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  Thread: Codes Requests Thread
Post: RE: Codes Requests Thread

My request is a bit niche, but could anyone make a code that forces the AI to only use A-ISM when applicable in Arcade Mode for Street Fighter Alpha 3 Max (‎ULUS-10062)? The game randomizes which IS...
Foffy CWCheat codes 91 105,558 08-08-2020, 09:29 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Pardon me for asking, and perhaps because I'm asking this shows I don't know what I'm talking about, but how would one help understand the game's code and mess around with the framerate? I was hoping ...
Foffy Development 848 3,442,954 03-26-2019, 02:15 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(09-30-2018 02:50 AM)wpninja Wrote:  Is there an actual 60fps hack for castlevania? I have looked everywhere and could only find the piece of code that alters it to 15fps. Although that 60fps ha...
Foffy Development 848 3,442,954 12-11-2018, 04:05 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Pardon me for asking, but has anybody been able to tackle the Rondo of Blood remake in Castlevania: The Dracula X Chronicles? I believe there are codes posted here, but they max out at 30FPS which is ...
Foffy Development 848 3,442,954 08-12-2018, 02:19 AM
  Thread: Castlevania The Dracula X Chronicles US
Post: RE: Castlevania The Dracula X Chronicles US

I'll try to explain what I mean, for I'm not complaining about the pixels themselves. It's the fact that by default, bilinear filtering doesn't seem to be enabled in any which way on the image to smoo...
Foffy Playable Games 85 209,393 06-09-2016, 07:39 AM
  Thread: Castlevania The Dracula X Chronicles US
Post: RE: Castlevania The Dracula X Chronicles US

Sorry if 'bumping' this for a solution to my problem is uncalled for, but perhaps someone can help me. When I play Symphony of the Night in the game, it seems very few of the filters like XBR work. T...
Foffy Playable Games 85 209,393 06-09-2016, 05:28 AM
  Thread: Metal Gear Solid Portable Ops
Post: RE: Metal Gear Solid Portable Ops

(01-21-2014 01:36 PM)Eljoax Wrote:   (01-19-2014 12:40 PM)vnctdj Wrote:   (01-19-2014 03:32 AM)Eljoax Wrote:  Is there a way to make the controls more responsive? :huh: What do you me...
Foffy Playable Games 99 319,117 01-25-2014, 04:24 PM
  Thread: Castlevania The Dracula X Chronicles US
Post: RE: Castlevania The Dracula X Chronicles US

I am not sure if the issue I am having is related to this particular game, but when I use the XBR filter, it seems to work for a lot of the game elements..except the character you play as. It's very j...
Foffy Playable Games 85 209,393 01-08-2014, 10:18 PM
  Thread: Sonic Rivals 2
Post: RE: Sonic Rivals 2

(12-14-2013 11:37 PM)Obi55 Wrote:  Any fix yet? You can enable buffer render as mentioned in the post above yours, but you have to handle the increased brightness.
Foffy Playable Games 23 98,474 12-15-2013, 09:39 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

(10-01-2013 08:17 PM)dragonhart6505 Wrote:   (09-29-2013 05:20 PM)Zantezuken Wrote:   (09-26-2013 08:47 PM)dragonhart6505 Wrote:   (09-26-2013 10:58 AM)Dawe80 Wrote:  How well doe...
Foffy Playable Games 253 620,158 10-06-2013, 05:14 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

(08-05-2013 06:10 PM)Gurlok Wrote:   (08-05-2013 04:53 PM)Foffy Wrote:  I mean on PPSSPP. I know in JPCSP that SotN works, despite emulation issues. If SotN could be playable, even if that ...
Foffy Playable Games 253 620,158 08-22-2013, 03:20 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

(08-02-2013 12:57 PM)Gurlok Wrote:   (08-02-2013 01:19 AM)Foffy Wrote:  Does it work as a standalone? Because if so, wouldn't a solution to the game not working in DXC be solved by running ...
Foffy Playable Games 253 620,158 08-05-2013, 04:53 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

(08-01-2013 01:15 PM)Hiruko Wrote:  *facepalms* Do people even read the rest of a thread before posting something everyone else already knew? Side note: Apparently the unlockable SoTN version w...
Foffy Playable Games 253 620,158 08-02-2013, 01:19 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Oh wow, the game doesn't even boot? Is it a game specific issue or a method that hasn't really been implemented for the emulator?
Foffy Playable Games 253 620,158 06-01-2013, 10:08 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X

Hey there. Sorry for just rushing in here, but I have a question I hope you guys can help address for me. I haven't found much information on it, but how well does the PSP update of Symphony of the Ni...
Foffy Playable Games 253 620,158 06-01-2013, 02:01 AM