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  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

is it possible that PPSSPP can load mp3 in "edit play/PV"?
RinkuFO Playable Games 197 541,585 12-25-2013, 02:31 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

(10-20-2013 02:20 PM)kampretbalado Wrote:   (10-19-2013 03:08 PM)LunaMoo Wrote:  There are two ppf patches included, one called Diva2ExDatappfpatch.ppf and this has the images you see trans...
RinkuFO Playable Games 197 541,585 10-22-2013, 12:48 PM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

(10-10-2013 02:19 PM)Henrik Wrote:   (10-10-2013 06:02 AM)RinkuFO Wrote:  On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35...
RinkuFO Playable Games 197 541,585 10-11-2013, 12:37 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed. Uta ni katachi wa nai keredo, Disappearance of miku, and Starduster and Sek...
RinkuFO Playable Games 197 541,585 10-10-2013, 06:02 AM
  Thread: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Post: RE: Suggest: Use Smartphone's native resolution wh...

(08-19-2013 02:28 AM)GuilhermeGS2 Wrote:  When I said native resolution, I don't mean exactly the native resolution of phone, I mean the normal resolution of non-buffer rendering mode. It will b...
RinkuFO Development 8 15,679 08-19-2013, 02:32 AM
  Thread: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Post: RE: Suggest: Use Smartphone's native resolution wh...

(08-18-2013 05:15 PM)cloud1250000 Wrote:  Well, buffered rendering display more things and do more check, that's why it's slower... If you add the native resolution, it will be way more slower s...
RinkuFO Development 8 15,679 08-19-2013, 01:23 AM
  Thread: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Post: Suggest: Use Smartphone's native resolution when '...

I am wondering if using smartphone's native resolution will boost some performances? Because I think sometimes using its native resolution makes the process optimized than forcing specific resolution...
RinkuFO Development 8 15,679 08-18-2013, 10:52 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

Good news everyone, a commit called "Avoid unnecessary buffer flips even when buffered rendering is on." results an impact speed for Buffered mode :D (like before: 42 Speed, After this commit: 59.9-60...
RinkuFO Playable Games 197 541,585 07-18-2013, 08:56 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

enabling the vertex cache causes the eyes & mouth vertex still went glitchy on some part, some part became normal than older builds. still waiting for a complete fix as soon as possible :) (05-0...
RinkuFO Playable Games 197 541,585 05-27-2013, 10:41 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity

*EDIT* sorry delay reply Yea i recheck with latest builds, it shows portraits and characters now. the only problem left is "Blooming" and area were somewhat opposite/disappearing polygons including en...
RinkuFO Playable Games 34 95,250 05-03-2013, 03:32 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

(04-02-2013 12:29 AM)wolfteam20 Wrote:  on my galaxy nexus project diva extend runs better than on my nexus 7 , maybe because of the size of the screens lol really? but Nexus 7 is 1.7x better t...
RinkuFO Playable Games 197 541,585 04-02-2013, 10:02 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

i've tested recently oioitff's latest "sceMpeg and sceAtrac basically playable" build. SonicStage is required for Atrac audios. https://github.com/hrydgard/ppsspp/pull/997 Here are the results: -the ...
RinkuFO Playable Games 403 905,838 03-19-2013, 06:45 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity

UPDATE : Continuing/Loading the save game works now with the latest build.
RinkuFO Playable Games 34 95,250 03-18-2013, 10:13 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

there is something wrong/weird with the font numbers(might this also happened with the english version?), and also with the japanese fonts(might this also happened with other japanese version games), ...
RinkuFO Playable Games 403 905,838 03-18-2013, 02:10 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity (Move this t...

