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  Thread: PPSSPP for PS Vita on HENkaku
Post: PPSSPP for PS Vita on HENkaku

Hi, Since PlayStation Vita is open and now we can install homebrew and others emulator like Nintendo. Is possible to port PPSSPP to Vita? Vita already have emulator for PSP games but is buggy and pix...
Maverick81PL General Discussion and Announcements 2 21,506 08-06-2016, 07:47 AM
  Thread: PPSSPP crash/freze on quit/close
Post: RE: PPSSPP crash/freze on quit/close

Not in game. On emulator (I have latest version) It freeze and crash when I want close window (quit emulator)
Maverick81PL General Discussion and Announcements 3 5,301 06-13-2014, 01:42 PM
  Thread: PPSSPP crash/freze on quit/close
Post: PPSSPP crash/freze on quit/close

Hi I have some problems with PPSSPP. Crash/freeze on quit/close emulator :-/ How to fix that??
Maverick81PL General Discussion and Announcements 3 5,301 06-13-2014, 01:14 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

How to put this shader to PPSSPP??
Maverick81PL Development 380 999,378 01-09-2014, 11:20 AM
  Thread: Game Translation News
Post: RE: Game Translation News

(12-28-2013 02:55 PM)darkjoe16 Wrote:  has anyone arround the net starting project for translating God Eater 2? i'm just curious... This game will be released in EU and USA (But only Vita versi...
Maverick81PL Off-Topic 51 147,688 01-05-2014, 02:57 PM
  Thread: Monster Hunter Portable 3rd
Post: RE: Monster Hunter Portable 3rd

(10-23-2013 10:46 PM)siulmagic Wrote:  has anyone experienced random freezes, on the android version im on 0.9.1-1967-gdf71ae9, from the git auto builds. sometimes im playing and out of no were ...
Maverick81PL Playable Games 421 1,426,192 10-24-2013, 01:42 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(10-15-2013 08:08 AM)FelixWan Wrote:  for your information... MHP3 (not HD) is now working on PPSSPP.... for your information also... We release patch for both version Classic PSP and HD Versio...
Maverick81PL Playable Games 803 2,281,921 10-15-2013, 08:10 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(10-14-2013 09:10 PM)s0ysauce45 Wrote:  @Maverick, when 6.0 drops, can we patch our translated iso or do we have to patch a fresh image? When we finish... about 6 months left... just kidding :P...
Maverick81PL Playable Games 803 2,281,921 10-15-2013, 03:31 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

It's possible to add ambient occlusion to this shader with FXAA??
Maverick81PL Development 380 999,378 10-13-2013, 05:38 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

Quote:60#Add support for post-processing shader effects [req. by Fanboy] Can you add support for Ambient Occlusion and merge tho shaders effect FXAA and Natural Look or add FXAA to all shaders??
Maverick81PL General Discussion and Announcements 1,550 3,320,972 10-13-2013, 05:27 AM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(10-11-2013 07:16 AM)hdegues Wrote:  Is posible that, this emulator work with wirelless feature?, I can play the option network in "digimont re digitize", buy say: "WLAN / WIRELESS is off", is p...
Maverick81PL General Discussion and Announcements 1,550 3,320,972 10-11-2013, 07:18 AM
  Thread: Monster Hunter Portable 3rd
Post: RE: Monster Hunter Portable 3rd

(10-09-2013 08:24 AM)Ritori Wrote:  Same savedata? it really possible? Yes I use that ;-) Just Copy your save PSP to PPSSPP or from PPSSPP to PSP ;-)
Maverick81PL Playable Games 421 1,426,192 10-09-2013, 08:27 AM
  Thread: Monster Hunter Portable 3rd
Post: RE: Monster Hunter Portable 3rd

(10-09-2013 08:10 AM)serafin72 Wrote:  Works but you need a psp to decrypt it. If people have a psp they don't using emulators:) You wrong :-P I have PSP and I use emulator :-P On PSP I play in...
Maverick81PL Playable Games 421 1,426,192 10-09-2013, 08:12 AM
  Thread: Monster Hunter Portable 3rd
Post: RE: Monster Hunter Portable 3rd

Yes it works but version HD is better ;-)
Maverick81PL Playable Games 421 1,426,192 10-08-2013, 01:17 PM
  Thread: Monster Hunter Portable 3rd
Post: RE: Monster Hunter Portable 3rd

in v0.9.1-1599-g0eee21d build we have "Merge: fc8aa7b 99913b1Merge pull request #4074 from tpunix/scePauth_supportadd scePauth support" So... now this game works on PPSSPP??
Maverick81PL Playable Games 421 1,426,192 10-08-2013, 10:32 AM
  Thread: 3DS Emulator
Post: RE: 3DS Emulator

