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Thread: ppsspp for ps3
Post: RE: ppsspp for ps3
(04-26-2015 08:30 AM)jcash85 Wrote: i like to see this emulator work for ps3 all needs to be done is calibrate the files for pkg then make it compatible for ps3
Really no need since PS3 has it... |
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jadentheman |
Development |
3 |
11,975 |
05-01-2015, 12:51 AM |
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Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders
(09-01-2014 02:28 AM)XenoMonado Wrote: can you make a bloom + FXAA / SMAA preset ?
I also second this. Some one put up SMAA in GLSL code
https://github.com/vispy/experimental/bl.../smaa.glsl
... |
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jadentheman |
Development |
389 |
1,130,184 |
09-13-2014, 04:17 AM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
Don't we need the DirectX build of PPSSPP first? Henrik can implement many functions that Dolphin has when they finish DirectX implementation, but OpenGL doesn't seem developmental friendly |
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jadentheman |
Development |
54 |
131,456 |
07-17-2014, 04:47 PM |
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Thread: Is a texture dumper/loader possible?
Post: RE: Is a texture dumper/loader possible?
Is the other thread relevance to this one? |
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jadentheman |
Development |
14 |
28,689 |
07-12-2014, 03:14 AM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
BUMP!
Since it has been discovered that the PS3 can run any PSP game in 3D in it's remasters emulator. can you take the code from there and adapt to PPSSPP?
http://www.ps3hax.net/2014/01/launch-any.... |
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jadentheman |
Development |
54 |
131,456 |
01-26-2014, 05:54 PM |
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Thread: Kingdom Hearts Birth By Sleep
Post: RE: Kingdom Hearts Birth By Sleep
(11-06-2013 12:56 AM)Bananaburger Wrote: I just got the 0.9.5 version of the emulator and it seems like the audio crackles during cutscenes. Anyone else having this problem or know how to fix i... |
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jadentheman |
Playable Games |
548 |
1,543,480 |
11-10-2013, 04:11 PM |
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Thread: 64 bit build
Post: 64 bit build
Just thought I would make a thread since the new iphone 5S will support 64-bit processing now. |
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jadentheman |
iOS port |
3 |
7,191 |
09-10-2013, 04:49 PM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
This is why I love the emulator being open sourced. It allows amazing cool things like this.
EDIT: Ok so it really didn't involve editing the emulator, but it creates options. Though I would still li... |
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jadentheman |
Development |
54 |
131,456 |
07-31-2013, 09:07 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
(07-01-2013 04:04 AM)FanBoy Wrote: - A feature to dump the low-res textures and replace by new textures remade by fans, as well as the dolphin.
- Post processing shader effects.
1) can be pos... |
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jadentheman |
General Discussion and Announcements |
1,559 |
3,676,275 |
07-02-2013, 12:33 AM |
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Thread: compiling direct x version
Post: RE: compiling direcx x version
Support for XP isn't doesn't even exist anymore. Time to upgrade people. Stop being stuck in 2005 |
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jadentheman |
Builds, releases and ports |
276 |
630,949 |
06-27-2013, 02:11 PM |
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Thread: compiling direct x version
Post: RE: compiling direcx x version
Why not aim for X11? That is the latest version |
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jadentheman |
Builds, releases and ports |
276 |
630,949 |
06-27-2013, 03:19 AM |
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Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep
(06-26-2013 01:40 PM)Salos Wrote: someone help me download the game plz somehow im lost thank you:/
We can't help you with that.(It's Illegal) But you can purchase the UMD then dump the iso on... |
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jadentheman |
Playable Games |
548 |
1,543,480 |
06-26-2013, 02:06 PM |
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Thread: compiling direct x version
Post: RE: compiling direcx x version
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jadentheman |
Builds, releases and ports |
276 |
630,949 |
06-26-2013, 02:05 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
(06-24-2013 11:13 PM)NotaBot Wrote: Add - 6x, 7x, 8x texture filtering option to the GUI
Add - An internal resolution configuration that independs on the window size. A custom internal resoluti... |
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jadentheman |
General Discussion and Announcements |
1,559 |
3,676,275 |
06-25-2013, 04:30 AM |
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Thread: 0.8 released!
Post: RE: 0.8 released!
Nice man. Does this update have the ATRAC3+ decoder built in like said earlier or another way to enable sound? Or do we still have to download other people's decoders? |
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jadentheman |
General Discussion and Announcements |
77 |
166,412 |
06-23-2013, 06:17 PM |
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Thread: Is a texture dumper/loader possible?
Post: RE: Is a texture dumper/loader possible?
PSP HD texture remasters would be awesome. Imagine porting BBS 2.5 textures to PPSSPP and then play in full 1080p or more with 2x SSAA and possibly other forms of AA with texture upscaling!!!
Can't g... |
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jadentheman |
Development |
14 |
28,689 |
06-22-2013, 04:16 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
What I would like to see is a video upscaling feature.
Find some ways to upscale those 240p FMV or pre-rendered videos to at least 720p or something |
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jadentheman |
General Discussion and Announcements |
1,559 |
3,676,275 |
06-22-2013, 01:25 PM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
(06-20-2013 04:21 AM)VIRGIN KLM Wrote: Basicaly you could do 3D (anaglyph or stereoscopic) more easily than having to go the PSP3D way since we talk about rendering inside OpenGL (ES).
Oh I th... |
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jadentheman |
Development |
54 |
131,456 |
06-20-2013, 12:59 PM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
I would like to wish that this guy is making improvements, but I don't even think he's working on it anymore. Maybe a coder from here can convince him to join the crew:P
BTW how do you get the PSP3D ... |
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jadentheman |
Development |
54 |
131,456 |
06-20-2013, 01:45 AM |
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Thread: Automated Windows x64 builds?
Post: RE: Automated Windows x64 builds?
Thanks Orphis. I think the 64 bit is better in the long run. |
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jadentheman |
Development |
27 |
53,309 |
06-19-2013, 02:53 AM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
I wasn't sure if PPSSPP was able to run that custom hombrew plugin stuff. If it does then there really isn't an immediate need to integrate this feature into the emulator itself. I just want to play m... |
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jadentheman |
Development |
54 |
131,456 |
06-16-2013, 08:27 PM |
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Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D
(06-13-2013 01:27 AM)Squall Leonhart Wrote: Infact, it has been mentioned, and as it requires buffered rendering to perform properly its just not viable at the present where buffered rendering ... |
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jadentheman |
Development |
54 |
131,456 |
06-13-2013, 01:14 PM |
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Thread: 60fps, lags heavily anyway
Post: RE: 60fps, lags heavily anyway
(06-10-2013 10:10 PM)PatrickP Wrote: Hi!
My psp died a couple of days ago, so now I downloaded ppsspp on my computer instead. I've tried to follow the "PPSSPP options explained" thread for set... |
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jadentheman |
General Discussion and Announcements |
15 |
61,124 |
06-10-2013, 10:29 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
(06-08-2013 02:57 PM)xemnas Wrote: I request the following features:
- Add multi-core processor support
- Add plug-ins support
- Add FXAA and MSAA support
- Add an option to run game on full sc... |
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jadentheman |
General Discussion and Announcements |
1,559 |
3,676,275 |
06-08-2013, 07:24 PM |
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Thread: Stereoscopic 3D
Post: Stereoscopic 3D
Surprised no one mentioned this yet. As the emulator matures I would like to see if it get's 3D support like Dolphin and PCSX2. I know it's possible because of the PSP3D plugin http://code.google.com/... |
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jadentheman |
Development |
54 |
131,456 |
06-08-2013, 03:43 AM |