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Post Author Forum Replies Views Posted [asc]
  Thread: PPSSPP Ad-Hoc on iOS ?
Post: RE: PPSSPP Ad-Hoc on iOS ?

i have that built,just gimme some time to make a package out of it and a couple of monster hunter saves to try with
the avenger Ad-Hoc Multiplayer 12 23,314 01-05-2014, 03:43 PM
  Thread: 0.9.6.x issues
Post: RE: 0.9.6.x issues

a user suggested to check the developer tools under system because jit is disabled by default which might be the cause
the avenger iOS port 8 9,199 01-01-2014, 03:46 AM
  Thread: 0.9.6.x issues
Post: RE: 0.9.6.x issues

use ifile or ifunbox to go to var/mobile/documents/psp/system and delete ppsspp.ini then open ppsspp and go fix the settings
the avenger iOS port 8 9,199 12-31-2013, 03:27 PM
  Thread: 0.9.6.x issues
Post: RE: 0.9.6.x issues

no idea why you guys are having these problems,i am playing with even better fps on latest builds on my 4s,just try deleting the ppsspp.ini and reconfiguring it
the avenger iOS port 8 9,199 12-31-2013, 12:29 AM
  Thread: Does the new build make your games slow?
Post: RE: Does the new build make your games slow?

calm down,it's probably something in the settings,try messing around with them a bit and if all else fails open ifunbox or ifile and navigate to /var/mobile/documents/psp/system and backup your ppsspp...
the avenger iOS port 34 52,587 12-27-2013, 09:57 PM
  Thread: PPSSPP Ad-Hoc on iOS ?
Post: RE: PPSSPP AD-HOC ON IOS ?

very much possible with only a slight problem,i have no idea how to get the local ip address of the ios device
the avenger Ad-Hoc Multiplayer 12 23,314 12-25-2013, 01:43 PM
  Thread: iOS build errors
Post: iOS build errors

there has been iOS build errors for quite a while and the issue on github seems to keep getting bumbed down and left unnoticed so i will just post them again here in hope of them getting fixed: /Users...
the avenger Development 1 2,853 08-02-2013, 02:52 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

well i built the dylib for ios now but no idea how to get ppsspp to detect it.that's 1 step forward though .
the avenger Development 291 729,911 07-11-2013, 03:43 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Yes that was what I am saying,how did you solve that
the avenger Development 291 729,911 06-11-2013, 01:31 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-09-2013 10:48 PM)openglhk Wrote:  IOS build at3 for testing get crash on somewhere, if someone can post the log will be helpful http://www.mediafire.com/?m6aspsoschw6thb ya..i think there ...
the avenger Development 291 729,911 06-10-2013, 09:48 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-09-2013 03:55 PM)openglhk Wrote:  IOS build with at3, get crash on bgm begin.. it seems the problem is stat64 any ideas...? please help I am having the same thing,a fix for that means I c...
the avenger Development 291 729,911 06-09-2013, 06:16 PM
  Thread: Video support
Post: RE: Video support

so i am trying to get this for ios,it works if you link the libraries when building manually,whoever i am trying to get it to work out of the box,i tried adding the following to the cmakelists.txt Co...
the avenger General Discussion and Announcements 83 165,513 06-07-2013, 04:27 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-07-2013 01:47 PM)vit9696 Wrote:  Heh... it is merged. Okay... Just tried building a static build and at3plus worked well. No crashes. Ghhh, what have they done with gui? Most of the buttons ...
the avenger Development 291 729,911 06-07-2013, 04:17 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-07-2013 06:01 AM)vit9696 Wrote:  Quote:yes it seems xcode depreciated stat64,this currently the only problem for the ios version to be ready,i trie changing it into struct stat and it built ...
the avenger Development 291 729,911 06-07-2013, 09:14 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-06-2013 08:40 PM)vit9696 Wrote:  I don't seem to have this error, but I use self-compiled gcc 4.7.3. yes it seems xcode depreciated stat64,this currently the only problem for the ios versio...
the avenger Development 291 729,911 06-06-2013, 10:30 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-06-2013 02:41 PM)vit9696 Wrote:  Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's Really? It should compile wi...
the avenger Development 291 729,911 06-06-2013, 06:05 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(05-29-2013 04:01 PM)onthebridge Wrote:  In any case ... could this be installed as a standalone app apart from the main PPSSPP? sort of a codec pack for a movie player ... That would work on wi...
the avenger Development 291 729,911 05-29-2013, 04:12 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(05-29-2013 01:23 PM)[Unknown] Wrote:  Definitely looks useful, thanks. Interface doesn't look terrible either. File formats to try would be e.g. oma. Is this reverse engineered code though? ...
the avenger Development 291 729,911 05-29-2013, 01:25 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

