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Post Author Forum Replies Views Posted [asc]
  Thread: Suikoden English+ HD texture
Post: RE: Suikoden English+ HD texture

Well the final EN translation patch is finished. These texture pack seems outdated, since it will override patched UI textures etc.
aesoh Texture Packs 7 9,855 10-12-2021, 01:46 AM
  Thread: Class of Heroes 2
Post: RE: Class of Heroes 2

Up this issue, still not fixed since 2015 builds release. Mine's 1.4.2 (buildbot release) Pop up damage numbers are not popping in front of the enemy's graphics. It may only happened on direct3d9 bac...
aesoh Playable Games 18 64,747 07-30-2017, 08:06 PM
  Thread: Character Creation games thread
Post: RE: Character Creation games thread

one of Fairy tale Potable Guild release Toukiden Ken to Mahou to Gakuen Mono (Class of Heroes series) Final Fantasy Tactics Gundam Age Danball Senki Steambot Chronicles Retro City Rampage DX And serio...
aesoh Off-Topic 32 86,282 05-06-2017, 07:33 AM
  Thread: Mouse support
Post: RE: Mouse support

Just tried Monster Hunter with this new feature, it feels almost like in Monster Hunter Online (PC) or Frontier Z for me, unless system hotkey is fully customisable. CTRL+W is quitting the game lol :U...
aesoh General Discussion and Announcements 11 17,225 05-06-2017, 07:21 AM
  Thread: God Eater 2
Post: RE: God Eater 2

sorry, just need some confirmations.. is v1.4 + DLC is really playable on current builds? @[email protected]
aesoh In-game 770 1,957,357 03-10-2016, 03:25 PM
  Thread: Armored Core: Last Raven Portable
Post: RE: Armored Core: Last Raven Portable

man, i'm late to know about this hacks.. i just glad this game's working pretty well.. except with unrealistic motion blur effects @[email protected]
aesoh In-game 29 55,028 03-09-2016, 01:17 PM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

Sorry for bump, since d3d still missing dialogue texts, anyone here can help to make the Japanese version text missing cheats fix? LunaMoo's guide looks understandable but, i've got "Bad Sector" messa...
aesoh Playable Games 120 338,991 12-30-2015, 08:51 AM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity

Sorry for bumping this thread @[email protected] i know PSPo2i is currently highly playable. I'm glad that the latest Build don't need to check Depth range Hack anymore, and OpenGL backend seems working flawlessly...
aesoh Playable Games 34 107,712 11-18-2015, 10:45 PM
  Thread: Monster Hunter Portable 2nd G
Post: RE: Monster Hunter Portable 2nd G

(06-13-2015 11:21 AM)yuureinoou Wrote:  Hmmm I found team HGG english patch, but it seem you need psp to patched the iso, I don't have it. Does anyone find a way to patch it without real psp? ...
aesoh Playable Games 14 45,101 08-05-2015, 08:45 AM
  Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable

Just finished PSP2, decided to continue to PSP2i, but it will be fair if i try PSP1 first, but hey, the dialogue texts are missing @[email protected] i just read the whole thread but, it requires older build, well...
aesoh Playable Games 120 338,991 03-19-2015, 02:10 PM
  Thread: Gundam Age Cosmic Drive
Post: RE: Gundam Age Cosmic Drive

okay, @[email protected] hope it'll fixed soon.
aesoh In-game 18 84,795 03-07-2015, 04:56 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

and oh by the way, how about character creation texts in d3d? any fix for this? glad that finally i can kill dragon bosses without being stucked.
aesoh Playable Games 403 1,011,636 02-25-2015, 05:25 AM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

dunno if this was requested before, onscreen realtime clock indicator just looks like fps counter, you know, it"'ll come in handy if you're playing game while waiting for something
aesoh General Discussion and Announcements 1,555 3,560,757 02-24-2015, 02:56 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

sweet! many thanks ^_^
aesoh Playable Games 403 1,011,636 02-24-2015, 08:04 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

still waiting for d9d depth range hack (TдT) can play this game almost perfectly using first depth-range hack git release, but got stucked at desert final sector. under d9d backend.
aesoh Playable Games 403 1,011,636 02-22-2015, 01:57 PM
  Thread: MH 3rd PC Optimized Controlls without a controller
Post: RE: MH 3rd PC Optimized Controlls without a contro...

can you reupload anywhere else, i can' t download from uploaded.. sorry if i brought up this post..
aesoh Builds, releases and ports 15 47,401 01-22-2015, 08:25 AM
  Thread: [Tutorial] Android-Host LocalMultiplayer using PortableWifiHotspot
Post: RE: [Tutorial] Android-Host LocalMultiplayer using...

