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Post Author Forum Replies Views Posted [asc]
  Thread: How to build for iOS
Post: RE: How to build for iOS

I've followed the below trick by angelXwind: Install this: http://iosopendev.com/download/ Make sure Code-signing is OFF in the xcodeproj. Make sure you've pulled all submodules. Also, try running "io...
bsauvage iOS port 23 55,748 02-02-2014, 05:32 AM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(09-13-2013 05:21 PM)jtraynham Wrote:   (09-13-2013 01:46 PM)bsauvage Wrote:  yes I did and it returns the wrong (old) version: v0.9.1-129-gb07a31f Okay, are you downloading from a fork of...
bsauvage iOS port 23 55,748 09-13-2013, 10:55 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(09-13-2013 01:25 PM)jtraynham Wrote:  I haven't actually tried to update in a while, but I know it didn't used to give an error about the cmake toolchain file. However, the git version part of ...
bsauvage iOS port 23 55,748 09-13-2013, 01:46 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(09-05-2013 06:42 PM)jtraynham Wrote:   (09-05-2013 01:58 PM)bsauvage Wrote:  Does anyone know how to display the proper revision? Looking into it, there is a source file named git-version...
bsauvage iOS port 23 55,748 09-13-2013, 01:04 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

Does anyone know how to display the proper revision?
bsauvage iOS port 23 55,748 09-05-2013, 01:58 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

Fantastic, you solved (nearly) all my problems in one go! Thanks Jake. To answer your question: yes, I reran the cmake script. And the last remaining bit is the version: it still mentions 0.9.1-129...
bsauvage iOS port 23 55,748 08-29-2013, 09:51 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(08-28-2013 11:10 AM)bsauvage Wrote:   (08-27-2013 10:46 PM)jtraynham Wrote:  (I'm not at a computer at the moment, so all of this is from memory. I might have some if the names of things w...
bsauvage iOS port 23 55,748 08-28-2013, 08:50 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(08-27-2013 10:46 PM)jtraynham Wrote:  (I'm not at a computer at the moment, so all of this is from memory. I might have some if the names of things wrong.) On the top right of the project wind...
bsauvage iOS port 23 55,748 08-28-2013, 11:10 AM
  Thread: How to build for iOS
Post: RE: How to build for iOS

that's true! (thought that should be the same but apparently not?) Just tried to compile for iOS device and got only one error this time: A valid provisioning profile matching the application's Iden...
bsauvage iOS port 23 55,748 08-27-2013, 10:07 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(08-27-2013 03:52 AM)bsauvage Wrote:  Actually, just wondering whether this is because I never compiled ffmpeg locally yet (so all it has is the uncompressed hierarchy?) ? ok so I compiled ffmpe...
bsauvage iOS port 23 55,748 08-27-2013, 11:23 AM
  Thread: How to build for iOS
Post: RE: How to build for iOS

Actually, just wondering whether this is because I never compiled ffmpeg locally yet (so all it has is the uncompressed hierarchy?) ?
bsauvage iOS port 23 55,748 08-27-2013, 03:52 AM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(08-26-2013 02:11 PM)[Unknown] Wrote:  I use a certificate, I think there's other ways but I don't know them. It looks like you don't have ffmpeg. Do you have files inside ffmpeg/? If not, yo...
bsauvage iOS port 23 55,748 08-26-2013, 10:07 PM
  Thread: How to build for iOS
Post: How to build for iOS

After searching around I found some fractional info on how to do this. Hitting some roadblocks and would like some help to go through it, so that I can compile the procedure within this thread and hel...
bsauvage iOS port 23 55,748 08-26-2013, 01:55 PM
  Thread: iOS builds
Post: RE: iOS builds

(08-24-2013 03:41 PM)Dona12345 Wrote:  Hello to all is possibile to make a daIly build for iOS? Thanks for all answers (: Please post in the IOS subforum. There already is a daily build: ppssp...
bsauvage Builds, releases and ports 2 7,018 08-25-2013, 02:31 PM
  Thread: PSP - homebrew emulators 2
Post: RE: PSP - homebrew emulators 2

PSP UAE v0.2 now works perfectly (before the screen wasn't refreshing well), even without buffered rendering! That said in iPad2: runs at half speed, and neither frameskip nor cpu clock changes impac...
bsauvage Homebrew Software - Results 203 473,036 08-24-2013, 12:49 AM
  Thread: Best configuration on iOS
Post: RE: Best configuration on iOS

This post is a good place to start. http://forums.ppsspp.org/showthread.php?tid=5236
bsauvage iOS port 2 11,187 08-19-2013, 10:16 PM
  Thread: How to download mai's atrac3+ decoder for iOS's ppsspp??
Post: RE: How to download mai's atrac3+ decoder for iOS'...

