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Post Author Forum Replies Views Posted [asc]
  Thread: ios compatibility
Post: RE: ios compatibility

(09-13-2013 04:30 PM)Burna91 Wrote:  Oh jtraynham, that would be great! I recently bought a new Logitech Bluetooth Keyboard for my iPad 4 and PPSSPP is recognizing the button clicks, but you ca...
jtraynham iOS port 3 8,039 09-13-2013, 05:30 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(09-13-2013 01:46 PM)bsauvage Wrote:  yes I did and it returns the wrong (old) version: v0.9.1-129-gb07a31f Okay, are you downloading from a fork of ppsspp, or are you downloading directly from...
jtraynham iOS port 23 55,764 09-13-2013, 05:21 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

I haven't actually tried to update in a while, but I know it didn't used to give an error about the cmake toolchain file. However, the git version part of the cmake operation has nothing to do with th...
jtraynham iOS port 23 55,764 09-13-2013, 01:25 PM
  Thread: ios compatibility
Post: RE: ios compatibility

The iOS port doesn't support keyboards at the moment as far as I know. I'm planning on doing a lot for external controller support, which includes enabling keyboards, I'm just trying to find the time....
jtraynham iOS port 3 8,039 09-13-2013, 01:22 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(09-05-2013 01:58 PM)bsauvage Wrote:  Does anyone know how to display the proper revision? Looking into it, there is a source file named git-version.cpp, which is generated during the cmake pro...
jtraynham iOS port 23 55,764 09-05-2013, 06:42 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(08-28-2013 08:50 PM)bsauvage Wrote:  Well after refreshing the source from Git, it now WORKS! Updated info in the main post shortly. Thanks to all !!!!! now that it has built I'm trying to ...
jtraynham iOS port 23 55,764 08-29-2013, 09:35 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

(I'm not at a computer at the moment, so all of this is from memory. I might have some if the names of things wrong.) On the top right of the project window should be a button that says Organizer. Cl...
jtraynham iOS port 23 55,764 08-27-2013, 10:46 PM
  Thread: How to build for iOS
Post: RE: How to build for iOS

Looks like you are trying to compile for the simulator instead of "ios device"
jtraynham iOS port 23 55,764 08-27-2013, 12:16 PM
  Thread: iOS build errors
Post: RE: iOS build errors

In native/gfx_es2/gl_state.cpp, change line 94 to: #if defined(IOS) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) I just submitted a pull request for it as well
jtraynham Development 1 2,762 08-02-2013, 08:40 PM
  Thread: iphone 4s actrac3+ screen lockup?
Post: RE: iphone 4s actrac3+ screen lockup?

Oh, silly me. I didn't look close enough at that build number. You would need at least 0.8.1-653 to have these fixes. Actually, the most current version as of this writing is 0.8.1-1057. I'm guess...
jtraynham iOS port 5 8,106 08-02-2013, 08:38 PM
  Thread: iphone 4s actrac3+ screen lockup?
Post: RE: iphone 4s actrac3+ screen lockup?

Er, weird. All the new ui stuff is broken after all. I'll try to take a look at it sometime today.
jtraynham iOS port 5 8,106 08-02-2013, 12:49 PM
  Thread: iphone 4s actrac3+ screen lockup?
Post: RE: iphone 4s actrac3+ screen lockup?

The latest builds from angelXwind's repo should be working fine. You shouldn't be having any problems downloading the atrac3+ plugin, and you don't have to enable the new ui to do so. If it's not work...
jtraynham iOS port 5 8,106 08-02-2013, 04:34 AM
  Thread: PS3 Dualshock controller support
Post: RE: PS3 Dualshock controller support

I'd like to add built-in support for these, but it'll be a few weeks before I can look into it. Pesky day jobs. :)
jtraynham iOS port 2 5,637 07-28-2013, 12:32 PM
  Thread: Atrac3+ plugin redownload
Post: RE: Atrac3+ plugin redownload

Yet another new version is available. Hopefully this will be the last one for a while.
jtraynham iOS port 5 12,266 07-25-2013, 03:33 PM
  Thread: Atrac3+ plugin redownload
Post: RE: Atrac3+ plugin redownload

Yes, Atrac3+ is now working on iOS. However, a new update to the plugin was just made available, so if anyone has downloaded the Atrac3+ plugin prior to now, please redownload it to make sure you hav...
jtraynham iOS port 5 12,266 07-24-2013, 07:38 PM
  Thread: Atrac3+ plugin redownload
Post: Atrac3+ plugin redownload

For anyone who has downloaded the Atrac3+ plugin, especially those of you who are experiencing crashes with Atrac3+ enabled, please redownload the Atrac3+ plugin and try again.
jtraynham iOS port 5 12,266 07-22-2013, 04:00 PM
  Thread: IOS catchup: stuttering sound and missing atrac3+
Post: RE: IOS catchup: stuttering sound and missing atra...

