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Thread: Syphon Filter Dark Mirror and Logan's Shadow HD textures
Post: RE: Syphon Filter Dark Mirror and Logan's Shadow H...
Good work, thanks for sharing.
Do you know how to fix the lights going through walls in these games? |
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Donel |
Texture Packs |
2 |
3,510 |
11-17-2021, 10:28 PM |
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Thread: Final Fantasy VII Crisis Core HD/Remaster Project WIP
Post: RE: Final Fantasy VIII crisis core HD/Remaster Pro...
It looks VERY nice in general, congratulations.
All the textures were hand-mande or did you use any AI upscaling method?
The only thing I would change is the outline in the font for the HP, numbers ... |
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Donel |
Texture Packs |
29 |
66,615 |
01-22-2020, 12:24 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
@solitarius: Wow, I can't believe it, Gran Turismo looks so much better without that screen shake *_*
The code for Tekken needs a refresh rate of 20 to work.
Thank you very much!
@Kabuto_Kun: As I ... |
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Donel |
Development |
876 |
4,259,393 |
01-27-2017, 10:52 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
@Kabuto_Kun: Do you think it's possible to do a code for Gran Turismo that disables the temporal AA at 60 fps? Or maybe a 60 fps code that doesn't enable the temporal AA, I don't know which one is eas... |
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Donel |
Development |
876 |
4,259,393 |
01-23-2017, 03:47 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
Hmm, I hadn't seen the code on the last page, my bad.
The creator of the code I've posted said the only remaining issue is the camera animations, which run at double speed, but maybe he missed other ... |
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Donel |
Development |
876 |
4,259,393 |
01-15-2017, 07:30 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
Code:
_S ULUS-10551
_G Ys SEVEN
_C0 30 FPS
_L 0x2004FCC0 0xC48098D8
_L 0x203CF5A8 0x00000002
_L 0x2026A770 0x3F7D70A4
_L 0x20088BE0 0x50400002
_C1 60 FPS
_L 0x2004FCC0 0xC48098D0
_L 0x203CF5A8 0x0000... |
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Donel |
Development |
876 |
4,259,393 |
01-14-2017, 09:50 PM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
Turn off Vertex Cache. And don't set the rendering resolution to 5x or higher. |
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Donel |
Playable Games |
92 |
318,343 |
09-20-2014, 05:58 AM |
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Thread: Why isn't there any funcional Xbox Emulator?
Post: Why isn't there any funcional Xbox Emulator?
I know this question has been asked tons of times, but here we have some very experienced developers.
So I ask you, why isn't there any funcional emulator right now if the, let's say, PS2 architectur... |
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Donel |
Off-Topic |
1 |
6,937 |
07-06-2014, 03:07 AM |
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Thread: Texture shimmer
Post: RE: Texture shimmer
The best you can do is to set the internal resolution to 2*Window Size, it's the setting that eliminates most of aliasings, be it on textures or geometry.
I play everything at 1920x1080 full screen a... |
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Donel |
General Discussion and Announcements |
2 |
5,347 |
04-27-2014, 09:22 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
- Better DirectInput support
- Texture dumping and custom texture loading support (like Dolphin)
- MSAA
- DX 11/12 Renderer |
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Donel |
General Discussion and Announcements |
1,559 |
3,676,264 |
03-27-2014, 04:59 AM |
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Thread: Outrun 2006: Coast 2 Coast
Post: RE: Outrun 2006: Coast 2 Coast
About the emulated CPU clock, there's something wrong with the auto setting.
In both DiRT 2 and Outrun 2006, if you manually put the CPU clock in 333 MHz, all the slowdowns go away, so the auto setti... |
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Donel |
Playable Games |
53 |
137,928 |
03-25-2014, 04:08 PM |
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Thread: Outrun 2006: Coast 2 Coast
Post: RE: Outrun 2006: Coast 2 Coast
Thank you both for the tip, it really solved the problem.
DiRT 2 has the same behavior. 400 MHz did the trick for both of them.
The overclock CPU feature is amazing, it can make slowdowns in any gam... |
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Donel |
Playable Games |
53 |
137,928 |
03-24-2014, 03:58 PM |
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Thread: Outrun 2006: Coast 2 Coast
Post: RE: Outrun 2006: Coast 2 Coast
Wow, the game is much better emulated right now.
I have an undocumented problem:
- The internal framerate fluctuates a lot between 30-60 fps during races.
Does this happen with someone else? |
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Donel |
Playable Games |
53 |
137,928 |
03-24-2014, 02:07 AM |
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Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...
In non-buffered rendering mode the speed is very nice, but in buffered mode, it's pretty bad. |
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Donel |
Portuguese PPSSPP forum |
745 |
881,547 |
01-10-2014, 12:26 PM |
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Thread: Gran Turismo
Post: RE: Gran Turismo
(08-19-2013 03:41 PM)azzuryo Wrote: Unlock speed under 222, Screen shaking will disappear...
