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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Been doing some higher res content shading recently and i've come up with a couple of nice (blending and crt mask) shaders for PPSSPP too. They play quite well with xBRZ enhanced gfx. with 2x or 3x r...
guest.r Development 364 898,394 04-05-2020, 12:15 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hey there! Corners are sortoff hard-coded into the shader, but they can be altered/removed. You need to alter the corner value in the corner function: Code: float corner(vec2 coord)   { &n...
guest.r Development 364 898,394 11-02-2019, 05:09 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Been watching PPSSPP is also popular on platforms with less gpu computing power and shader support. Me and Hyllian developed some very fast and interesting shaders, which could be of use in this ecos...
guest.r Development 364 898,394 11-26-2017, 06:39 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Cheer up m8. :) If you need an aa 4.o shader with scanlines i could make you one, so you can use the Reshade preset as before with RA. Otherwise overgrown shaders don't work like real multipass shad...
guest.r Development 364 898,394 11-23-2017, 05:14 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Yep, the 5xBR shaders have some trouble doing everything right in the PSP environment. I wouldn't bother too much about it. If you play some 2D ports and xBRZ is doing some quirky stuff then they migh...
guest.r Development 364 898,394 11-26-2016, 09:00 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I did some extra work on some nice shaders i think are a good addition to the current shader pool. First is AA shader 4.o + CRT Lottes. Comes with all the shadow masks and nice smoothing. Make sure y...
guest.r Development 364 898,394 11-22-2016, 07:56 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

The "filter" version is sharper which is best noticed on 3D models, but it can also remove 2D scaling glitches. I think it's a fine niche solution since different folks are being bothered by different...
guest.r Development 364 898,394 11-21-2016, 03:02 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(11-20-2016 11:30 PM)shinra358 Wrote:  I dunno why I don't get email notifications sometimes :P Just seeing the responses. Thanks Guest.R! Trying it out now. Edit: wow, that looks great! Hopefu...
guest.r Development 364 898,394 11-21-2016, 10:53 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hello everybody! I post here regarding the AA shader 4.o mr. Shinra would like to test. Hey no problem, it's a very fine xBRZ support shader and it can do nice downsampling AA also (the internal reso...
guest.r Development 364 898,394 11-20-2016, 05:44 PM