N3DS & PSVita are not hacked!! I have both consoles and know places on net where to ask and find some stuff ;-) N3DS & Vita this consoles are untouchable for next two or three years. Why?? Be...
Maverick81PL Off-Topic 27 86,806 10-07-2013, 03:43 PM
  Thread: 3DS Emulator
Post: RE: 3DS Emulator

(10-07-2013 07:11 AM)thedicemaster Wrote:  right now a vita emulator would be easier to make. making an emulator isn't just putting some effort into it, if you don't have sufficient access to t...
Maverick81PL Off-Topic 27 86,806 10-07-2013, 10:43 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(10-05-2013 03:22 AM)vfghbb Wrote:  hey can i request for a cwcheat? like unlimited carve. its a pain in the ass to farm some annoying bosses :S ie alatreon -.- ps im a lance user and i just can...
Maverick81PL Playable Games 803 2,281,921 10-05-2013, 05:45 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

Correct folder for PPSSPP (like on PSP) ppsspp --> memstick --> psp :GAME (here you put DLC from game) :PPSSPP_STATE :SAVEDATA (here you have save from game)
Maverick81PL Playable Games 773 1,889,595 10-04-2013, 06:37 AM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

When we get some new shaders or Ambient Occlusion in emulator?? Build in emulator (not some addons)
Maverick81PL General Discussion and Announcements 1,550 3,320,972 10-01-2013, 07:26 PM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

Someone else have problem with this like me?? For me only AA working! :-/
Maverick81PL General Discussion and Announcements 31 76,647 09-30-2013, 02:20 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(09-30-2013 06:43 AM)Ritori Wrote:   (09-30-2013 06:21 AM)Maverick81PL Wrote:   (09-30-2013 06:20 AM)Fadeout Wrote:  Is it normal that many sections are still in Japanese, on patch 5.0...
Maverick81PL Playable Games 803 2,281,921 09-30-2013, 06:52 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(09-30-2013 06:20 AM)Fadeout Wrote:  Is it normal that many sections are still in Japanese, on patch 5.0 ? Yes. 5.0 is not final patch ;-) We will release final 6.0 when 100% will be complete :...
Maverick81PL Playable Games 803 2,281,921 09-30-2013, 06:21 AM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

(09-30-2013 06:11 AM)Blood_Ninja Wrote:   (09-30-2013 06:03 AM)Maverick81PL Wrote:  @Blood_Ninja: Can you add some screens from Monster Hunter 3rd HD (ON and OFF QeffectsGL)?? I want to see...
Maverick81PL General Discussion and Announcements 31 76,647 09-30-2013, 06:14 AM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

@Blood_Ninja: Can you add some screens from Monster Hunter 3rd HD (ON and OFF QeffectsGL)?? I want to see this game with that affects ;-)
Maverick81PL General Discussion and Announcements 31 76,647 09-30-2013, 06:03 AM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

(09-30-2013 05:25 AM)Blood_Ninja Wrote:   (09-30-2013 05:21 AM)Maverick81PL Wrote:  Someone has run this on NVIDIA cards?? @Blood_Ninja: What you have card and drives number?? MSI GTX 760...
Maverick81PL General Discussion and Announcements 31 76,647 09-30-2013, 05:52 AM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

Someone has run this on NVIDIA cards?? @Blood_Ninja: What you have card and drives number??
Maverick81PL General Discussion and Announcements 31 76,647 09-30-2013, 05:21 AM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

(09-29-2013 05:02 PM)LunaMoo Wrote:  Althrough log confirms success I see absolutely no difference in either rendering mode even if I set some effects to stupid levels just for test(in case they...
Maverick81PL General Discussion and Announcements 31 76,647 09-29-2013, 05:05 PM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

@Blood_Ninja: I have your PPSSPP folder and still not working It must be something on computer or drives :-/ I try all non buffered and buffered and still only AA works. Bloom, color correction, DOF ...
Maverick81PL General Discussion and Announcements 31 76,647 09-29-2013, 03:31 PM
  Thread: QeffectsGL [now working with PPSSPP]
Post: RE: QeffectsGL [now working with PPSSPP]

(09-29-2013 03:09 PM)Blood_Ninja Wrote:   (09-29-2013 03:06 PM)Maverick81PL Wrote:  I'm using the same and for me this not working :-/ I try 32bit & 64bit AA works only on 32bit but onl...
Maverick81PL General Discussion and Announcements 31 76,647 09-29-2013, 03:10 PM