I've been working on the stuttering audio. I've tried several things and got it working a little better, but I'm not happy enough with it to submit it as a fix. What i have is working better for simpl...
jtraynham Development 8 12,461 06-23-2013, 12:07 AM
  Thread: iCade support in
Post: RE: iCade support in

I don't know what you mean by "when i enable analog in the emulator". The iCade controllers only have a dpad, and not an analog stick, so for the iCade controllers to move the PPSSPP analog stick, I ...
jtraynham iOS port 17 27,397 06-04-2013, 06:45 PM
  Thread: iCade support in
Post: RE: iCade support in

If I understand you correctly, you connected a bluetooth keyboard and typed "w" and "e" and the dpad Up button responded. Is that what you are saying? If not, please explain so that I don't have to ...
jtraynham iOS port 17 27,397 06-04-2013, 02:18 PM
  Thread: iCade support in
Post: RE: iCade support in

(06-03-2013 07:17 PM)Tamagotchi Wrote:  yes it does I'm at a loss. I don't know what to tell you. I've triple-checked the code to make sure I didn't mistype something somewhere and the code l...
jtraynham iOS port 17 27,397 06-03-2013, 08:47 PM
  Thread: iCade support in
Post: RE: iCade support in

Hmm. Well, it works with the "real" iCade controller I'm using. Try this: open up Notes (or some app you can type in) and press the up button. When you press Up, it should type a "w". When you let...
jtraynham iOS port 17 27,397 06-03-2013, 06:56 PM
  Thread: iCade support in
Post: RE: iCade support in

(06-03-2013 06:19 PM)Tamagotchi Wrote:  when i press up on the joystick it presses down on the digiital on-screen controls, otherwise the rest is fine. So up and down is just reversed, or it's ...
jtraynham iOS port 17 27,397 06-03-2013, 06:34 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

(06-02-2013 08:31 PM)VaroFN Wrote:  Sadly, I'm not a developer. I only know some things in C and Lua :( BTstack has support for Wiimote and Classic Controller, but the implementation in the app ...
jtraynham Development 14 24,598 06-03-2013, 06:32 PM
  Thread: iCade support in
Post: RE: iCade support in

I've never seen that controller before; looks interesting. Anyway, you didn't tell me what problems you are having. If you have the on screen controls turned on, and you press the buttons on your co...
jtraynham iOS port 17 27,397 06-03-2013, 05:47 PM
  Thread: iCade support in
Post: RE: iCade support in

(06-03-2013 02:21 AM)Tamagotchi Wrote:  I dont see the option for icade There is no on/off option. It's always on. (06-03-2013 12:39 PM)Tamagotchi Wrote:  ????? Its not working well Ho...
jtraynham iOS port 17 27,397 06-03-2013, 02:02 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

FYI, angelXwind's cydia repo now has a version with the iCade support in
jtraynham Development 14 24,598 06-02-2013, 07:28 PM
  Thread: iCade support in
Post: RE: iCade support in

Looks like angelXwind got her build system working again. The current version in cydia has the iCade support!
jtraynham iOS port 17 27,397 06-02-2013, 07:27 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

Well, the similarities between a Wiimote and the iCade remote end at the fact that they both use bluetooth. The iCade simply emulates a keyboard and sends keystrokes when you press the buttons. Impl...
jtraynham Development 14 24,598 06-02-2013, 01:48 AM
  Thread: iCade support in
Post: iCade support in

FYI, I added iCade support for the iOS build. You'll need v0.7.6-964 or above, which doesn't yet seem to be on angelXwind's server. Maybe she'll get that built for mass consumption soon. :) Anywho,...
jtraynham iOS port 17 27,397 05-31-2013, 06:36 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

Looks like this got merged in. Thanks!
jtraynham Development 14 24,598 05-31-2013, 06:09 PM