Search Results
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Thread: Burnout Legends
Post: RE: Burnout Legends
As of v0.9.9.1-691-ge2926da the problem I noted above (where PPSSPP upscales FMVs if there's a non-FMV being rendered on top of it, like menus) has been fixed. The intro FMVs and menu on Burnout Legen... |
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tintinmayo |
Off-Topic |
100 |
84,158 |
10-28-2014, 05:41 AM |
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Thread: Burnout Legends
Post: RE: Burnout Legends
(10-19-2014 09:02 PM)Henrik Wrote: Texture scaling is done on the CPU. We try to avoid scaling videos because it's so expensive but sometimes the detection fails I guess.
Maybe the detection f... |
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tintinmayo |
Off-Topic |
100 |
84,158 |
10-20-2014, 09:25 PM |
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Thread: Burnout Legends
Post: RE: Burnout Legends
(10-17-2014 08:37 AM)DarkBolo Wrote: Can someone tell me why I have only 5-10 fps in menus, but during racing game is working great? How to fix this?
It's the videos. It happens to me too if t... |
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tintinmayo |
Off-Topic |
100 |
84,158 |
10-19-2014, 07:24 PM |
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Thread: How dependent is PPSSPP on my computer's VRam?
Post: RE: How dependent is PPSSPP on my computer's VRam?
I'm using an Intel HD Graphics IGP meself (see sig), and I've tried to set the shared RAM to different settings to ensure that I will only use the absolute minimum that PPSSPP requires (so that I don'... |
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tintinmayo |
General Discussion and Announcements |
5 |
8,892 |
09-15-2014, 04:54 AM |
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Thread: Limit 60fps games to 30fps
Post: RE: Limit 60fps games to 30fps
(09-10-2014 01:31 PM)Rotkaeqpchen Wrote: Hi,
well I guess I don't know how this FPS thing works exactly. But as I understand, there are certain games that run natively @ 60fps AND 30fps depen... |
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tintinmayo |
General Discussion and Announcements |
9 |
28,457 |
09-10-2014, 11:31 PM |
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Thread: Initial D: Street Stage
Post: RE: Initial D: Street Stage
(08-19-2014 11:56 AM)FrozenDevilz Wrote: (08-18-2014 06:14 PM)Wombat97 Wrote: Only talking from Android experience but I think unticking "disable alpha pass" fixes the weird texturing gl... |
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tintinmayo |
Playable Games |
38 |
128,286 |
08-19-2014, 06:42 PM |
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Thread: Initial D: Street Stage
Post: RE: Initial D: Street Stage
Among other things.
IMO, Disable Alpha Test shouldn't really be used on Windows (it's disabled by default, iirc) unless you have a game that specifically requires it to fix glitches. The amount of g... |
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tintinmayo |
Playable Games |
38 |
128,286 |
08-18-2014, 10:45 PM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII
(08-12-2014 12:05 PM)FrozenDevilz Wrote: (08-11-2014 11:15 AM)tintinmayo Wrote: (08-11-2014 06:58 AM)FrozenDevilz Wrote: Already change both, still got the Fatal Error after the i... |
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tintinmayo |
Playable Games |
618 |
1,524,652 |
08-12-2014, 03:57 PM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII
(08-11-2014 06:58 AM)FrozenDevilz Wrote: Already change both, still got the Fatal Error after the intro movie
Wish I know how to record it so you can help me, but apparently I don't
Try untic... |
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tintinmayo |
Playable Games |
618 |
1,524,652 |
08-11-2014, 11:15 AM |
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Thread: Flashing black screen and some help.
Post: RE: Flashing black screen and some help.
yeah. With the kind of PC the OP has (A8 6600K with a built in HD 8570D), there's really no reason to use non-buffered. He's going to get really good speeds even with buffered + simulate block transfe... |
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tintinmayo |
General Discussion and Announcements |
2 |
4,199 |
08-09-2014, 01:14 AM |
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Thread: [Solved, needed to use --controlconfig] bat file pointing to controls.ini file help
Post: RE: bat file pointing to controls.ini file help
How about instead of creating a folder for each unique control and config ini, you just create a folder for each game that contains all the files PPSSPP needs, preserving the directory structure (whic... |
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tintinmayo |
General Discussion and Announcements |
4 |
8,576 |
08-07-2014, 11:20 PM |
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Thread: PPSSPP with Wii-remote + Classic controller pro possible?
Post: RE: PPSSPP with Wii-remote + Classic controller p...
You can use any of the Glovepie scripts floating around the internet (this thread has a couple, and Glovepie itself comes with several sample scripts) just to get the wii mote and the CCP's buttons an... |
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tintinmayo |
General Discussion and Announcements |
5 |
10,084 |
08-07-2014, 11:11 PM |
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Thread: PPSSPP with Wii-remote + Classic controller pro possible?
Post: RE: PPSSPP with Wii-remote + Classic controller p...
Not natively, but you can use Glovepie to map the classic controller pro to keyboard keys. And from there you can just map PPSSPP's controls to said keyboard keys.
