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Post Author Forum Replies Views Posted [asc]
  Thread: Kingdom of Paradise
Post: RE: Kingdom of Paradise

Buil Version 0.9.8-453 The Game Work very Well in EU Version. The issue for video/audio shutter in two first video (intro) is the same. APQ8064 -Adreno320 ps: The game is also known by the name of...
Stixan Playable Games 46 87,246 04-20-2014, 05:17 AM
  Thread: Tenchi no Mon
Post: RE: android 0.7 Tenchi no Mon

"~Five great gates of Ouka be, Name them here for all to see; Sieryu, Byakko and Genbu Kirin and Suzaku be there too; At Heaven’s gate twin keys you need; At Earth’s gates, bows the Divine Steed;...
Stixan Playable Games 11 25,570 04-18-2014, 11:59 PM
  Thread: Gurumin: A Monstrous Adventure
Post: RE: Gurumin: A Monstrous Adventure - ULUS10228 (Pl...

Problem with last build 9.8-401; LazyTexture Option Bug, example: [img]http://s14.postimg.org/c92mzt2u5/Screenshot_2014_04_15_03_25_37.jpg[/img] [img]http://s1.postimg.org/hg0pk9vpn/Screenshot_2014_...
Stixan Playable Games 19 54,991 04-15-2014, 12:33 AM
  Thread: Gurumin: A Monstrous Adventure
Post: RE: Gurumin: A Monstrous Adventure - ULUS10228 (Pl...

Work beautifull with my last .9.8-60. With SaveState and NormalSave. APQ8064 - Adreno 320 ps: i have just tested with .9.8-91; Working Very Well too.
Stixan Playable Games 19 54,991 03-24-2014, 04:02 AM
  Thread: Ultimate Ghost´n Goblins
Post: RE: Ultimate Ghost´n Goblins

This game work very well. And the @xZabuzax's post bug (glowing and slowdown) is the same. With Non buffered rendering, its ok at all (maximum Speed). Build .318 - APQ8064 - Adreno 320
Stixan Playable Games 109 267,150 03-20-2014, 09:04 PM
  Thread: Obscure The Aftermath
Post: RE: Obscure The Aftermath

(03-20-2014 05:24 AM)xboxmandude Wrote:  Lol I must try this with the latest build android It was slowing down when I fired a weapon The Cortex-A7 chip, is not very performant. Qualcomm S4 or ...
Stixan Playable Games 75 102,374 03-20-2014, 02:36 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Yeah, but in my case, the bug is present with/without Hardware/Software Transform option (in hardware the bug is minimal but still present). Thank You very much for reported this issue :-) Update wi...
Stixan Playable Games 418 1,054,227 03-19-2014, 04:53 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(03-19-2014 04:30 AM)solarmystic Wrote:  Thanks for the savestate, Stixan. Hmm... I'm not seeing the issue in your picture, even with Hardware Transform off. Could it be an Android only issue?...
Stixan Playable Games 418 1,054,227 03-19-2014, 04:41 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

SaveState Attached :-) http://www24.zippyshare.com/v/32070525/file.html
Stixan Playable Games 418 1,054,227 03-19-2014, 04:18 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Alpha Mask Hack enabled. ps: This forum can enabled upload of 18MB? (i have the savestate) sorry for crappy eng.
Stixan Playable Games 418 1,054,227 03-19-2014, 03:03 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Update with last build .313; The flickering red color display appear in screen when the game start and appear again when level game up. This bug is reproducible when the hardware transform is in off...
Stixan Playable Games 418 1,054,227 03-19-2014, 01:31 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Update; With last build 9.7.2.50, in my case, the game return playable (without crash in certain points) and with fastmemory/multithread/I-O thread in ON. Also, improvement general speed in game. N...
Stixan Playable Games 418 1,054,227 02-20-2014, 07:43 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

