Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Nayuta no Kiseki (NPJH50625)
Post: RE: Nayuta no Kiseki (NPJH50625)

finished first playthrough, no problems
emmaus Playable Games 13 33,799 07-12-2015, 12:24 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

want to test out this. will use the server listed here http://forums.ppsspp.org/showthread.php?...#pid103397 also using android
emmaus Ad-Hoc Multiplayer 153 269,178 02-25-2015, 07:04 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

use the latest dev builds for testing, ie 1.0.1xx onwards.
emmaus Ad-Hoc Multiplayer 79 133,617 02-25-2015, 06:58 PM
  Thread: PS2 Emulator Status
Post: RE: PS2 Emulator Status

i dont understnd anything you are saying. you are misusing certain terms here.a bios isnt hardware like a console, it is a software dumped from the console. you cant buy it as that would be illegal. ...
emmaus Off-Topic 15 25,809 02-25-2015, 06:40 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

some places have high load, esp in some maps and the battle shop. there is nothing you can do if you are all speed enhancing settings
emmaus Playable Games 403 910,661 02-13-2015, 01:04 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

did it work on previous versions of ppsspp, if it didnt, then is is from your dump. post your config
emmaus Playable Games 403 910,661 02-06-2015, 10:35 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

click the "post reply" link above the reply box, and attach attachments at the bottom of the reply page.
emmaus Playable Games 403 910,661 02-06-2015, 05:01 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

my text works perfectly, are you sure you are using psp2, not psp.
emmaus Playable Games 403 910,661 02-06-2015, 07:14 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

the text isnt missing, when you scroll, wait for a few seconds for the page to appear,
emmaus Playable Games 403 910,661 02-05-2015, 06:47 AM
  Thread: Nayuta no Kiseki (NPJH50625)
Post: RE: Nayuta no Kiseki (NPJH50625)

the translation project seems to be progressing well,as it is almost completed.anyone psyched about playing this in English,without guide.
emmaus Playable Games 13 33,799 01-30-2015, 06:23 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

it is only on phones that it occurs, and only with non-buffered rendering,use pc or switch to buffered rendering. moreover,visiting the alto crystarium personally isnt neccesary, its functions can be ...
emmaus Playable Games 492 1,208,745 11-30-2014, 07:51 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

you have a strong system so i dont know what to do about yours. mine is way weaker tha yours, and i still pay it with good speed.try the builds before the patch, and then the patched builds
emmaus Playable Games 403 910,661 11-30-2014, 09:43 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

post your phone specs .it may be due to your device.try reinstallng the emulator.
emmaus Playable Games 403 910,661 11-29-2014, 10:19 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

are you sure. the depth bug patch was only added recently, so the only way that is possible is f you used the previous patched builds
emmaus Playable Games 403 910,661 11-29-2014, 07:24 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

put down your specs here.on android , very few options affect speed or quality in the game(except the resolutions and filters).with the hack for the depth issue active, disabling apha test causes smoo...
emmaus Playable Games 403 910,661 11-29-2014, 12:37 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

it is likely caused by your phones resolution. post your specs here.
emmaus Playable Games 403 910,661 11-28-2014, 07:12 AM
  Thread: Seriously.. wtf performance?
Post: RE: Seriously.. wtf performance?

well i play psp2 and god eater fine on my phone with mediatek mt6577 1.0ghz and 512mb ram(480mb usable).refer to this thread http://forums.ppsspp.org/showthread.php?tid=7069
emmaus General Discussion and Announcements 12 24,542 11-22-2014, 07:57 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

you need to charge up the horse guys ultimate attack, and use it
emmaus Playable Games 492 1,208,745 11-19-2014, 06:30 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

finished it on phone in about 22hour
emmaus Playable Games 492 1,208,745 10-11-2014, 06:33 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

you people really dont learn. piracy isnt allowed on this forum
emmaus Playable Games 403 910,661 08-12-2014, 01:15 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

yeah that was the saddest scene in a game for me, why did they all have to die.
emmaus Playable Games 492 1,208,745 06-23-2014, 07:03 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

go here https://docs.google.com/document/d/10WuT...kXU1K8y38/ it is a hack guide on how to get the demo bonuses.
emmaus Playable Games 492 1,208,745 06-22-2014, 09:21 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

there is no such bug. just finished the game ad I haven't noticed any bug like that. only black screen bug persist.
emmaus Playable Games 492 1,208,745 06-21-2014, 09:43 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

if you have an android try using it, I have never had any gameplay bugs except for the lost in sea bug which is fixed. all other bugs are graphical and do not hinder my gameplay, I am in ch 08
emmaus Playable Games 492 1,208,745 06-20-2014, 04:16 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

if you are talking about the teleport to sea bug, then disabling jit when about to enter rebrum region from togoreth fixes it, but enable it as soon as you appear correctly in rebrum as there is a hug...
emmaus Playable Games 492 1,208,745 06-20-2014, 10:00 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

lee13 please update to latest vesion
emmaus Playable Games 492 1,208,745 06-19-2014, 03:00 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

using build v0.9.8-1275-g413704f and currently updating it, non-buffered rendering auto-frameskip -off timer hack -off (prevents cutscene dialogue from continuing ) multi-threading -off these provides...
emmaus Playable Games 492 1,208,745 06-19-2014, 07:47 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

beware, auto frameskip causes flickering if normal(non-skipped) speed is less than 100%
emmaus Playable Games 492 1,208,745 06-18-2014, 11:16 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

the stuttering might be due to game speed.if the game ain't running at about 95-100% ,the audio stutters.this is mostly noticed during battle when summons are activated.disable low latency audio in s...
emmaus Playable Games 1,104 2,468,408 04-29-2014, 07:22 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

even when usng the release builds,or the svn builds,he will have the same problem,unless he uses non buffered rendering
emmaus Playable Games 1,104 2,468,408 04-28-2014, 07:19 AM