Search Results
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Thread: Suikoden English+ HD texture
Post: RE: Suikoden English+ HD texture
Well the final EN translation patch is finished.
These texture pack seems outdated, since it will override patched UI textures etc. |
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aesoh |
Texture Packs |
7 |
9,855 |
10-12-2021, 01:46 AM |
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Thread: Class of Heroes 2
Post: RE: Class of Heroes 2
Up this issue, still not fixed since 2015 builds release. Mine's 1.4.2 (buildbot release)
Pop up damage numbers are not popping in front of the enemy's graphics.
It may only happened on direct3d9 bac... |
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aesoh |
Playable Games |
18 |
64,747 |
07-30-2017, 08:06 PM |
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Thread: Character Creation games thread
Post: RE: Character Creation games thread
one of Fairy tale Potable Guild release
Toukiden
Ken to Mahou to Gakuen Mono (Class of Heroes series)
Final Fantasy Tactics
Gundam Age
Danball Senki
Steambot Chronicles
Retro City Rampage DX
And serio... |
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aesoh |
Off-Topic |
32 |
86,282 |
05-06-2017, 07:33 AM |
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Thread: Mouse support
Post: RE: Mouse support
Just tried Monster Hunter with this new feature, it feels almost like in Monster Hunter Online (PC) or Frontier Z for me, unless system hotkey is fully customisable. CTRL+W is quitting the game lol :U... |
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aesoh |
General Discussion and Announcements |
11 |
17,225 |
05-06-2017, 07:21 AM |
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Thread: God Eater 2
Post: RE: God Eater 2
sorry, just need some confirmations..
is v1.4 + DLC is really playable on current builds? @[email protected] |
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aesoh |
In-game |
770 |
1,957,357 |
03-10-2016, 03:25 PM |
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Thread: Armored Core: Last Raven Portable
Post: RE: Armored Core: Last Raven Portable
man, i'm late to know about this hacks.. i just glad this game's working pretty well.. except with unrealistic motion blur effects @[email protected] |
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aesoh |
In-game |
29 |
55,028 |
03-09-2016, 01:17 PM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
Sorry for bump, since d3d still missing dialogue texts, anyone here can help to make the Japanese version text missing cheats fix?
LunaMoo's guide looks understandable but, i've got "Bad Sector" messa... |
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aesoh |
Playable Games |
120 |
338,991 |
12-30-2015, 08:51 AM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity
Sorry for bumping this thread @[email protected] i know PSPo2i is currently highly playable.
I'm glad that the latest Build don't need to check Depth range Hack anymore, and OpenGL backend seems working flawlessly... |
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aesoh |
Playable Games |
34 |
107,712 |
11-18-2015, 10:45 PM |
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Thread: Monster Hunter Portable 2nd G
Post: RE: Monster Hunter Portable 2nd G
(06-13-2015 11:21 AM)yuureinoou Wrote: Hmmm I found team HGG english patch, but it seem you need psp to patched the iso, I don't have it.
Does anyone find a way to patch it without real psp?
... |
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aesoh |
Playable Games |
14 |
45,101 |
08-05-2015, 08:45 AM |
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Thread: Phantasy Star Portable
Post: RE: Phantasy Star Portable
Just finished PSP2, decided to continue to PSP2i, but it will be fair if i try PSP1 first, but hey, the dialogue texts are missing @[email protected] i just read the whole thread but, it requires older build, well... |
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aesoh |
Playable Games |
120 |
338,991 |
03-19-2015, 02:10 PM |
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Thread: Gundam Age Cosmic Drive
Post: RE: Gundam Age Cosmic Drive
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aesoh |
In-game |
18 |
84,795 |
03-07-2015, 04:56 PM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
and oh by the way, how about character creation texts in d3d? any fix for this?
glad that finally i can kill dragon bosses without being stucked. |
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aesoh |
Playable Games |
403 |
1,011,636 |
02-25-2015, 05:25 AM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
dunno if this was requested before,
onscreen realtime clock indicator just looks like fps counter, you know, it"'ll come in handy if you're playing game while waiting for something |
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aesoh |
General Discussion and Announcements |
1,555 |
3,560,757 |
02-24-2015, 02:56 PM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
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aesoh |
Playable Games |
403 |
1,011,636 |
02-24-2015, 08:04 AM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
still waiting for d9d depth range hack (TдT)
can play this game almost perfectly using first depth-range hack git release, but got stucked at desert final sector.
under d9d backend. |
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aesoh |
Playable Games |
403 |
1,011,636 |
02-22-2015, 01:57 PM |
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Thread: MH 3rd PC Optimized Controlls without a controller
Post: RE: MH 3rd PC Optimized Controlls without a contro...
can you reupload anywhere else, i can' t download from uploaded..
sorry if i brought up this post.. |
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aesoh |
Builds, releases and ports |
15 |
47,401 |
01-22-2015, 08:25 AM |
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Thread: [Tutorial] Android-Host LocalMultiplayer using PortableWifiHotspot
Post: RE: [Tutorial] Android-Host LocalMultiplayer using...
