Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Galaxy S4 and ppsspp results
Post: RE: Galaxy S4 and ppsspp results

If ppsspp supported the muti threading then this seed will increase by (4 +1.2x4/1.6=7) 7 TIMES O_o o_O And if it supported the OpenGL 3.0 then ................. [img]http://i1350.photobucket.com/al...
vontman General Discussion and Announcements 38 103,280 05-15-2013, 01:22 PM
  Thread: Birthday Thread
Post: RE: Birthday Thread !

Happy Birth day vnctdj [img]http://i1350.photobucket.com/albums/p765/Omar_Mohamed_AbdElbaset/HappyBirthdayMemesStyle-YouTube_zps01a7ac2d.gif[/img] # # # # # [img]http://t.qkme.me/3rkzhy.jpg[/img]
vontman Off-Topic 137 453,643 05-15-2013, 08:28 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

You need to make sure that your buffered render and media engine are enabled
vontman Playable Games 611 1,744,023 05-15-2013, 08:13 AM
  Thread: Is there a way to deactivate the gamepad?
Post: RE: Is there a way to deactivate the gamepad?

to fix this you need to use x360ce, but you got 2 options here : First : Map your joystick buttons in the x360ce and then you will be able to play fine. Second : Open it and go to advanced tab then cl...
vontman General Discussion and Announcements 7 15,370 05-15-2013, 08:09 AM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

Now dissidia is broken too with and without buffered render with buffered rendering on after I enter a battle every thing goes black [img]https://f.cloud.github.com/assets/4175383/500146/d87bdbca-bc...
vontman Development 84 190,428 05-14-2013, 07:46 PM
  Thread: Fifa Street 2
Post: RE: (Android) Fifa Street 2 Now Playable (60 fps) ...

This should be merged with this http://forums.ppsspp.org/showthread.php?...ifa+street
vontman Playable Games 48 139,568 05-14-2013, 10:47 AM
  Thread: Gamepad for smartphone (iOS / Android)
Post: RE: Gamepad for smartphone (iOS / Android)

WOW thats a nice one , A KEYBOARD WITH ANALOGS AND BUTTONS :huh: WOW add the image instead of the link [img]https://s3.amazonaws.com/ksr/avatars/3608783/icp2-image.medium.jpg?1348881071[/img]
vontman Off-Topic 19 39,975 05-12-2013, 05:29 PM
  Thread: Naruto Shippuuden Narutimate Accel 3
Post: RE: Naruto Shippuuden Narutimate Accel 3

(05-12-2013 03:58 PM)andrius830 Wrote:  hi all, leasts builds broken this game now all i can see is menu,character selection and in fight HUD, everything else is black. I'm using ppsspp-v0....
vontman Playable Games 98 294,549 05-12-2013, 05:26 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

I found that Mortal kombat has the character models messed up with powervr only ,and in naruto Ultimate ninja Heroes 3 , there is no text and all the characters and scenes are black :( [img]https://f....
vontman Development 84 190,428 05-12-2013, 05:18 PM
  Thread: Framerate has decrease on galaxy s3
Post: RE: Framerate has decrease on galaxy s3

have you tried to start the game with anti aliasing off? I am using galaxy tab 2 and I get pure 60fps here
vontman General Discussion and Announcements 15 28,114 05-12-2013, 09:04 AM
  Thread: Need Help with ROM installing
Post: RE: Need Help with ROM installing

(05-11-2013 10:44 PM)bigkuhuna123 Wrote:  No talking about downloading ROMs that's piracy sry :blush: I meant the file is Iso or CSO :) hehe
vontman General Discussion and Announcements 9 40,965 05-11-2013, 11:50 PM
  Thread: Need Help with ROM installing
Post: RE: Need Help with ROM installing

First make sure the rom is in ISO or CSO format. Then open ppsspp then choose the rom. And THATS it :)
vontman General Discussion and Announcements 9 40,965 05-11-2013, 10:28 PM
  Thread: Mortal Kombat - Unchained
Post: RE: Mortal Kombat - Unchained

Am i the only one who have the character model graphics missed up? [img]https://f.cloud.github.com/assets/4175383/491685/fa6de64a-ba4f-11e2-89d0-5f9fbfe7e672.png[/img]
vontman Playable Games 122 338,283 05-11-2013, 08:46 PM
  Thread: How to map gamepad
Post: RE: How to map gamepad

an easier way to do this is to use xpadder. please refer to this thread http://forums.ppsspp.org/showthread.php?tid=2844
vontman General Discussion and Announcements 4 8,671 05-11-2013, 03:43 PM
  Thread: Persona 3P (P3P) Crashes
Post: RE: Persona 3P (P3P) Crashes

