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Thread: Using GE Debugger to find Texture Coords
Post: RE: Using GE Debugger to find Texture Coords
Hi everyone!
It has been a while. I just wanted to let you know I managed to find the on screen texture coordinates.
The game actually was using floating point values to fill the World 2 matrix, whic... |
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Calivi |
Development |
7 |
12,073 |
01-10-2015, 11:35 AM |
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Thread: Using GE Debugger to find Texture Coords
Post: RE: Using GE Debugger to find Texture Coords
My game is FF4, indeed. And, as I already noticed, it moves and stretches textures on screen, just with the world matrix, leaving the vertices untouched. |
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Calivi |
Development |
7 |
12,073 |
10-21-2014, 11:15 AM |
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Thread: Using GE Debugger to find Texture Coords
Post: RE: Using GE Debugger to find Texture Coords
I see. So, I think the best starting point would be to check the display list and see where the matrix is stored. Thus, I suppose that the display list is stored in user RAM, like the old PSX did, and... |
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Calivi |
Development |
7 |
12,073 |
10-20-2014, 01:23 PM |
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Thread: Using GE Debugger to find Texture Coords
Post: Using GE Debugger to find Texture Coords
Hi there, I am new to this forum. I would like to thank you a lot for this awesome emulator. With the addition of the debugger, it made reverse engineering PSP games a piece of cake :).
I have some q... |
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Calivi |
Development |
7 |
12,073 |
10-19-2014, 10:32 AM |