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Post Author Forum Replies Views Posted [asc]
  Thread: A new idea improved ad-hoc multiplayer
Post: RE: A new idea improved ad-hoc multiplayer

(10-05-2020 03:04 PM)Zinx777 Wrote:  I think that maybe its possible but it's not practical in nature. I know some good PSP games that got a playable netcode to them if that's what you are inter...
nadaking Ad-Hoc Multiplayer 4 6,612 10-05-2020, 04:12 PM
  Thread: A new idea improved ad-hoc multiplayer
Post: A new idea improved ad-hoc multiplayer

Hello, I was thinking about the following set up. * 1 cloud sever running PPSSPP as the host * Additional, local (to the cloud server) servers running clients. * * As an alternative, this could be m...
nadaking Ad-Hoc Multiplayer 4 6,612 10-05-2020, 02:33 PM
  Thread: Street Fighter Alpha 3 Max
Post: RE: Street Fighter Alpha 3 Max

Sharing my upscaling post process effects tweaks for this game as I'm sick of finding this game as an example of xBRZ not applying to every texture despite it's being one of the few games objectively ...
nadaking Playable Games 62 179,256 06-14-2020, 12:56 PM
  Thread: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
Post: RE: Street Fighter Alpha 3 Max broken in more rece...

Serious question - why can't we get this version going with some sweet GGPO netcode and just make this the defacto version it should be? It would be so dope to be able to set up tournament lobbys and...
nadaking Ad-Hoc Multiplayer 17 17,813 06-13-2020, 09:09 PM