I am playing persona 3 Portable for a long time now , and it runs very nice without any saving issues o__O . But it has some issues: #start the game with buffered render off and media engine on, then ...
vontman iOS port 9 38,142 05-08-2013, 05:14 PM
  Thread: Weird buffered rendering bug across different games
Post: RE: Weird buffered rendering bug across different ...

isn't that bug which was recently fixed in the build v0.7.6-466-g17e084d ?
vontman General Discussion and Announcements 6 11,896 05-08-2013, 04:56 PM
  Thread: Xperia mini pro keyboard support?
Post: RE: Xperia mini pro keyboard support?

always happy to help :)
vontman Development 3 6,632 05-08-2013, 04:54 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

Aw, I just new that it was a logging error which unknown has fixed in his last build :( I can't find any thing else in the log other than that :( :(
vontman Development 84 190,428 05-08-2013, 07:48 AM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

OK I found the common error line which appears to be causing the problem E/NativeApp(7214): 48:43:422 ffst_thread E[HLE]: jni/../../GPU/GLES/TextureCache.cpp:962 Texture with unexpected bufw (full=...
vontman Development 84 190,428 05-07-2013, 09:55 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

(05-07-2013 09:17 PM)kenny43 Wrote:  I use the app called "catlog" to take mines. then what does "dumb next frame to log" do?
vontman Development 84 190,428 05-07-2013, 09:26 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

(05-07-2013 08:00 PM)kenny43 Wrote:  Yeah, I had wished the same and here I have it :P Just had to get a job for it LOL Anyways, let's not go off topic as you said yourself. I saw someone on t...
vontman Development 84 190,428 05-07-2013, 09:10 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

(05-07-2013 01:46 PM)kenny43 Wrote:  No, SCL has PowerVR530 which is actually pretty old and bad compared to other PowerVR GPUs (no offense). Besides these builds are highly experimental as they...
vontman Development 84 190,428 05-07-2013, 02:55 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

(05-07-2013 01:34 PM)kenny43 Wrote:  Yeah, SCL has new gpu drivers and also a very different kernel when upgrading it to 4.0+ The phone is a pain to deal with for its developers but at least the...
vontman Development 84 190,428 05-07-2013, 01:40 PM
  Thread: Buffer Rendering slower on Android
Post: RE: Buffer Rendering slower on Android

(05-07-2013 10:24 AM)Henrik Wrote:  The improvement from clearing data is because we changed the option that was used to double the resolution on Android, so if you had it enabled before you now...
vontman Development 13 30,886 05-07-2013, 12:26 PM
  Thread: PSP fonts - replacement font?
Post: RE: PSP fonts - replacement font?

U don't need to ship the fonts with ppsspp, but instead make them downloadable :idea: And i meant a way to change fonts on the android version :)
vontman Development 22 90,709 05-07-2013, 06:47 AM
  Thread: PSP fonts - replacement font?
Post: RE: PSP fonts - replacement font?

Can't ppsspp have an option to change the fonts?
vontman Development 22 90,709 05-07-2013, 06:41 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Try clearing the ppsspp data from the settings @[email protected]
vontman Playable Games 611 1,744,023 05-07-2013, 06:10 AM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

(05-06-2013 11:36 PM)xsacha Wrote:   (05-06-2013 09:26 AM)vontman Wrote:  Hope we don't go off-topic here. By the way xsasha don't you any idea about this issue with the powervr? We're not...
vontman Development 84 190,428 05-07-2013, 06:06 AM
  Thread: Buffer Rendering slower on Android
Post: RE: Buffer Rendering slower on Android

(05-07-2013 02:24 AM)xsacha Wrote:  Why is there an improvement from clearing data? What exactly is it clearing? Settings? Save games? not sure but when they change the behavior of some setting...
vontman Development 13 30,886 05-07-2013, 06:01 AM
  Thread: Buffer Rendering slower on Android
Post: RE: Buffer Rendering slower on Android

(05-06-2013 10:16 PM)GuilhermeGS2 Wrote:  I tested, but is much more slow than before, when buffer rendering had the option 2x and 1x. The 2x option was more fast than this. The anti aliasing d...
vontman Development 13 30,886 05-06-2013, 11:06 PM