Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

Can we finally get the option to remove the bit that restricts xbrz since ppsspp is so fast at 10x resolution with xbrz on now? I would like to play FFT and SFA3Max without flickering sprites. In the...
shinra358 General Discussion and Announcements 1,538 3,014,723 10-21-2018, 08:30 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

[img]http://i0.kym-cdn.com/photos/images/original/000/221/739/1324603121001.png[/img]
shinra358 Development 364 901,726 09-25-2017, 03:46 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

The retroarch team converted some reshade shaders for me a while back. Lunamoo, can you also add these shaders to your shader suite without any modification other than opengl conversion? I want to be ...
shinra358 Development 364 901,726 09-11-2017, 01:01 PM
  Thread: Xinput1_4.dll missing message
Post: RE: Xinput1_4.dll missing message

BUMP. downloaded xinput1_4.dll and then it asks for api-ms-win-eventing-classic provider-l1-1-0.dll. Then the problem is gone. But I'm on windows 7 ultimate. So something in this program is trying to ...
shinra358 Development 4 6,236 06-04-2017, 05:54 PM
  Thread: Libretro Core
Post: Libretro Core

So when would this be updated with the current standalone version?
shinra358 Builds, releases and ports 2 7,924 12-28-2016, 06:58 PM
  Thread: Xinput1_4.dll missing message
Post: RE: Xinput1_4.dll missing message

bump.
shinra358 Development 4 6,236 11-26-2016, 02:17 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

(06-30-2016 10:05 AM)LunaMoo Wrote:  You can't post links until around 8 post count, but that's just an anti-spam-bot feature, not an actual rule or anything. (06-29-2016 06:26 PM)sharpshoeter2...
shinra358 Playable Games 618 1,528,692 11-25-2016, 06:28 PM
  Thread: Final Fantasy IV : The complete collection
Post: RE: Final Fantasy IV : The complete collection

(11-15-2016 01:34 PM)Vibhor Wrote:  Getting weird artifacts when moving on the world map with the latest git. Any way to fix it? EDIT: Disabling Vertex Cache fixed it but is that necessary for ...
shinra358 Playable Games 547 1,297,508 11-24-2016, 07:34 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

The 5xbr shaders does in fact make the lines in 2D sprites go away when texture filtering is set to linear. Which is great. But without some gaussian blur accompanying it, 5xbr doesn't quite look so h...
shinra358 Development 364 901,726 11-23-2016, 01:09 AM
  Thread: Different control layout.
Post: RE: Different control layout.

I've asked before for the R2 and L2 to be mappable to something but ppl keep saying psp doesn't have L2 and R2. We know. Neither does Mame. Neither does the NES. Neither does the SNES. But we can stil...
shinra358 Development 7 13,114 11-22-2016, 03:02 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Can't smooth while upscaling...? Even more of a reason to port Guest.r's AA 4.o since it covers AA and smoothing at once :P Scaling is turned on in the ini. Using them individually does't make a diffe...
shinra358 Development 364 901,726 11-21-2016, 09:58 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Oh ok, so that one with the filtro name is specifically made for 3D games. Gotcha. Edit: LunaMoo Scalable Shader: [img]https://s6.postimg.org/63w7yxtod/PPSSPPWindows64_2016_11_21_11_26_36.png[/img] ...
shinra358 Development 364 901,726 11-21-2016, 03:23 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

The original version with the blur is fine with me. BTW, which one is the one with less blur? The normal one in this zip or the one with filtro in the name? AA 4.o: [img]https://s6.postimg.org/snd2b3...
shinra358 Development 364 901,726 11-21-2016, 12:03 PM
  Thread: Xinput1_4.dll missing message
Post: RE: Xinput1_4.dll missing message