(03-17-2013 03:55 PM)CyberMan Wrote:  Moved. Thank you very much.
RinkuFO Playable Games 34 95,250 03-18-2013, 01:11 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend

um, does the "stucked in the Pause Menu" during the game is known issue or it was just me? it happens in 2nd & Extend but not the 1st DIVA, but i've tested on my Android phone and the Pause Menu i...
RinkuFO Playable Games 197 541,585 03-17-2013, 07:47 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity

UPDATE : currently v0.7-120 able to play through NEW GAME and Missions with working fonts and minor sounds(non-atrac audios, plays almost all sounds and musics in Mission Fields). Areas are not setup/...
RinkuFO Playable Games 34 95,250 03-17-2013, 06:25 AM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

wow, thank you very much for the great developement developers! the JP version is now running at normal speed. ;)
RinkuFO Playable Games 120 298,732 03-12-2013, 02:32 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity (JPN) [Andro...

UPDATE : 0.7-20 same result.
RinkuFO Playable Games 34 95,250 03-12-2013, 01:39 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

(03-09-2013 01:17 PM)GuilhermeGS2 Wrote:  Ok thx. Now show menu. But when select New Game, I have black screen. Sorry my English using interpreter mode/disable JIT will fix the black screen but...
RinkuFO Playable Games 403 905,838 03-09-2013, 01:23 PM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

(03-09-2013 09:08 AM)srdjan1995 Wrote:   (03-09-2013 12:41 AM)RinkuFO Wrote:   (03-08-2013 04:23 PM)srdjan1995 Wrote:   (03-08-2013 03:36 PM)RinkuFO Wrote:   (03-08-2013 03:09 PM)...
RinkuFO Playable Games 120 298,732 03-09-2013, 01:13 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

(03-09-2013 01:03 PM)GuilhermeGS2 Wrote:  I have Jap version. Not work u forgot to enable buffer rendering
RinkuFO Playable Games 403 905,838 03-09-2013, 01:09 PM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

(03-08-2013 04:23 PM)srdjan1995 Wrote:   (03-08-2013 03:36 PM)RinkuFO Wrote:   (03-08-2013 03:09 PM)[Unknown] Wrote:  Sweet, a game only broken in jit. Thanks very much for reporting....
RinkuFO Playable Games 120 298,732 03-09-2013, 12:41 AM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

(03-08-2013 03:09 PM)[Unknown] Wrote:  Sweet, a game only broken in jit. Thanks very much for reporting. Also, Phantasy Star Portable 1 for me runs fine in jit without showing bad object handl...
RinkuFO Playable Games 120 298,732 03-08-2013, 03:36 PM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

mine was super slow, its only 2-3 FPS cuz of "Kernel: Bad Object Handle 289" all over and over, and im using v0.6-1050 currently. im using Japanese version of Phantasy Star Portable. I am guessing thi...
RinkuFO Playable Games 120 298,732 03-08-2013, 09:44 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: Phantasy Star Portable 2 Infinity

Greetings! this is my first thread here in PPSSPP, i backuped PSP2i UMD into my computer to see the result of the emulation. Disabling buffering will BSOD. This test was also same result with my Xperi...
RinkuFO Playable Games 34 95,250 03-08-2013, 06:58 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Ex...

btw, one more thing issue i got experienced in project diva(2nd and Extend). pressing pause button during the game and when u resume/restart/quit the play doesnt work except Project Diva. and stuck in...
RinkuFO Playable Games 197 541,585 03-02-2013, 01:32 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Ex...

(02-16-2013 11:15 AM)Henrik Wrote:  Do the eyes behave if you turn off vertex cache? That kind of glitch (the line) is unfortunately sometimes unavoidable when changing resolutions of games tha...
RinkuFO Playable Games 197 541,585 02-16-2013, 11:38 AM
  Thread: Hatsune Miku: Project Diva Extend
Post: RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Ex...

did anyone ever mentioned/noticed that when vocaloid characters blinking/vocaling/rotating eyes were flickering randomly? lol (no video provided, cuz i failed to upload here. just imagine miku's eyes ...
RinkuFO Playable Games 197 541,585 02-16-2013, 11:04 AM