Built-in Adhoc server seems still buggy, yeah, I also got an error message "Socket error(101)..
just use the "old" Adhoc Server Application then.. |
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aesoh |
Ad-Hoc Multiplayer |
281 |
2,022,443 |
01-17-2015, 03:56 AM |
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Thread: Direct3D9 support
Post: RE: Direct3D9 support
ah about resizing..
windowed (nonbuffered):
[attachment=13468]
fullscreen (nonbuffered)
[attachment=13467]
@[email protected]/ hope this fixed |
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aesoh |
Development |
26 |
80,552 |
01-16-2015, 11:39 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
not sure if this have been requested,
# unthrottle "toggle" button instead of unthrottle button.
and allow us to make our own custom touchscreen button :3 *runs...
and oh, would you guys make an off... |
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aesoh |
General Discussion and Announcements |
1,555 |
3,560,757 |
01-16-2015, 11:20 AM |
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Thread: Direct3D9 support
Post: RE: Direct3D9 support
still waiting for custom shader feature on d3d9... |
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aesoh |
Development |
26 |
80,552 |
01-12-2015, 08:22 AM |
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Thread: Gundam Battle Universe
Post: RE: Gundam Battle Universe
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aesoh |
Playable Games |
38 |
114,117 |
01-12-2015, 12:14 AM |
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Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER
(01-10-2015 03:40 PM)metaasza Wrote: @aesoh
Thanks for your help but I saw this video on youtube and it is an android build. I've tried the setting included in video and the problem is still ... |
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aesoh |
Playable Games |
803 |
2,381,519 |
01-12-2015, 12:11 AM |
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Thread: Gundam Age Cosmic Drive
Post: RE: Gundam Age Cosmic Drive
is this game still unplayable on D3D9 backend? |
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aesoh |
In-game |
18 |
84,795 |
01-09-2015, 04:00 PM |
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Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER
(01-02-2015 03:26 AM)metaasza Wrote: seems like my Galaxy sIII still have this problem :(
ppsspp v0.9.9.1-1345-g13c4a22 Android version
I told you, it's normal... |
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aesoh |
Playable Games |
803 |
2,381,519 |
01-08-2015, 11:23 PM |
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Thread: White Knight Chronicles: Origins
Post: RE: White Knight Chronicles: Origins
just got this game from a friend,
worked perfectly except some graphical bugs...
this is one of them,
[attachment=13364]
savings are okay as far as i tried, |
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aesoh |
Playable Games |
30 |
114,256 |
01-08-2015, 03:51 PM |
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Thread: Phantasy Star Portable 2 Infinity
Post: RE: Phantasy Star Portable 2 Infinity
(01-05-2015 11:19 PM)IzanagiHaru Wrote: Hello..i think this is the right place to report(first time posting in this ppsspp forum)
I like to make a report on psp2i. i found out that depth range... |
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aesoh |
Playable Games |
34 |
107,712 |
01-07-2015, 12:16 PM |
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Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize
this training crashes on v0.9.9.1-1437-g33f31b0 on D3D9, dunno about OpenGL..
[attachment=13360]
[attachment=13359]
overall, the game is working perfectly, I was given an information from my brother,... |
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aesoh |
Playable Games |
113 |
409,296 |
01-07-2015, 11:51 AM |
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Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER
(12-24-2014 01:44 AM)metaasza Wrote: Need HELP!
I play this game in Galaxy SIII in ppsspp v0.9.9.1-1282-g102aa8e and the ground texture get blinking as show in the image. Anyone know how to fix... |
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aesoh |
Playable Games |
803 |
2,381,519 |
12-26-2014, 12:40 PM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
well, just tested the very first build with Depth Range Hack, the hack worked perfectly everywhere even with D3D9 backend, except the Lobby..
about the invicible texts on character creation menus, we... |
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aesoh |
Playable Games |
403 |
1,011,636 |
12-26-2014, 12:23 PM |
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Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2
Depth range hack still doesn't work on Direct3D9 @[email protected]
but some mission areas got fixed even without enabling depth range hack... |
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aesoh |
Playable Games |
403 |
1,011,636 |
11-21-2014, 09:11 AM |