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Post Author Forum Replies Views Posted [asc]
  Thread: Forced 60Hz sync and bilinear build
Post: RE: Forced 60Hz sync and bilinear build

Then don't use it, why are you still commenting if you don't see benefit from it? also I don't want to play with you any game ever! rule of thumb for online game is having the same base app and client...
Marcelo_20XX Builds, releases and ports 12 13,640 02-19-2018, 05:00 AM
  Thread: Forced 60Hz sync and bilinear build
Post: RE: Forced 60Hz sync and bilinear build

Quote:LOL Saying that Luna is not contributing to anything and does not know about anything is biggest BullShit I have read on this forum. Read again my post, I am not saying if he/she contributes th...
Marcelo_20XX Builds, releases and ports 12 13,640 02-19-2018, 03:37 AM
  Thread: Forced 60Hz sync and bilinear build
Post: RE: Forced 60Hz sync and bilinear build

Don't try to educate me if you don't know what you are talking about and why are you so butt hurt? last time I checked I didn't break anything with the change and the stuttering is gone, also is a DAM...
Marcelo_20XX Builds, releases and ports 12 13,640 02-18-2018, 04:26 PM
  Thread: Forced 60Hz sync and bilinear build
Post: RE: Forced 60Hz sync and bilinear build

I doubt it, its common for emulators that ran at different refresh speed that the standard 60Hz to exhibit this kind of behavior regardless of video card vendor, its people that are not too sensitive ...
Marcelo_20XX Builds, releases and ports 12 13,640 02-17-2018, 09:15 PM
  Thread: Windows Build with SFX and BGM controls
Post: RE: Windows Build with SFX and BGM controls

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Marcelo_20XX Builds, releases and ports 7 7,772 01-31-2018, 02:30 AM
  Thread: Windows Build with SFX and BGM controls
Post: RE: Windows Build with SFX and BGM controls

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Marcelo_20XX Builds, releases and ports 7 7,772 01-30-2018, 10:40 PM
  Thread: Windows Build with SFX and BGM controls
Post: RE: Windows Build with SFX and BGM controls

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Marcelo_20XX Builds, releases and ports 7 7,772 01-30-2018, 05:54 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

I found the address for 60FPS BUT it doubles the speed for everything else so this need a slowmotion code too which I am unable to find so if someone wants to continue from here be my guest: Code: _...
Marcelo_20XX Development 850 3,705,459 01-28-2018, 08:18 PM
  Thread: Windows Build with SFX and BGM controls
Post: Windows Build with SFX and BGM controls

so long thanks for all the fish...
Marcelo_20XX Builds, releases and ports 7 7,772 01-25-2018, 02:57 AM
  Thread: Forced 60Hz sync and bilinear build
Post: Forced 60Hz sync and bilinear build

so long and thanks for all the fish...
Marcelo_20XX Builds, releases and ports 12 13,640 01-14-2018, 02:33 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X ULKS46155

(12-31-2013 11:37 PM)relu419 Wrote:  Finally Symphony of the Night works, but has some graphics glitch and don't run smooth. Keep the good work. =) [img]http://s27.postimg.org/5d9sje7n7/image.p...
Marcelo_20XX Playable Games 253 648,263 02-07-2014, 01:48 AM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

Its a problem with your speaker configuration, mine is working perfectly on a 5.1 setup using Intel IDT audio, even the center speaker is working fine here
Marcelo_20XX Playable Games 137 346,453 11-08-2013, 01:13 AM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

That bug has always been present, you need to press start to continue with the loading. Since rev 0.9.1 the 2D elements doesn't get filtered no matter what kind of filter is used...
Marcelo_20XX Playable Games 137 346,453 11-06-2013, 07:07 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Heavy stuttering since rev v0.9.1-2158-gb896a29, I think this commit is the culprit: "New attempt at solving #4272 by not using alpha in the backbuffer.If some effect ends up requiring destination alp...
Marcelo_20XX Playable Games 253 648,263 10-26-2013, 01:36 AM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

JCPSP supported wavs to replace at3 files by dumping them using a Crc file name system, same as some emulators use the video plugin to load High Res packs (dump the textures using Crc names). Instead ...
Marcelo_20XX General Discussion and Announcements 1,550 3,323,531 10-21-2013, 02:55 AM
  Thread: Spanish PPSSPP forum (Español)
Post: RE: Spanish PPSSPP forum (Español)

Con el nuevo decodificador Atract3+ de Maxim ya no es necesario el plugin, ahora viene integrado el decodificador de sonido dentro de la libreria FFMPEG, aunque todavia falta para que sea totalmente f...
Marcelo_20XX Spanish PPSSPP forum 103 305,223 10-20-2013, 03:36 AM
  Thread: Star Wars: Battlefront II
Post: RE: Star Wars Battlefront 2 on Samsung Galaxy s2 p...