bump windows 7 ultimate ppsspp x64 Is xinput 1.4 even for windows 7 in the first place?
shinra358 Development 4 6,236 11-21-2016, 01:49 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I dunno why I don't get email notifications sometimes :P Just seeing the responses. Thanks Guest.R! Trying it out now. Edit: wow, that looks great! Hopefully Luna can integrate these into his/her sui...
shinra358 Development 364 901,726 11-20-2016, 11:30 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Are you refering to 3D games or all games? As far as stretching goes, these images stem from the nes. Heavily cropped on the left. A bit cropped on the right. And decent croppings on the top/bottom. ...
shinra358 Development 364 901,726 11-20-2016, 01:27 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Nah, not about that. I don't want to remove anything so badly. If scalefx was able to be inserted, there would be no need for the hq or xbr effects because it is a better version of the same thing. An...
shinra358 Development 364 901,726 11-20-2016, 12:50 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Can you add these in your shader suite: -MDEC Filter -ScaleFX x9 -Guest AA Shader 4.o Movies still look pixelated. I can use gaussian blur from other sources but that will blur everything. MDEC Fil...
shinra358 Development 364 901,726 11-19-2016, 04:12 PM
  Thread: Xinput1_4.dll missing message
Post: Xinput1_4.dll missing message

PPSSPP is now telling me that I am missing the xinput1_4.dll when I turn it on but it still continues to play. Controller functionality seems to still run fine. If I download a random one from the net...
shinra358 Development 4 6,236 11-17-2016, 11:48 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I had to turn off FXAA in reshade and turn it on in your scalable shader. Now the scanlines look correct. I don't have to do that with other things that I use for reshade, but this will do. Thnx!
shinra358 Development 364 901,726 11-17-2016, 10:26 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Just tried em out. And I dunno. Still looks like it's merging with other shaders blurring together even with the new option. It also seems like the scanlines over bright objects disappear. Lastly, see...
shinra358 Development 364 901,726 11-17-2016, 02:43 AM
  Thread: xbrz problem
Post: RE: xbrz problem

Oh, didn't see that. Will go look now. Yeah, I noticed that. That's no big deal to me though. I forgot which setting caused that. But at least there's no lines through the characters. Hopefully some ...
shinra358 Development 6 9,563 11-17-2016, 02:13 AM
  Thread: xbrz problem
Post: RE: xbrz problem

Oh ok. Got it as close as I could to the psx xbrz one buy using your gaussian from your scalable shader with reshade. Couldn't get the scanlines in yet because your scanlines change the colors with t...
shinra358 Development 6 9,563 11-17-2016, 12:31 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Can you remove the 'make screen brighter' option (define SLcolor) for your scanlines? It's throwing off the colors alot. Brighting or darkening the screen is the scanline opacity's (define SLpower) jo...
shinra358 Development 364 901,726 11-16-2016, 10:15 PM
  Thread: xbrz problem
Post: RE: xbrz problem

[img]https://s6.postimg.org/9uhuy9e2p/e_PSXe_2016_11_16_14_32_29.png[/img] https://postimg.org/image/pfz6i7q0t/ Is it possible for 2 options to remove those restrictions for use with the game profile...
shinra358 Development 6 9,563 11-16-2016, 06:41 PM
  Thread: xbrz problem
Post: xbrz problem

in 2d games, cant get xbrz to work for the actual characters. only for the background and hud. for example, sfa3 max. The characters remain pixelated while xbrz works for everything else. any way yo...
shinra358 Development 6 9,563 11-16-2016, 02:48 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

About the xbrz thing, doh, doesn't look the same as on other emus. Does look good for the 2d games i would like to use it on except it creates artifacts when some of those games increase rez. DOH. Gue...
shinra358 Development 364 901,726 10-17-2016, 05:29 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Any way to use 2xbrz instead of just 5xbrz? On snes9x, 2xbrz seems to look better than 5xbrz because it has the right amount of blur+smoothness. 5xbrz just looks too playdoh-ie for me. Also, has ther...
shinra358 Development 364 901,726 10-17-2016, 12:22 AM
  Thread: Bust-A-Move Deluxe
Post: RE: Bust-A-Move Deluxe

tried playing this game on ppsspp-v1.2.2-519-ga0ce802-windows-amd64 and it shows a black screen. Do I need to update or has this game become unplayable?
shinra358 Playable Games 4 7,808 09-08-2016, 10:32 PM
  Thread: Apparently i got caught in a wide IP ban ?! What ?
Post: RE: Apparently i got caught in a wide IP ban ?! Wh...

Same thing happened here and I'm on as much as the OP. My name doesnt say banned under it and I had to log on through a proxy. I use firefox and I don't mess around with IP address things at all. How ...
shinra358 Off-Topic 5 6,404 05-16-2016, 09:57 AM