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  Thread: Using GE Debugger to find Texture Coords
Post: RE: Using GE Debugger to find Texture Coords

Hi everyone! It has been a while. I just wanted to let you know I managed to find the on screen texture coordinates. The game actually was using floating point values to fill the World 2 matrix, whic...
Calivi Development 7 12,073 01-10-2015, 11:35 AM
  Thread: Using GE Debugger to find Texture Coords
Post: RE: Using GE Debugger to find Texture Coords

My game is FF4, indeed. And, as I already noticed, it moves and stretches textures on screen, just with the world matrix, leaving the vertices untouched.
Calivi Development 7 12,073 10-21-2014, 11:15 AM
  Thread: Using GE Debugger to find Texture Coords
Post: RE: Using GE Debugger to find Texture Coords

I see. So, I think the best starting point would be to check the display list and see where the matrix is stored. Thus, I suppose that the display list is stored in user RAM, like the old PSX did, and...
Calivi Development 7 12,073 10-20-2014, 01:23 PM
  Thread: Using GE Debugger to find Texture Coords
Post: Using GE Debugger to find Texture Coords

Hi there, I am new to this forum. I would like to thank you a lot for this awesome emulator. With the addition of the debugger, it made reverse engineering PSP games a piece of cake :). I have some q...
Calivi Development 7 12,073 10-19-2014, 10:32 AM