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Post Author Forum Replies Views Posted [asc]
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

try changing to Buffered Rendering, i had similar problem on Non-buffered Rendering is the game constantly crashing left and right? i encounter a crash when opening whatever it is in Crystarium on th...
chukkyjr Playable Games 492 1,272,419 09-15-2014, 04:55 AM
  Thread: God Eater 2
Post: RE: God Eater 2

i want to ask a quick question, why is this still In-game ? not Playable ?
chukkyjr In-game 770 1,806,835 02-18-2014, 02:56 AM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

wait, this got moved to playable games, does that meant the peace walker battle bug has been fixed?
chukkyjr Playable Games 720 759,433 01-14-2014, 10:31 PM
  Thread: Kingdom Hearts Birth by Sleep Final Mix
Post: RE: Kingdom Hearts Birth by Sleep Final Mix

i suppose i can live with youtube lol btw mirage arena lags greatly on my rig, anyone know why? no buffered rendering
chukkyjr In-game 357 960,330 12-28-2013, 12:46 PM
  Thread: Kingdom Hearts Birth by Sleep Final Mix
Post: RE: Kingdom Hearts Birth by Sleep Final Mix

well that doesn't help, since i'm crashing on cutscene after maleficent battle (and many more, i just skipped a lot of them already), and i don't want losing anymore cutscene, i suppose i have to bear...
chukkyjr In-game 357 960,330 12-20-2013, 04:03 PM
  Thread: Kingdom Hearts Birth by Sleep Final Mix
Post: RE: Kingdom Hearts Birth by Sleep Final Mix

i have crashes on cutscenes, skipping them works ok but i'm playing the game for the first time and i want to watch the scenes, anyone can help with my prob? (gonna post my settings as soon as i'm hom...
chukkyjr In-game 357 960,330 12-19-2013, 12:26 PM
  Thread: God Eater Burst
Post: RE: God Eater Burst

starting from rev 1124, bezier wall has gone, though i've only manage to test City of Mercy
chukkyjr Playable Games 773 1,836,073 09-22-2013, 02:45 PM
  Thread: God Eater Burst
Post: RE: God Eater Burst

anyone knowa if the bezier wall has been fixed yet? final battle and final cutscene is horribly broken by the bezier wall (though still playable)
chukkyjr Playable Games 773 1,836,073 09-16-2013, 07:25 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

for that blacksreen, i just simply wait like 20 minutes and it will pop the save game screen, will be faster if you enable Turbo or something, i believe it is mapped on Tab button
chukkyjr Playable Games 773 1,836,073 09-02-2013, 11:06 AM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

^not for Peace Walker 2, well at least not for me, i was testing it on rev 1321 and the last 2 health bar still can't be damaged
chukkyjr Playable Games 720 759,433 08-14-2013, 04:38 AM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

(08-10-2013 05:37 PM)Antonio1994 Wrote:  Well,this is not much of a problem....the boss fight is,and the menu transparency,when you choose weapon or items. Does the game look to bright when usi...
chukkyjr Playable Games 720 759,433 08-11-2013, 01:49 AM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

i tried it back on around rev 1155 and it is still upside down iirc, don't think it has been fixed in 1173 yet (the latest one when this post was made)
chukkyjr Playable Games 720 759,433 08-10-2013, 04:38 PM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

btw is it just me, or the timer (any timer) is flipped upside down in this game? the actual bar for timer is actually correct (bars like alert etc) still no luck getting past Peace Walker Battle 2, l...
chukkyjr Playable Games 720 759,433 07-28-2013, 05:37 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core: Final Fantasy VII

^i got past that scene fine using the "official latest" version (0.8.1 i think?), i didn't need make any adjustment at all except render resolution which i don't think would cause any problem
chukkyjr Playable Games 618 1,600,265 07-20-2013, 05:42 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

^agree, i have to tune down the BGM on the title screen, it is simply too loud E: ninja'ed, at least i know i'm not the only one
chukkyjr Playable Games 418 983,494 07-18-2013, 10:21 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

does it help if i make a data dump or something? how do i do it? it really is reduced on my case (notably on mission 0, 1 and 2). E : like i said, it is reduced not gone
chukkyjr Playable Games 418 983,494 07-18-2013, 07:56 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(07-16-2013 08:31 PM)tapcio Wrote:  No machine, driver... AMD drivers have buggy OpenGL in most cases... Can you write your driver (Catalyst) version ? ya i meant that, AMD Catalyst 13.1 WHQL m...
chukkyjr Playable Games 418 983,494 07-17-2013, 06:33 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

hmm i'm afraid it might be machine specific.. btw do everyone else meant the screen flash in CTI HQ? that also happens on my case, but the screen flash is reduced on missions (one notable moment is o...
chukkyjr Playable Games 418 983,494 07-16-2013, 07:55 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

try this http://www.mediafire.com/?diggjp71dxt2usu well there is still flashing, but it is reduced by like 90%, i can even see tanks crosshair now edit : wrong, this one http://www.mediafire.com/?3b...
chukkyjr Playable Games 418 983,494 07-16-2013, 04:08 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

^i can confirm the old build does fix everything (flash issue, and white lines) but i can't get BGM audio to work (not sure but i think that build doesnt have at3 yet) and also my usb controller isn't...
chukkyjr Playable Games 418 983,494 07-16-2013, 05:37 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

ah yes i see, the white lines are fixed now, well the bug which makes the UI occasionally disappears still exist making sniping is kinda hard, but this works better than nothing
chukkyjr Playable Games 418 983,494 07-15-2013, 08:09 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

hmm in the CTI HQ the white lines are fixed, but in missions it appears again, i used these settings : Code: [Graphics] ShowFPSCounter = 0 DisplayFramebuffer = False ResolutionScale = 3 BufferedRend...
chukkyjr Playable Games 418 983,494 07-14-2013, 09:56 PM