Built-in Adhoc server seems still buggy, yeah, I also got an error message "Socket error(101).. just use the "old" Adhoc Server Application then..
aesoh Ad-Hoc Multiplayer 281 2,022,443 01-17-2015, 03:56 AM
  Thread: Direct3D9 support
Post: RE: Direct3D9 support

ah about resizing.. windowed (nonbuffered): [attachment=13468] fullscreen (nonbuffered) [attachment=13467] @[email protected]/ hope this fixed
aesoh Development 26 80,552 01-16-2015, 11:39 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

not sure if this have been requested, # unthrottle "toggle" button instead of unthrottle button. and allow us to make our own custom touchscreen button :3 *runs... and oh, would you guys make an off...
aesoh General Discussion and Announcements 1,555 3,560,757 01-16-2015, 11:20 AM
  Thread: Direct3D9 support
Post: RE: Direct3D9 support

still waiting for custom shader feature on d3d9...
aesoh Development 26 80,552 01-12-2015, 08:22 AM
  Thread: Gundam Battle Universe
Post: RE: Gundam Battle Universe

Still Freezing at mission select screen @[email protected] anyoen can help?
aesoh Playable Games 38 114,117 01-12-2015, 12:14 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(01-10-2015 03:40 PM)metaasza Wrote:  @aesoh Thanks for your help but I saw this video on youtube and it is an android build. I've tried the setting included in video and the problem is still ...
aesoh Playable Games 803 2,381,519 01-12-2015, 12:11 AM
  Thread: Gundam Age Cosmic Drive
Post: RE: Gundam Age Cosmic Drive

is this game still unplayable on D3D9 backend?
aesoh In-game 18 84,795 01-09-2015, 04:00 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(01-02-2015 03:26 AM)metaasza Wrote:  seems like my Galaxy sIII still have this problem :( ppsspp v0.9.9.1-1345-g13c4a22 Android version I told you, it's normal...
aesoh Playable Games 803 2,381,519 01-08-2015, 11:23 PM
  Thread: White Knight Chronicles: Origins
Post: RE: White Knight Chronicles: Origins

just got this game from a friend, worked perfectly except some graphical bugs... this is one of them, [attachment=13364] savings are okay as far as i tried,
aesoh Playable Games 30 114,256 01-08-2015, 03:51 PM
  Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity

(01-05-2015 11:19 PM)IzanagiHaru Wrote:  Hello..i think this is the right place to report(first time posting in this ppsspp forum) I like to make a report on psp2i. i found out that depth range...
aesoh Playable Games 34 107,712 01-07-2015, 12:16 PM
  Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize

this training crashes on v0.9.9.1-1437-g33f31b0 on D3D9, dunno about OpenGL.. [attachment=13360] [attachment=13359] overall, the game is working perfectly, I was given an information from my brother,...
aesoh Playable Games 113 409,296 01-07-2015, 11:51 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(12-24-2014 01:44 AM)metaasza Wrote:  Need HELP! I play this game in Galaxy SIII in ppsspp v0.9.9.1-1282-g102aa8e and the ground texture get blinking as show in the image. Anyone know how to fix...
aesoh Playable Games 803 2,381,519 12-26-2014, 12:40 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

well, just tested the very first build with Depth Range Hack, the hack worked perfectly everywhere even with D3D9 backend, except the Lobby.. about the invicible texts on character creation menus, we...
aesoh Playable Games 403 1,011,636 12-26-2014, 12:23 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

Depth range hack still doesn't work on Direct3D9 @[email protected] but some mission areas got fixed even without enabling depth range hack...
aesoh Playable Games 403 1,011,636 11-21-2014, 09:11 AM