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  Thread: Final Fantasy 1
Post: RE: Final Fantasy 1

(12-15-2014 11:06 AM)metaasza Wrote:   (08-07-2014 05:02 PM)YaPeL Wrote:   (08-06-2014 11:15 PM)chibiwings Wrote:  Quote:Try disabling "Simulate Block Transfers" and enabling "Disable ...
YaPeL Playable Games 81 197,577 12-15-2014, 11:34 AM
  Thread: Final Fantasy 1
Post: RE: Final Fantasy 1

(08-06-2014 11:15 PM)chibiwings Wrote:  Quote:Try disabling "Simulate Block Transfers" and enabling "Disable Slower Effects". Does that help? tried it and didn't help at all :s I think i trie...
YaPeL Playable Games 81 197,577 08-07-2014, 05:02 PM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

(07-30-2014 02:18 PM)barbanium Wrote:  Anyway, about the pixelated problem, does changing "rendering resolution solve it?" :D no :/ If I hit the "small display" I see the game in a tiny tiny v...
YaPeL Playable Games 566 1,735,412 07-30-2014, 02:30 PM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

(07-30-2014 07:49 AM)Henrik Wrote:  YaPeL, can you post a screenshot of the pixellation you are seeing? sure: buffer + Transfer blocks [IMG]http://i61.tinypic.com/jt9iso.jpg[/IMG] [IMG]http:...
YaPeL Playable Games 566 1,735,412 07-30-2014, 12:55 PM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

Thanks, but it didnt work, if I use the other buffer methods, it does work, but its kinda a slideshow...
YaPeL Playable Games 566 1,735,412 07-29-2014, 07:45 PM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

Mine looks awfully pixelated, I know its a psx game, but still its really pixelated, to the point where you can't read the text, I can't even pass the main screen due to that, I have buffered renderin...
YaPeL Playable Games 566 1,735,412 07-29-2014, 12:33 PM
  Thread: A better way to handle texture scale/cache
Post: RE: A better way to handle texture scale/cache

(06-18-2014 11:04 PM)[Unknown] Wrote:  Right, at least not for most textures. For simple full screen ones it might work out, but it may cost and slow down games like Tales of Phantasia X which ...
YaPeL Development 9 17,063 06-23-2014, 01:27 PM
  Thread: Final Fantasy 1
Post: RE: Final Fantasy 1

I'm having slow frame rate when you go out to the map, and some stuttering before loading some dialogs and such, any Idea what setting I might be missing? On android x86 powerVr ppsspp 0.9.5 I get t...
YaPeL Playable Games 81 197,577 11-18-2013, 03:46 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(10-31-2013 02:02 PM)xsacha Wrote:   (10-31-2013 11:46 AM)YaPeL Wrote:  APP_ABI := x86 It seems that icc wants to use gcc i686 (I have x86-64) added the path but there are part where It st...
YaPeL Builds, releases and ports 95 198,109 10-31-2013, 02:16 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(10-31-2013 02:40 AM)[Unknown] Wrote:  Well, theoretically it should be possible by doing: mkdir build-icc CC=icc; CXX=icc; cmake .. make Or something like that for SDL. Don't know if it will...
YaPeL Builds, releases and ports 95 198,109 10-31-2013, 11:46 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(10-30-2013 12:58 AM)[Unknown] Wrote:  Can anyone check if icc on Linux has the same issues? It probably will, if it does it'd probably be a lot easier to debug that way. -[Unknown] I'm on li...
YaPeL Builds, releases and ports 95 198,109 10-30-2013, 01:08 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(10-29-2013 02:21 PM)xavier-hallade Wrote:  Hi, I've got the same problem when recompiling with icc, .prx load seem to go fine but not iso/cso. With gcc you can already get a big performance b...
YaPeL Builds, releases and ports 95 198,109 10-29-2013, 02:24 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

latest git version, it comes with a nice hack for our gpu, courtesy of Henrik https://www.dropbox.com/s/8ykk7q2tb9kk792/ppssppx86.apk
YaPeL Builds, releases and ports 95 198,109 10-22-2013, 03:33 PM
  Thread: Powervr optimized build for android
Post: RE: Powervr optimized build for android

Thanks!
YaPeL Builds, releases and ports 15 27,404 10-22-2013, 12:49 PM
  Thread: Powervr optimized build for android
Post: RE: Powervr optimized build for android