(07-19-2013 11:00 PM)Madelain Wrote:  U can download it now but for some reason it won't work on some games when you click on the game it loads than crash but it works fine on dragon ball shin b...
bsauvage iOS port 4 11,510 07-20-2013, 12:12 PM
  Thread: 0.8 IPA
Post: RE: 0.8 IPA

(06-26-2013 07:24 PM)Tamagotchi Wrote:  getting mac today and will work on atrac3+ for ios. I just see this... great news! How are you getting on ?
bsauvage iOS port 11 20,297 07-14-2013, 01:38 AM
  Thread: IOS catchup: stuttering sound and missing atrac3+
Post: RE: IOS catchup: stuttering sound and missing atra...

This is great news.... Thanks @jtraynham !
bsauvage Development 8 12,455 06-23-2013, 02:36 AM
  Thread: Found an GPL-violating build for android and ios with sound and video (CV's)
Post: RE: Found an illegal build for android and ios wit...

Could any willing dev maybe extract her atrac3+ inclusion on iOS and add it as a standalone commit?
bsauvage Development 42 78,307 06-22-2013, 08:03 AM
  Thread: IOS catchup: stuttering sound and missing atrac3+
Post: IOS catchup: stuttering sound and missing atrac3+

As you know there are 2 main issues now on iOS: stuttering sound (#2245) and missing atrac3+ (#2041) https://github.com/hrydgard/ppsspp/issues/2245 https://github.com/hrydgard/ppsspp/issues/2041 It w...
bsauvage Development 8 12,455 06-21-2013, 04:02 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

(06-20-2013 10:46 AM)Henrik Wrote:  will add "official" linux support for atrac3plugin later, but it's possible to get it to work already if you know your stuff around build systems. are you ev...
bsauvage Development 291 715,507 06-20-2013, 11:11 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

What needs to be done to include this in the iOS build? I'm no coder but with sensible instructions I'd happily help
bsauvage Development 291 715,507 06-16-2013, 11:32 AM
  Thread: PSP - homebrew emulators 2
Post: RE: PSP - homebrew emulators 2

(05-26-2013 09:00 AM)xsacha Wrote:   (05-26-2013 08:13 AM)bsauvage Wrote:   (05-12-2013 10:30 AM)xsacha Wrote:  If they work on Windows, they likely work on iOS and Android. The only ...
bsauvage Homebrew Software - Results 203 473,036 05-29-2013, 02:42 PM
  Thread: PSP - homebrew emulators 2
Post: RE: PSP - homebrew emulators 2

(05-12-2013 10:30 AM)xsacha Wrote:  If they work on Windows, they likely work on iOS and Android. The only difference is JIT might work on Windows (within the emu) because Windows doesn't need ...
bsauvage Homebrew Software - Results 203 473,036 05-26-2013, 08:13 AM
  Thread: PSP - homebrew emulators 2
Post: RE: PSP - homebrew emulators 2

I tried to run Castaway and UAE on iOS (iPad3) and get immediate crash... Anybody knows a way around this ? Actually UAE seems to work but it doesn't show any image, and its super super slow (sound is...
bsauvage Homebrew Software - Results 203 473,036 05-12-2013, 07:14 AM
  Thread: FF7CC strange controls freeze after fmv in the fusion chamber
Post: FF7CC strange controls freeze after fmv in the fus...

(Posted the below on Git already). Video goes through completely (as usual, all black, just subs), then game restarts but draws very weird artifacts and controls are unresponsive. In the Dropbox, th...
bsauvage iOS port 2 5,925 04-07-2013, 07:18 AM
  Thread: Crisis Core on iOS
Post: RE: Ff7 crisis core very early game freeze (dumbap...

(04-02-2013 09:00 PM)theCreed Wrote:  Unfortunately I can't really test this on my iPhone 5. I updated to the latest auto build. And well...I can't see any characters when hardware transform is ...
bsauvage iOS port 48 59,125 04-03-2013, 12:55 PM
  Thread: Crisis Core on iOS
Post: RE: Ff7 crisis core very early game freeze (dumbap...

(04-01-2013 06:07 AM)[Unknown] Wrote:  Which intro video? I was able to fight the first boss, but then it hung (I did this only recently, was hoping it would fix everything.) Is that the one y...
bsauvage iOS port 48 59,125 04-01-2013, 06:16 AM
  Thread: Crisis Core on iOS
Post: RE: Ff7 crisis core very early game freeze (dumbap...

(03-31-2013 07:22 PM)[Unknown] Wrote:  Try it after this lands / is closed: https://github.com/hrydgard/ppsspp/pull/1137 -[Unknown] Thank you so much [Unknown], the cutscene gets passed and t...
bsauvage iOS port 48 59,125 04-01-2013, 05:07 AM