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  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

well great work dev,for 2 year ppsspp has come to be the best psp emu ever for me atleast,nice to see the new and updated 1.0 version this year,well sorta my wait has over already,and likewise im repo...
aki21 General Discussion and Announcements 95 148,475 02-03-2015, 08:41 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

the speed/vps is actually quite bad for me,all games i tested(3d) need atleast frameskip 1 and it fps capped at 15 if that turn on.if frameskip off it got very lagy even for a simple 3d games,i got a ...
aki21 Builds, releases and ports 276 540,389 09-24-2014, 07:53 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

my games working slow on my netbook,no matter if I turn on hw transform or not,and for god eater games I got error like hardware tranform failure,falling to software which I suspect is the couse,proba...
aki21 Builds, releases and ports 276 540,389 09-15-2014, 10:42 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(09-10-2014 03:22 AM)raintime Wrote:  Mr dax how would i do that? Can u upload the proper .ini? Because i am unable to initialize it on first start it closes after the info opengl 2.0 prompts, b...
aki21 Builds, releases and ports 276 540,389 09-10-2014, 03:34 AM
  Thread: Direct3D9 support
Post: RE: Direct3D9 support

i have different problem here,well the 3d games really work for my netbook but only when vertex cache is disable,for my laptop it doesn't need to disable vertex cache and the game run likewise,well di...
aki21 Development 26 68,656 09-10-2014, 01:18 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

[email protected],yes there's major change in the latest build,wow the broken 3d got fixed(hoooray!!)but only when vertex cache is disable,3d game got playable at least which is damn good change:)...
aki21 Builds, releases and ports 276 540,389 09-09-2014, 01:04 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

@thedax,haha it's okay though:),somehow I don't really log in or post something for a long time in ppsspp forum,anyway nice job in DX9 thing:),@vitality,hmm as far as I test the game show 2dgraphic(l...
aki21 Builds, releases and ports 276 540,389 09-05-2014, 11:04 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

actually I got it to work on my acer laptop,but not my netbook,maybe becouse of old hardware and dont really run well I guessing,beside i'm using latest build [email protected],try changing rendering=0...
aki21 Builds, releases and ports 276 540,389 09-04-2014, 10:55 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

same thing as @guilhermegs2,on my netbook intel dx9,turn on rendering=1 solve the crash but what you see just black screen+it actually running the game(hear the sound though),but all you see just blac...
aki21 Builds, releases and ports 276 540,389 09-03-2014, 07:30 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

hello guy,been a while since my last post,seem like no work on direct yet I see.hope to see new thing on 0.9.9 or 1.0.0 at least.
aki21 Builds, releases and ports 276 540,389 05-24-2014, 11:23 AM
  Thread: Storyboard of my Crappy Life
Post: RE: Storyboard of my Crappy Life

i'm not leaving this community though,just busy with life,there's a rough changes in my country,and it sure not nice.my life been plain simple this couple of month,just work,eat and sleep,what my futu...
aki21 Off-Topic 134 181,849 02-06-2014, 01:16 PM
  Thread: Could I run PPSSPP with these
Post: RE: Could I run PPSSPP with these

in system=>language,it should be there
aki21 General Discussion and Announcements 15 23,176 01-20-2014, 02:26 PM
  Thread: Could I run PPSSPP with these
Post: RE: Could I run PPSSPP with these

(01-20-2014 01:47 PM)Vernon9398 Wrote:   (01-20-2014 01:18 PM)aki21 Wrote:  yeah try the directx version first and what i say is find some older driver(not latest)and try installing the dri...
aki21 General Discussion and Announcements 15 23,176 01-20-2014, 01:52 PM
  Thread: Could I run PPSSPP with these
Post: RE: Could I run PPSSPP with these

yeah try the directx version first and what i say is find some older driver(not latest)and try installing the driver and see if it work. edit:here directx(angle port+only for test) https://dl.dropbo...
aki21 General Discussion and Announcements 15 23,176 01-20-2014, 01:18 PM
  Thread: Could I run PPSSPP with these
Post: RE: Could I run PPSSPP with these

is'nt you should downgrade,see if it help.maybe newest driver opengl is buggy.
aki21 General Discussion and Announcements 15 23,176 01-20-2014, 12:45 PM
  Thread: What's the best way to earn money on internet?
Post: RE: What's the best way to earn money on internet?