True, but that also makes the game run at 30 fps, and that's why temporal AA doesn't work when the ... |
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Donel |
Playable Games |
264 |
770,347 |
08-19-2013, 05:31 PM |
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Thread: Gran Turismo
Post: RE: Gran Turismo
(08-19-2013 08:54 AM)daxtsu Wrote: Quote:Screen shaking caused by the Temporal AA. (Not exactly a problem)
That's not a bug; it's how the game renders itself. That said, I would imagine a hack... |
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Donel |
Playable Games |
264 |
770,347 |
08-19-2013, 09:48 AM |
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Thread: Gran Turismo
Post: RE: Gran Turismo
The game is fully playable now, great work, guys.
There are only a few problems left:
- Some stutter in the intro movie.
- Mipmapping breaks in-game textures. This also happens in other games and wi... |
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Donel |
Playable Games |
264 |
770,347 |
08-19-2013, 05:55 AM |
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Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...
(08-17-2013 07:30 AM)daxtsu Wrote: (08-17-2013 05:20 AM)Donel Wrote: Guys, I've merged neobrain's softgpu from this pull request: https://github.com/hrydgard/ppsspp/pull/3197
It is VERY... |
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Donel |
Development |
108 |
460,602 |
08-17-2013, 12:58 PM |
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Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...
Guys, I've merged neobrain's softgpu from this pull request: https://github.com/hrydgard/ppsspp/pull/3197
It is VERY, VERY slow. 20-30% speed in YS Seven's menu, for example. I have an i7 980x @4.22 ... |
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Donel |
Development |
108 |
460,602 |
08-17-2013, 05:20 AM |
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Thread: v811438 -critical bug-
Post: RE: v811438 -critical bug-
Maybe it's broken in android only.
On my PC it's fine. |
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Donel |
Development |
16 |
24,677 |
08-17-2013, 05:17 AM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII
Fast memory is more related to stability, and at this point, it's very unlikely that it causes any problem.
I've messed with every option and the shadow bug is still there. Actually, I just posted ab... |
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Donel |
Playable Games |
618 |
1,752,851 |
08-16-2013, 02:14 PM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII
The shadows in this game are gray for me, does anyone else have this problem?
[img]http://imageshack.com/a/img198/1788/ibqx.png[/img] |
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Donel |
Playable Games |
618 |
1,752,851 |
08-16-2013, 09:35 AM |
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Thread: Crisis Core FFVII black squares around numbers
Post: RE: Crisis Core FFVII black squares around numbers
warweeny is right. Linear (CG) texture filtering also causes this glitch, because the filter thinks the game is playing a CG even while in-game.
It's a problem with the current implementation of thi... |
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Donel |
General Discussion and Announcements |
7 |
19,672 |
08-16-2013, 09:23 AM |
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Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...
How can I get a build of neobrain's softGPU?
Trying to merge his repository with henrik's doesn't work, I get tons of conflicts. Cloning his repository and all submodules results in the release v0.81... |
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Donel |
Development |
108 |
460,602 |
08-12-2013, 09:48 PM |
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Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...
Thanks, it worked pretty well here.
Unfortunately, if the pull request is based on an old version of master, it may get conflicts when auto merging. Now I know what they mean by rebasing, lol.
In th... |
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Donel |
Development |
108 |
460,602 |
08-12-2013, 04:21 AM |
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Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...
solarmystic, how do you merge a pull request that has not been merged into master by henrik yet? I saw you talking about a command called "git pull", how do I use it?
PS: Where are you from? Your en... |
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Donel |
Development |
108 |
460,602 |
08-12-2013, 12:13 AM |
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Thread: Gran Turismo
Post: RE: Gran Turismo
The flicker only happens if multithreaded is checked, no?
I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554 |
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Donel |
Playable Games |
264 |
770,347 |
08-12-2013, 12:09 AM |
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Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...
Great guide, solarmystic, just a few suggestions:
- Make it clear that Git Bash's command prompt doesn't accept spaces nor accents in the path name, so none of the folders in the path can have spaces... |
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Donel |
Development |
108 |
460,602 |
08-11-2013, 09:33 PM |
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Thread: Gran Turismo
Post: RE: Gran Turismo
Update 2:
- Some stutter in the intro movie.
- Mipmapping breaks in-game textures. This also happens with other games and will be improved when the mipmapping implementation gets better. That's what ... |
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Donel |
Playable Games |
264 |
770,347 |
07-07-2013, 06:35 PM |
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Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...
(06-27-2013 05:13 PM)Ritori Wrote: (06-27-2013 05:05 PM)Donel Wrote: How did you make the emulator show the FPS? It only shows the VPS here. Until just before v0.8 it used to show, but n... |
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Donel |
Portuguese PPSSPP forum |
745 |
881,547 |
06-27-2013, 05:24 PM |