this seems to be the real deal,tested with the atrac3+ samples from http://samples.mplayerhq.hu/A-codecs/ATRAC3+/ all seem to be working
the avenger Development 291 729,911 05-29-2013, 12:22 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

not getting my hopes up,but trying it doesn't hurt,make is a pain to get on windows though seems to work with .at3 files but i can't seem to find any at3+ ones in my fate extra ccc pgd dump this migh...
the avenger Development 291 729,911 05-29-2013, 11:32 AM
  Thread: I Share build v.0.7.6-800 With Fix Bug Shader Texture And Perfect Sound in Game
Post: RE: I Share build v.0.7.6-800 With Fix Bug Shader...

I don't mind you doing this effort,but to be honest it woul better if you uploaded the source files you changed here or make a pull request so official builds get fixed
the avenger iOS port 27 61,966 05-25-2013, 08:06 PM
  Thread: I Share build v.0.7.6-800 With Fix Bug Shader Texture And Perfect Sound in Game
Post: RE: thanks

(05-25-2013 05:08 AM)Jeid3 Wrote:   (05-25-2013 12:45 AM)Tamagotchi Wrote:   (05-24-2013 10:38 PM)the avenger Wrote:   (05-24-2013 08:20 PM)Jeid3 Wrote:  I fix this graphique bug ...
the avenger iOS port 27 61,966 05-25-2013, 06:04 AM
  Thread: I Share build v.0.7.6-800 With Fix Bug Shader Texture And Perfect Sound in Game
Post: thanks

(05-24-2013 08:20 PM)Jeid3 Wrote:  I fix this graphique bug on ios with a lot of games from more than 100 builds. And i think a lot of people will Be happy to have Sound now in dbz (Raven fix th...
the avenger iOS port 27 61,966 05-24-2013, 10:38 PM
  Thread: Nds4ios
Post: RE: Nds4ios

(05-16-2013 02:03 AM)angelXwind Wrote:  http://www.ifans.com/forums/threads/nds4...ad.396190/ Progress has been made on the emulator, a new UI is in the works, etc. Next release will add the h...
the avenger Off-Topic 93 306,910 05-16-2013, 09:33 AM
  Thread: Found an GPL-violating build for android and ios with sound and video (CV's)
Post: RE: Found a build for android and ios with sound a...

Umm,these build actually are just ones that have pull request 997 which henrik hasn't merged yet because there isn't anyway to decode atrac3+ on android and ios
the avenger Development 42 80,629 05-02-2013, 11:09 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

argh..my one favorite psp game,hope this get's fixesoon
the avenger Playable Games 771 1,792,685 04-30-2013, 08:38 PM
  Thread: Nds4ios
Post: RE: Nds4ios

sadly it doesn't seem to work with the latest nds4droid code:(
the avenger Off-Topic 93 306,910 04-29-2013, 04:39 PM
  Thread: Nds4ios
Post: RE: Nds4ios

(04-23-2013 12:36 AM)xsacha Wrote:  nds4droid is opensource. You can take it and add the iOS Obj-C boilerplate files (look at PPSSPP) to get it working. Personally, I'd wait until we've got JIT ...
the avenger Off-Topic 93 306,910 04-23-2013, 10:09 AM
  Thread: Tell me if you like this :p
Post: RE: Tell me if you like this :p

very nice,maybe for the games make something like import under ppsspp,so that you don't have to load the game for it to get saved but just point it to the path
the avenger General Discussion and Announcements 32 51,855 04-19-2013, 07:25 PM
  Thread: MPEG build
Post: RE: MPEG build

i am wondering what to build for one cause even the source from oioitff's media branch does nothing
the avenger General Discussion and Announcements 13 19,666 04-19-2013, 11:30 AM