Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

... said the guy who don't know what to do with my code... I'm new to GLSL and C++. Gimme a break. I just try to learn and be useful to this somewhat kind of community. Damn, I just want to slap you. ...
eddiefur Development 364 939,411 01-11-2016, 07:16 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

There's the EmbossMe shader :)
eddiefur Development 364 939,411 01-10-2016, 07:25 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Yeah but that forum is so limited... we can't upload any pictures or files on the forum... just tell me where to upload the file.
eddiefur Development 364 939,411 01-10-2016, 03:31 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Modification of the emboss / bump map shader. Really much better. Fragment shader file content uniform sampler2D sampler0; uniform vec2 u_texelDelta; varying vec4 v_texcoord0; vec3 emboss(vec2 text...
eddiefur Development 364 939,411 01-08-2016, 10:36 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Very good shader from http://www.raywenderlich.com/10862/how-t...cos2d-2-x. It a MUST HAVE in PPSSPP. It adds so much depth into the games. Fragment Shader Code uniform sampler2D sampler0; uniform v...
eddiefur Development 364 939,411 01-04-2016, 03:59 PM
  Thread: Custom PPSSPP shaders
Post: My new shader - Nintendo DS Auto Contrast like

Hello everyone, here's a shader I came with today. It's a shader inspired by subtle constrast and contouring we can see in some Nintendo DS games. It adds so much clarity in your psp game. Have fun pl...
eddiefur Development 364 939,411 01-03-2016, 12:08 AM
  Thread: Huge lag when smoke / semi-transparent / alpha effect
Post: RE: Huge lag when smoke / semi-transparent / alpha...

Um... I checked it out with the GE Debugger and it can't be the smoke texture that makes the lag. It appears to be only one plane with an animated texture on it. I tried other games with lot of alpha ...
eddiefur Development 5 6,861 01-02-2016, 05:15 PM
  Thread: Huge lag when smoke / semi-transparent / alpha effect
Post: RE: Huge lag when smoke / semi-transparent / alpha...

OK! I will check that after the new year festivities! Thank you!
eddiefur Development 5 6,861 12-31-2015, 06:16 PM
  Thread: Huge lag when smoke / semi-transparent / alpha effect
Post: RE: Huge lag when smoke / semi-transparent / alpha...

Thanks for the reply! I wanted to share a screenshot but It seems we are unable to upload photo to the forum. Anyway, I will tell you a place it's always happening. Lego star wars II, the US versio...
eddiefur Development 5 6,861 12-31-2015, 05:40 PM
  Thread: Huge lag when smoke / semi-transparent / alpha effect
Post: Huge lag when smoke / semi-transparent / alpha eff...

I don't understand why games lag so much when there is too much semi-transparent polygons on the screen. My computer run at max speed every games in a normal scene, but when semi-transparent polygons ...
eddiefur Development 5 6,861 12-31-2015, 03:05 PM
  Thread: Lego Star Wars II: The Original Trilogy
Post: RE: Lego Star Wars II: The Original Trilogy

In version 1.1.1, half of the polygons from the scene are invisible. This is what I call very annoying and unplayable.
eddiefur Playable Games 12 38,645 12-28-2015, 10:16 PM
  Thread: Custom PPSSPP shaders
Post: RE: GLSL Documentation / Tutorial - Cel Shading Wi...

fragment shader update : uniform sampler2D sampler0; varying vec4 v_texcoord0; void main() { vec3 ct = texture2D(sampler0, v_texcoord0.zw).xyz; float br = max(max(ct.r, ct.g), ct.b); float n...
eddiefur Development 364 939,411 12-22-2015, 08:51 PM
  Thread: Custom PPSSPP shaders
Post: RE: GLSL Documentation / Tutorial - Cel Shading Wi...

I think I've got some great results so far... there is the code : Vertex Shader : attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec4 v_texcoord0; void main() { gl_Position = a_p...
eddiefur Development 364 939,411 12-22-2015, 05:22 PM
  Thread: Custom PPSSPP shaders
Post: GLSL Documentation / Tutorial - Cel Shading Wind W...

Hello everyone, I started working on a shader that looks like the cel shading used in Zelda Wind Waker. I'm only limited to the actual codes of the shaders available with ppsspp. Those shader are kin...
eddiefur Development 364 939,411 12-21-2015, 05:07 PM