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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
is it possible that PPSSPP can load mp3 in "edit play/PV"? |
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RinkuFO |
Playable Games |
197 |
541,585 |
12-25-2013, 02:31 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
(10-20-2013 02:20 PM)kampretbalado Wrote: (10-19-2013 03:08 PM)LunaMoo Wrote: There are two ppf patches included, one called Diva2ExDatappfpatch.ppf and this has the images you see trans... |
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RinkuFO |
Playable Games |
197 |
541,585 |
10-22-2013, 12:48 PM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
(10-10-2013 02:19 PM)Henrik Wrote: (10-10-2013 06:02 AM)RinkuFO Wrote: On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35... |
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RinkuFO |
Playable Games |
197 |
541,585 |
10-11-2013, 12:37 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
On my android phone, I noticed that when somewhat big/many alpha blending occurred, it makes the game dropped 25-35% speed.
Uta ni katachi wa nai keredo, Disappearance of miku, and Starduster and Sek... |
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RinkuFO |
Playable Games |
197 |
541,585 |
10-10-2013, 06:02 AM |
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Thread: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Post: RE: Suggest: Use Smartphone's native resolution wh...
(08-19-2013 02:28 AM)GuilhermeGS2 Wrote: When I said native resolution, I don't mean exactly the native resolution of phone, I mean the normal resolution of non-buffer rendering mode. It will b... |
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RinkuFO |
Development |
8 |
15,679 |
08-19-2013, 02:32 AM |
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Thread: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Post: RE: Suggest: Use Smartphone's native resolution wh...
(08-18-2013 05:15 PM)cloud1250000 Wrote: Well, buffered rendering display more things and do more check, that's why it's slower... If you add the native resolution, it will be way more slower s... |
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RinkuFO |
Development |
8 |
15,679 |
08-19-2013, 01:23 AM |
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Thread: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Post: Suggest: Use Smartphone's native resolution when '...
I am wondering if using smartphone's native resolution will boost some performances?
Because I think sometimes using its native resolution makes the process optimized than forcing specific resolution... |
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RinkuFO |
Development |
8 |
15,679 |
08-18-2013, 10:52 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
Good news everyone, a commit called "Avoid unnecessary buffer flips even when buffered rendering is on." results an impact speed for Buffered mode :D (like before: 42 Speed, After this commit: 59.9-60... |
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RinkuFO |
Playable Games |
197 |
541,585 |
07-18-2013, 08:56 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
enabling the vertex cache causes the eyes & mouth vertex still went glitchy on some part, some part became normal than older builds. still waiting for a complete fix as soon as possible :)
(05-0... |
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RinkuFO |
Playable Games |
197 |
541,585 |
05-27-2013, 10:41 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity
*EDIT* sorry delay reply
Yea i recheck with latest builds, it shows portraits and characters now. the only problem left is "Blooming" and area were somewhat opposite/disappearing polygons including en... |
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RinkuFO |
Playable Games |
34 |
95,250 |
05-03-2013, 03:32 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
(04-02-2013 12:29 AM)wolfteam20 Wrote: on my galaxy nexus project diva extend runs better than on my nexus 7 , maybe because of the size of the screens
lol really? but Nexus 7 is 1.7x better t... |
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RinkuFO |
Playable Games |
197 |
541,585 |
04-02-2013, 10:02 AM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
i've tested recently oioitff's latest "sceMpeg and sceAtrac basically playable" build. SonicStage is required for Atrac audios.
https://github.com/hrydgard/ppsspp/pull/997
Here are the results:
-the ... |
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RinkuFO |
Playable Games |
403 |
905,838 |
03-19-2013, 06:45 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity
UPDATE : Continuing/Loading the save game works now with the latest build. |
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RinkuFO |
Playable Games |
34 |
95,250 |
03-18-2013, 10:13 AM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
there is something wrong/weird with the font numbers(might this also happened with the english version?), and also with the japanese fonts(might this also happened with other japanese version games), ... |
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RinkuFO |
Playable Games |
403 |
905,838 |
03-18-2013, 02:10 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity (Move this t...
(03-17-2013 03:55 PM)CyberMan Wrote: Moved.
