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  Thread: Star Ocean: Second Evolution
Post: RE: Star Ocean: Second Evolution

I've been playing the game for i wanna say two weeks i played through claudes side of the story no issues (cept the intro but i had a earlier version of ppsspp n realized i had to download the latest ...
Maximz Playable Games 158 378,568 06-24-2017, 06:06 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

unfortunately winpcap didnt do anything for me :(
Maximz Ad-Hoc Multiplayer 153 285,852 01-07-2015, 03:50 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(01-03-2015 10:11 AM)lumune Wrote:   (01-03-2015 02:00 AM)Maximz Wrote:  >.> now you confused me more what do you mean using coldbird.net? ...i go to coldbird.net and i see stuff rela...
Maximz Ad-Hoc Multiplayer 153 285,852 01-03-2015, 08:18 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

>.> now you confused me more what do you mean using coldbird.net? ...i go to coldbird.net and i see stuff relating to .hack//fragment and psp CFW's ...is there something that that fixes adhoc is...
Maximz Ad-Hoc Multiplayer 153 285,852 01-03-2015, 02:00 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

what is winpcap? what does it do?
Maximz Ad-Hoc Multiplayer 153 285,852 12-30-2014, 08:24 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

well thats one way around it alltho it makes me wonder what is conflicting with the emulator. however, i have no intentions of reformating my computer and installing win8 on it just for one game =/ ...
Maximz Ad-Hoc Multiplayer 153 285,852 12-29-2014, 07:15 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

nope i just tried the 32bit version same results
Maximz Ad-Hoc Multiplayer 153 285,852 12-15-2014, 08:03 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

im not trying to play by myself im only doing that to test if i can load up the mission so that WHEN my friends connect to me i can go and load the mission and not worry about sitting at the loading s...
Maximz Ad-Hoc Multiplayer 153 285,852 12-15-2014, 09:25 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

yea i tried that, it didnt do anything, im still infinitely loading the mission like in the pic below. this is by myself not with anyone just me on adhoc
Maximz Ad-Hoc Multiplayer 153 285,852 12-15-2014, 06:33 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

well even without three players i cant get into a mission bymyself i can do story by myself but i cant do the adhoc missions by myself im stuck and a now loading screen
Maximz Ad-Hoc Multiplayer 153 285,852 12-15-2014, 03:28 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(12-15-2014 12:53 AM)onelight Wrote:   (12-14-2014 08:53 PM)Maximz Wrote:   (12-14-2014 01:23 PM)onelight Wrote:   (12-14-2014 07:01 AM)Maximz Wrote:  so i was trying to get this ...
Maximz Ad-Hoc Multiplayer 153 285,852 12-15-2014, 03:19 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(12-14-2014 01:23 PM)onelight Wrote:   (12-14-2014 07:01 AM)Maximz Wrote:  so i was trying to get this to work for me and my 2 friends and we couldn't get it to work... i downloaded the pp...
Maximz Ad-Hoc Multiplayer 153 285,852 12-14-2014, 08:53 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

so i was trying to get this to work for me and my 2 friends and we couldn't get it to work... i downloaded the ppsspp with the adhoc via the link that onelight posted and that didnt work, one friend...
Maximz Ad-Hoc Multiplayer 153 285,852 12-14-2014, 07:01 AM
  Thread: Gensou Suikoden I & II
Post: RE: Gensou Suikoden I & II

ahhhh i see, i honestly didnt realize i turned it off...i might've accidently clicked it when i was searching for the volume button but hey...atleast now i know~ ^_^ and thank you for the awesome assi...
Maximz In-game 12 37,953 11-28-2014, 02:05 AM
  Thread: Gensou Suikoden I & II
Post: RE: Gensou Suikoden I & II

FOUND! in settings under graphics if you uncheck the box for simulate block transfer it messes with the game... XD sooooo thats what happened
Maximz In-game 12 37,953 11-27-2014, 10:09 PM
  Thread: Gensou Suikoden I & II
Post: RE: Gensou Suikoden I & II

just saw your post, sure ill try that ^_^ ill repost my findings ok actually ...i take back my earlier statement, i made a new folder and tested from v0.9.9.1-937-g473f388 all the way to v0.9.9.1-969...
Maximz In-game 12 37,953 11-27-2014, 08:57 PM
  Thread: Gensou Suikoden I & II
Post: RE: Gensou Suikoden I & II

hmmm whatever fixes that problem in the build you told me to try (v0.9.9.1-937-g473f388), got unfixed in the latest build (v0.9.9.1-969-g804de50)
Maximz In-game 12 37,953 11-26-2014, 04:03 AM
  Thread: Gensou Suikoden I & II
Post: RE: Gensou Suikoden I & II

ah ok that version has it fixed cool ^_^ thank you
Maximz In-game 12 37,953 11-22-2014, 02:49 AM
Wink Thread: Gensou Suikoden I & II
Post: RE: Gensou Suikoden I & II

sorry for necro'ing but i saw the game has its own thread and i thought i'd add on to it. i've only dipped into the suikoden 2 portion of the game for a few second saw some issues figured i'd screen c...
Maximz In-game 12 37,953 11-21-2014, 08:40 AM