i hate adfly that direct to nothing,for me i do everything for free and don't really want to mess with copright material(well not much anyways)
aki21 Off-Topic 35 56,098 01-16-2014, 09:38 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

isn't the angle port is hacky,even if we compile to the latest build the result would be obvious(full of missing 3d),unless the Angle code been improve,it quite useless to compile new build.but you ca...
aki21 Builds, releases and ports 276 540,389 01-12-2014, 08:08 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

no unfortunately i guess it will have missing graphic,just wait for the proper direct x implement,but not sure when haha:)
aki21 Builds, releases and ports 276 540,389 12-25-2013, 09:00 AM
  Thread: Sol Trigger
Post: RE: Sol Trigger

(11-25-2013 10:14 PM)cremedecassis Wrote:  honestly, it's a problem that the characters' sound is so low.......although everything is playable. i can't understand a thing without the speech........
aki21 Playable Games 51 119,039 12-09-2013, 12:38 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

fps fixed but graphic still missing atleast some 3d games.
aki21 Builds, releases and ports 276 540,389 12-06-2013, 02:28 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(12-02-2013 10:52 AM)GuilhermeGS2 Wrote:  I also thought strange when I ran it and I got full speed (I think) on all games that I've tested. The problem is I can't record gameplays because it's ...
aki21 Builds, releases and ports 276 540,389 12-02-2013, 11:35 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(12-01-2013 05:22 PM)GuilhermeGS2 Wrote:  Awesome! Working here, but somethings are in japanese. I'm using the last build. use git build 560 or 597 itself,then the jpn font should flew away,but...
aki21 Builds, releases and ports 276 540,389 12-02-2013, 10:36 AM
  Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: Dragon Ball Z Tenkaichi Tag Team

(11-29-2013 12:24 AM)John6670 Wrote:  Guy's i'm having a very big and frustrating issue . Using the Windows version of PPSSPP, and on PPSSPP 9.5 REV 736. Non buffered Rendering Whenever I put t...
aki21 Playable Games 362 1,006,773 11-29-2013, 01:31 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

better than I though even with a bug all over place but not really bad.
aki21 Builds, releases and ports 276 540,389 11-24-2013, 12:23 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

damn it work!!!!!,hell ya.my games booting fine without opengl 2.0 + rep for you,this what I wait.also what the function of the dll though.
aki21 Builds, releases and ports 276 540,389 11-23-2013, 11:57 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(11-23-2013 10:36 PM)Bigpet Wrote:  I tried to make a very hackish simple ANGLE port, try to take this *.exe and the 2 ANGLE *.dlls in this archive and place them into a PPSSPP installation dire...
aki21 Builds, releases and ports 276 540,389 11-23-2013, 11:32 PM
  Thread: My Naruto Shippuden Ultimate Ninja Storm 3 Full Burst PC Gameplay Videos
Post: RE: My Naruto Shippuden Ultimate Ninja Storm 3 Ful...

i already finish it though on my laptop,what can i say was the graphic used us incredible and sure use it 7 gb size well,and need powerful pc too.nice video though.
aki21 Off-Topic 3 11,023 11-20-2013, 08:57 AM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

also i think we should use umd gen 4.0 as stated above,i tried to do it with umd gen 2.0 and can't boot the game and crashing,that what i though.
aki21 Playable Games 216 609,395 11-18-2013, 04:43 AM
  Thread: Sol Trigger
Post: RE: Sol Trigger

yep,sound effect or background music is louder than voices,certainly in some mission like fighting fran in chapter 4 i think which the voice almost can't be hear becouse the bckground sounds that real...
aki21 Playable Games 51 119,039 11-18-2013, 04:37 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(11-16-2013 08:28 AM)Ritori Wrote:   (11-16-2013 08:00 AM)aki21 Wrote:  there is no new about directx9 backend yet?been a while though. Sometime they still work at this :D it really low pr...
aki21 Builds, releases and ports 276 540,389 11-16-2013, 11:03 AM