@to anyone: I'm lazy, what lines should I remove, or where should I look? I want to build my own version, thanks!
YaPeL Builds, releases and ports 15 27,404 10-21-2013, 12:40 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

hey -[Unkown] I have seen that your commit to fix the last issues with android + x86 actually disables a part of the JIT, any way to help you debug that part?
YaPeL Builds, releases and ports 95 198,109 09-25-2013, 09:55 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(09-18-2013 12:47 AM)r1c47 Wrote:   (09-15-2013 09:45 PM)YaPeL Wrote:  Yes, it is now fixed, thanks a lot and congrats! well, we now just need the ac3 plugin, (and start compiling it with t...
YaPeL Builds, releases and ports 95 198,109 09-18-2013, 01:17 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

compiling... (09-15-2013 06:44 PM)[Unknown] Wrote:  Try now with the latest master, may be fixed (or rather, worked around.) -[Unknown] Yes, it is now fixed, thanks a lot and congrats! well, ...
YaPeL Builds, releases and ports 95 198,109 09-15-2013, 09:45 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

Sorry, I completly forgot about this, I'm going to test it tomorrow.
YaPeL Builds, releases and ports 95 198,109 09-13-2013, 03:05 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(09-03-2013 06:31 AM)Henrik Wrote:  That should be pretty fast - just put DISABLE on the first line in half the functions, then if it still works, remove half the disables and so on (if it didn'...
YaPeL Builds, releases and ports 95 198,109 09-03-2013, 01:17 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

Its the fpu, as henrik and unknown pointed out, try the last version I uploaded with jit on.
YaPeL Builds, releases and ports 95 198,109 09-03-2013, 02:14 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(09-02-2013 04:31 PM)[Unknown] Wrote:  Even if it's gut-wrenchingly slow, does it at least show correctly with jit disabled? Or not even then? Or if you compile it, you can swap the CONDITIONA...
YaPeL Builds, releases and ports 95 198,109 09-02-2013, 05:37 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

god eater looks beatiful and runs pretty ok if you want to try guys. @Henrik tell us if we can help in someway to debug it.
YaPeL Builds, releases and ports 95 198,109 09-02-2013, 02:36 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

all right I tested a little bit more, and not all games seem to have that issue: God Of war (slow as hell!), Ys seven, Ys I & II, Lunar, Patapon, Zweii, Seem to run fine But others have this cor...
YaPeL Builds, releases and ports 95 198,109 09-01-2013, 02:20 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(08-31-2013 12:48 PM)Henrik Wrote:  Which games did you try? Are 3d graphics corrupted in all of them? Prinny (this used to run flawesly even using arm jit, at least on version 0.7x) Ghost and ...
YaPeL Builds, releases and ports 95 198,109 08-31-2013, 03:17 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(08-29-2013 05:08 PM)Henrik Wrote:  I have now pushed some fixes for android-x86, including FFMPEG. Works on the android emulator on my PC. I think an atrac plugin update might be coming soon a...
YaPeL Builds, releases and ports 95 198,109 08-31-2013, 08:51 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(08-29-2013 05:08 PM)Henrik Wrote:  I have now pushed some fixes for android-x86, including FFMPEG. Works on the android emulator on my PC. I think an atrac plugin update might be coming soon a...
YaPeL Builds, releases and ports 95 198,109 08-31-2013, 01:20 AM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(07-27-2013 02:27 AM)abel.lesle Wrote:  Is the x86 support included on PPSSPP V0.9? I hav a XOLO x900 Nop u.u, some day maybe.
YaPeL Builds, releases and ports 95 198,109 08-21-2013, 07:39 PM
  Thread: port for intel x86 android phones??
Post: RE: port for intel x86 android phones??

(06-20-2013 10:48 AM)Henrik Wrote:  I won't have time to get it done for 0.8 but I will do my best to get x86 support working in 0.9. Well, I'm struggling to build a ppsspp debugging version fo...
YaPeL Builds, releases and ports 95 198,109 07-02-2013, 02:32 PM
  Thread: Android based on Intel and not ARM support?
Post: RE: Android based on Intel and not ARM support?

(05-26-2013 03:11 PM)Djokk Wrote:  Any new information? I'm still working on it, but didn't have time lately, just be patient :).
YaPeL Builds, releases and ports 18 39,325 05-26-2013, 05:14 PM