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  Thread: Tracing functionality
Post: RE: Tracing functionality

(06-06-2013 08:25 PM)Afinda Wrote:   (06-06-2013 06:05 PM)Henrik Wrote:  No plans, but who knows, someone might do it. Should be pretty much Possible for anyone who can "read" and "underst...
Denizen Development 4 9,703 06-08-2013, 01:17 AM
  Thread: Spinout
Post: RE: Spinout

It looks like the latest audio update fixed the crash: [img]http://s14.postimg.org/gz4s9m1q9/spinout_real.png[/img]
Denizen Playable Games 3 12,241 06-07-2013, 11:26 PM
  Thread: syscall function parameter
Post: RE: syscall function parameter

It seems the handler is used as a callback function whenever the network connection state of an adhoc connection has changed. The state is obtained by calling sceNetAdhocctlGetState(int *event); Pos...
Denizen Development 3 5,944 05-28-2013, 02:29 PM
  Thread: Graphics Issues
Post: RE: Graphics Issues

The following is a list of all changes to GPU/GLES from v0.7.6-461 to v0.7.6-556: Fix objects showing through road in Ridge Racer. Clears can set whether... Keep track of whether a texture has alpha...
Denizen Development 5 8,718 05-26-2013, 12:08 AM
  Thread: Graphics Issues
Post: RE: Graphics Issues

But it worked fine before this build: https://github.com/hrydgard/ppsspp/commi...1-gf2b4c4a I reverted to the same code as before the commit and the graphics still aren't perfect. Perhaps other fil...
Denizen Development 5 8,718 05-24-2013, 02:59 PM
  Thread: Graphics Issues
Post: RE: Graphics Issues

The problem appears to be the alpha. This appears to fix the problem: WRITE(p, "if (floor(v.a * 255.0 + 1.75) %s u_alphacolorref.a) discard;\n", alphaTestFuncs[alphaTestFunc]); https://github.co...
Denizen Development 5 8,718 05-24-2013, 12:05 AM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: Naruto Shippuden Ultimate Ninja Heroes 3

Naruto Shippuden Ultimate Ninja Heroes 3 stopped working at build 0.7.5-278-g27cf72a. I tested build v0.7.5-278-gbd82f68 and it worked fine. From that build the emulator freezes when I enter the ch...
Denizen Playable Games 216 643,330 05-23-2013, 08:08 PM
  Thread: Graphics Issues
Post: Graphics Issues

I found the source of the problem, build 0.7.6-461-gf2b4c4a. Pre rounding the colortest/alphatest reference value seems to mess up Naruto Shippuden Kizuna Drive and probably other games like Ultimat...
Denizen Development 5 8,718 05-22-2013, 12:26 AM
  Thread: PPSSPP Fullscreen on Android
Post: PPSSPP Fullscreen on Android

Currently the android version of ppsspp is not truly full screen, and the status bar is quite distracting. It feels much better playing games at native resolution. However, when I try using applicati...
Denizen Development 3 11,573 05-15-2013, 06:49 PM
  Thread: Fix for sceKernelPrintf() function
Post: Fix for sceKernelPrintf() function

Before: Code: void sceKernelPrintf() {     const char *formatString = Memory::GetCharPointer(PARAM(0));     ERROR_LOG(HLE,"UNIMPL sceKernelPrintf(%08x, %08x,...
Denizen Development 0 2,567 05-01-2013, 02:35 AM