As of latest rev v0.9.1-2009-g5c90dee this game is totally playable, previous revisions crashed after creating your profile. I played only the singleplayer challenge levels (mostly because I suck at t...
Marcelo_20XX Playable Games 8 34,882 10-20-2013, 03:22 AM
  Thread: Grand Theft Auto - Vice City Stories
Post: RE: Grand Theft Auto - Vice City Stories EU

Just posting here that as of latest rev v0.9.1-2009-g5c90dee the game no longer crashes after the first dialogue appears (that's was the cause on previous revisions because the instability on the prev...
Marcelo_20XX Playable Games 241 857,516 10-20-2013, 03:16 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hatsune never looked so good before, awesome work there LunaMoo. Btw how you get your ISO patched to english, do you happen to have a link to the patch? thanks
Marcelo_20XX Development 380 1,000,324 10-13-2013, 09:13 AM
  Thread: Spanish PPSSPP forum (Español)
Post: RE: Spanish PPSSPP forum (Español)

@bladeash AutoHotkey puede mapear mas de un solo boton a una tecla, necesitas leerte unas guias de como funciona ese programa, es re-sencillo y muy util para cualquier gamer entusiasta @serranito Los...
Marcelo_20XX Spanish PPSSPP forum 103 305,223 10-13-2013, 09:07 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Didn't encounter the white screen after the intro video with either Buffered Rendering OFF or ON, maybe its a bad setting on your end. Also be aware that this game needs Buffered Rendering ON because ...
Marcelo_20XX Playable Games 253 648,263 10-12-2013, 12:09 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Forgot to say that the ending credits now rolls correctly (previously it was fastforwarded), also when you do an item crash the buffered effect displays correctly (previously there was some glitched b...
Marcelo_20XX Playable Games 253 648,263 10-12-2013, 08:50 AM
  Thread: Maxim's Atrac3plus decoder
Post: RE: Maxim's Atrac3plus decoder

Really great news here! I take the opportunity to thank you Maxim for all your hard work and sorry for doubting you in the first place, hope we can have this implemented on PPSSPP in the near future.....
Marcelo_20XX Development 44 97,707 10-11-2013, 08:10 AM
  Thread: ayuda con el save
Post: RE: ayuda con el save

Ten en cuenta que hay algunos juegos que todavia tienen problema con salvar las partidas, que juego es el que estas probando, hasta hace muy poco, tampoco podias jugar Castlevania Dracula X porque exi...
Marcelo_20XX Spanish PPSSPP forum 2 5,307 10-11-2013, 06:00 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Good news to all Castlevania lovers, as of revision v0.9.1-1676-g03735c1 the main Remake works almost flawlessly. I finished this game 2 times from scratch (didnt use any downloaded 100% save game to ...
Marcelo_20XX Playable Games 253 648,263 10-11-2013, 05:26 AM
  Thread: VSYNC option
Post: RE: VSYNC option

Did you tried using Nvidia Inspector to enable the hidden Vsync option?
Marcelo_20XX Development 27 54,160 09-04-2013, 12:56 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Thanks for the link, but I did knew about that project a long time ago, in fact for some 4 years at least and while I don't want to be negative I don't like that kind of projects aside emulators...the...
Marcelo_20XX Playable Games 253 648,263 08-05-2013, 07:52 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

To summarize...no, the original games don't boot and the main remake has the Now Loading game freeze, so this game is not playable
Marcelo_20XX Playable Games 253 648,263 08-04-2013, 01:12 PM
  Thread: VSYNC option
Post: RE: VSYNC option

@DarkWolf Your solution doesn't work for me, I have a Nvidia 9600GT
Marcelo_20XX Development 27 54,160 08-04-2013, 01:08 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

This fix doesn't work on Windows XP users sadly as there is no way to configure the audio controls for individual apps from the Volume Mixer
Marcelo_20XX Development 291 755,540 07-30-2013, 01:17 AM