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  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(06-07-2017 02:39 PM)Kabuto_Kun Wrote:  Metal Gear Peace Walker running with a hack to use 32Bit color depth How did you do this? May you post files/codes?
RealYoti Development 860 3,816,138 06-18-2017, 08:38 AM
  Thread: [Playable] CSPSP
Post: RE: [android][pre-0.7] cspsp is playable

(08-26-2013 09:42 AM)daxtsu Wrote:  Something tells me that's not the right value to return if a module is not found.. :P :D
RealYoti Homebrew Software - Results 11 37,058 09-08-2013, 04:38 PM
  Thread: [Playable] CSPSP
Post: RE: [android][pre-0.7] cspsp is playable

From CSPSP source code: Code: int CheckTempAR() {     //FILE *file = fopen("modlist.txt","w");     SceModule* mod = sceKernelFindModuleByName("TempAR"); // &l...
RealYoti Homebrew Software - Results 11 37,058 08-25-2013, 08:22 PM
  Thread: Русская локализация
Post: RE: Русская локализация

Ну и фиг с маленькими экранами, русская часть влезет. Буква "ы" со времён 0.8.1-2 исправлена? А то заглянул сегодня...
RealYoti Russian PPSSPP forum (русский) 3 9,638 08-09-2013, 09:46 AM
  Thread: PSPIdent
Post: RE: PSPIdent

For me works only if you extract DATA.PSP and rename it to DATA.ELF O_o
RealYoti Homebrew Software - Results 6 14,397 08-08-2013, 03:09 PM
  Thread: PSPIdent
Post: RE: PSPIdent

Ok, will update it asap XD
RealYoti Homebrew Software - Results 6 14,397 08-07-2013, 09:37 PM
  Thread: Some words about /Core/HLE/sceKernel.cpp
Post: Some words about /Core/HLE/sceKernel.cpp

Code: // TODO: What? void sceKernelDevkitVersion() {     ERROR_LOG(HLE,"unimpl sceKernelDevkitVersion");     RETURN(1); } Must be something like Code: u32 sc...
RealYoti Development 0 3,856 01-30-2013, 07:21 PM
  Thread: Some words about /Core/PSPLoaders.cpp
Post: Some words about /Core/PSPLoaders.cpp

Code: bool Load_PSP_ISO(const char *filename, std::string *error_string) {     ISOFileSystem *umd2 = new ISOFileSystem(&pspFileSystem, constructBlockDevice(filename));  ...
RealYoti Development 0 3,862 01-30-2013, 02:59 PM
  Thread: I think the PPSSPP should run EBOOT.PBP for games
Post: RE: I think the PPSSPP should run EBOOT.PBP for ga...

(11-10-2012 11:41 PM)SifJar Wrote:  It is called data.psar in eboot.pbp files if I recall correctly data.psar is an PlayStation ARchive, main executable = data.psp
RealYoti Development 16 54,749 11-18-2012, 08:38 AM