[img]http://s17.postimg.org/tkzrnqevv/Screenshot_2014_02_18_01_21_29.jpg[/img] [img]http://s29.postimg.org/h31y4c0gj/Screenshot_2014_02_18_01_21_51.jpg[/img] [img]http://s29.postimg.org/lu1tmctar/Scre...
Stixan Playable Games 418 1,054,227 02-18-2014, 08:52 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Same problems here on Android. With also No multithread and No fastmemory. the issues still alive in the last 10 build-dev. And crappy texture/software-filter problems with Buffered Rendering/Non B...
Stixan Playable Games 418 1,054,227 02-17-2014, 09:46 PM
  Thread: Fast Memory on Galaxy S4
Post: RE: Fast Memory on Galaxy S4

@Bloodgod, in my case, the game FinalFantasy-CrisisCore have a problem (crash emulator) with fast mem setting enabled ( in some combat scenes, or when i use the specialmode-UMD, an example is the bl...
Stixan General Discussion and Announcements 4 7,311 02-13-2014, 04:42 PM
  Thread: Current state of Snapdragon-based CPUs in PPSSPP
Post: RE: Current state of Snapdragon-based CPUs in PPSS...

The last build have fix the save check in Gurumin (create the first save file itself natively) and the game its fully playable (without the save file created on real psp and linking in the individual ...
Stixan Development 225 457,599 02-13-2014, 10:07 AM
  Thread: Current state of Snapdragon-based CPUs in PPSSPP
Post: RE: Current state of Snapdragon-based CPUs in PPSS...

With the last build: v0.9.6-919-g474890b i have the problems with my SoC; the landscape mode dont work properly if launch the game with device in potrait mode (not first time), so, the entire display...
Stixan Development 225 457,599 02-13-2014, 07:33 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

I prefer the first screenshot. The lights are Plus Natutal, the textures are plus clear and the objects are best. Without bloom, the second screen is Dark, and the entire background's look, appear f...
Stixan Playable Games 773 1,980,282 02-05-2014, 06:34 PM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(02-03-2014 10:10 PM)TheDax Wrote:  I've reproduced that issue, and opened a bug here. The Master Henrik Rydgård, working for fix this issue: https://github.com/hrydgard/ppsspp/commi...eb1b2d...
Stixan Playable Games 773 1,980,282 02-04-2014, 12:05 PM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(02-03-2014 11:43 AM)Raimoo Wrote:  oh that... i saw a thread mentioning about that problem before probably its a bug :-/ I believe that the developers at this time, are concentrated in variou...
Stixan Playable Games 773 1,980,282 02-03-2014, 12:07 PM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(02-03-2014 10:55 AM)Raimoo Wrote:  Post processing shaders is always in every build right? Its a permenant setting in the emu anyways. Thanks for your reply. The post-processing shader settin...
Stixan Playable Games 773 1,980,282 02-03-2014, 11:40 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(02-02-2014 06:54 AM)Raimoo Wrote:  the latest build already fixed the overbloom problem... Post processing shaders setting, appear again in the latests builds??? In my personal opinion, .533 ...
Stixan Playable Games 773 1,980,282 02-03-2014, 10:22 AM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

The game runs perfectly on my Android too: [img]http://s29.postimg.org/3teai6w4z/Screenshot_2014_01_29_04_32_18.jpg[/img] [img]http://s27.postimg.org/4b9fy1lpb/Screenshot_2014_01_29_04_48_30.jpg[/img...
Stixan Playable Games 618 1,712,593 01-31-2014, 04:17 AM
  Thread: Current state of Snapdragon-based CPUs in PPSSPP
Post: RE: Current state of Snapdragon-based CPUs in PPSS...

In my APQ8064, i have the best performance with frameskip-Off and all other effects in On. (without cheats) Version 9.6.533.
Stixan Development 225 457,599 01-28-2014, 05:29 PM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(01-27-2014 08:23 PM)Kokoro Wrote:  So now left only issue with to much bloom with rendering ON+postprocessing shader, I just can't play without shader FXAA+32bit colours. Well for now I'll stic...
Stixan Playable Games 773 1,980,282 01-28-2014, 05:02 PM