Thank you very much. |
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RinkuFO |
Playable Games |
34 |
95,250 |
03-18-2013, 01:11 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: Hatsune Miku: Project Diva Extend
um, does the "stucked in the Pause Menu" during the game is known issue or it was just me? it happens in 2nd & Extend but not the 1st DIVA, but i've tested on my Android phone and the Pause Menu i... |
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RinkuFO |
Playable Games |
197 |
541,585 |
03-17-2013, 07:47 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity
UPDATE : currently v0.7-120 able to play through NEW GAME and Missions with working fonts and minor sounds(non-atrac audios, plays almost all sounds and musics in Mission Fields). Areas are not setup/... |
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RinkuFO |
Playable Games |
34 |
95,250 |
03-17-2013, 06:25 AM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
wow, thank you very much for the great developement developers! the JP version is now running at normal speed. ;) |
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RinkuFO |
Playable Games |
120 |
298,732 |
03-12-2013, 02:32 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity (JPN) [Andro...
UPDATE : 0.7-20 same result. |
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RinkuFO |
Playable Games |
34 |
95,250 |
03-12-2013, 01:39 AM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
(03-09-2013 01:17 PM)GuilhermeGS2 Wrote: Ok thx. Now show menu. But when select New Game, I have black screen.
Sorry my English
using interpreter mode/disable JIT will fix the black screen but... |
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RinkuFO |
Playable Games |
403 |
905,838 |
03-09-2013, 01:23 PM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
(03-09-2013 09:08 AM)srdjan1995 Wrote: (03-09-2013 12:41 AM)RinkuFO Wrote: (03-08-2013 04:23 PM)srdjan1995 Wrote: (03-08-2013 03:36 PM)RinkuFO Wrote: (03-08-2013 03:09 PM)... |
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RinkuFO |
Playable Games |
120 |
298,732 |
03-09-2013, 01:13 PM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
(03-09-2013 01:03 PM)GuilhermeGS2 Wrote: I have Jap version. Not work
u forgot to enable buffer rendering |
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RinkuFO |
Playable Games |
403 |
905,838 |
03-09-2013, 01:09 PM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
(03-08-2013 04:23 PM)srdjan1995 Wrote: (03-08-2013 03:36 PM)RinkuFO Wrote: (03-08-2013 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.... |
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RinkuFO |
Playable Games |
120 |
298,732 |
03-09-2013, 12:41 AM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
(03-08-2013 03:09 PM)[Unknown] Wrote: Sweet, a game only broken in jit. Thanks very much for reporting.
Also, Phantasy Star Portable 1 for me runs fine in jit without showing bad object handl... |
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RinkuFO |
Playable Games |
120 |
298,732 |
03-08-2013, 03:36 PM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
mine was super slow, its only 2-3 FPS cuz of "Kernel: Bad Object Handle 289" all over and over, and im using v0.6-1050 currently.
im using Japanese version of Phantasy Star Portable. I am guessing thi... |
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RinkuFO |
Playable Games |
120 |
298,732 |
03-08-2013, 09:44 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: Phantasy Star Portable 2 Infinity
Greetings! this is my first thread here in PPSSPP, i backuped PSP2i UMD into my computer to see the result of the emulation.
Disabling buffering will BSOD. This test was also same result with my Xperi... |
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RinkuFO |
Playable Games |
34 |
95,250 |
03-08-2013, 06:58 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Ex...
btw, one more thing issue i got experienced in project diva(2nd and Extend).
pressing pause button during the game and when u resume/restart/quit the play doesnt work except Project Diva. and stuck in... |
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RinkuFO |
Playable Games |
197 |
541,585 |
03-02-2013, 01:32 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Ex...
(02-16-2013 11:15 AM)Henrik Wrote: Do the eyes behave if you turn off vertex cache?
That kind of glitch (the line) is unfortunately sometimes unavoidable when changing resolutions of games tha... |
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RinkuFO |
Playable Games |
197 |
541,585 |
02-16-2013, 11:38 AM |
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Thread: Hatsune Miku: Project Diva Extend
Post: RE: [PC-Android][V0.4]Hatsune Miku Project DIVA Ex...
did anyone ever mentioned/noticed that when vocaloid characters blinking/vocaling/rotating eyes were flickering randomly? lol (no video provided, cuz i failed to upload here. just imagine miku's eyes ... |
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RinkuFO |
Playable Games |
197 |
541,585 |
02-16-2013, 11:04 AM |