Alternatively, you can use PPJoy. |
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tintinmayo |
General Discussion and Announcements |
5 |
10,084 |
08-07-2014, 10:54 AM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
(07-17-2014 01:37 AM)[Unknown] Wrote: Blending is a feature of the PSP's GPU. It actually supports a lot more complicated blending modes than OpenGL for example supports even on modern powerfu... |
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tintinmayo |
Playable Games |
1,104 |
2,444,803 |
07-17-2014, 02:13 AM |
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Thread: Backgrond/Field depth
Post: RE: Backgrond/Field depth
Can you post a screenshot? (or a video, if possible.) I've tried fiddling with all the settings and I can't reproduce the problem. I mean, Naruto Shippuden: Ultimate Ninja Impact has nasty pop-up pro... |
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tintinmayo |
General Discussion and Announcements |
5 |
5,969 |
07-13-2014, 08:18 PM |
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Thread: God Eater Burst
Post: RE: God Eater Burst
The NA and EU releases of God Eater Burst were probably renamed in order to avoid conflicts with monotheistic religions (the "S" makes all the difference. They're eating gods, not THE God.) |
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tintinmayo |
Playable Games |
770 |
1,728,254 |
07-12-2014, 11:50 AM |
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Thread: Dissidia 012 Duodecim Final Fantasy - ULUS10566
Post: [split] Codes Requests Thread
I already found the codes thread for dissidia 012 duodecim (US), but can I make a request for a specific code? I need one that disables the assists (probably the opposite of the Infinite assist code).... |
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tintinmayo |
CWCheat codes |
47 |
186,858 |
07-11-2014, 09:14 PM |
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Thread: X-Men Legends II: Rise of Apocalypse
Post: RE: X-Men Legends II: Rise of Apocalypse
As of v0.9.8-1547 (win 64 bit), the movies for this game (and for Marvel Ultimate Alliance 1 and 2) aren't working yet. It's just a black screen but you can hear them playing in the background. Thankf... |
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tintinmayo |
Playable Games |
18 |
54,217 |
07-06-2014, 08:41 AM |
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Thread: Discussion about future of PCSX2 development
Post: RE: Discussion about future of PCSX2 development
Checked the thread and read almost half of it. I've been around since the CPS2/Razoola XOR debacle so I'm fairly desensitized to drama between emulator authors/users/whatnot, but the thread made me cr... |
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tintinmayo |
Off-Topic |
16 |
32,346 |
07-05-2014, 09:19 AM |
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Thread: Sync saves?
Post: RE: Sync saves?
I haven't tried Google Drive yet, but I remembered another useful feature of dropbox when it comes to syncing saves - the ability to restore previous versions of a file and having the option of restor... |
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tintinmayo |
General Discussion and Announcements |
5 |
8,344 |
06-30-2014, 12:31 AM |
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Thread: Sync saves?
Post: RE: Sync saves?
I see. Sorry. I don't really have peace walker and just went by what some google search results say when I searched for PSP games with forced installs (I read that peace walker's data install is 800 m... |
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tintinmayo |
General Discussion and Announcements |
5 |
8,344 |
06-29-2014, 05:52 PM |
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Thread: Sync saves?
Post: RE: Sync saves?
Sorry if this isn't much help, but besides manually copying the contents of the savedata folder from one device to the other, the only thing I can think of is dropbox. I've been using it to keep my sa... |
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tintinmayo |
General Discussion and Announcements |
5 |
8,344 |
06-29-2014, 05:32 PM |
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Thread: [Solved] Going Directly to the Games List on Startup
Post: RE: Going Directly to the Games List on Startup
It's been merged now, and it's working exactly as intended. Thanks TheDax :) |
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tintinmayo |
General Discussion and Announcements |
6 |
9,371 |
06-29-2014, 12:25 PM |
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Thread: Final Fantasy Type 0 - NPJH50443 Disc 1 and NPJH50444 Disc 2
Post: RE: Final Fantasy Type 0 - NPJH-50443 Disc 1 and N...
(06-27-2014 07:41 AM)sprach Wrote: i saw this code and it works but i dont get the "[TRIANGLE or LEFT or RIGHT]" part.. i tried pressing it while in the shop but nothing happens... i can only b... |
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tintinmayo |
CWCheat codes |
84 |
472,732 |
06-27-2014, 09:39 AM |
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Thread: Bounty Hounds
Post: RE: Bounty Hounds
As of v0.9.8-1408 (64 bit windows version), the problem with blurry graphics when using buffered rendering has been fixed.
[attachment=11821] |
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tintinmayo |
Playable Games |
6 |
12,472 |
06-26-2014, 11:22 PM |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
just to take a little sting off of the spoilers, don't worry guys. There are two other possible endings that you can get besides the one that has been spoiled already, and they're way, way different a... |
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tintinmayo |
Playable Games |
492 |
1,198,981 |
06-25-2014, 10:50 PM |
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Thread: Naruto Shippuden Ultimate Ninja Impact
Post: RE: Naruto Shippuden Ultimate Ninja Impact
(06-25-2014 07:22 AM)n1dminhd Wrote: - PPSSPP v0.9.8-1408-g3d61028
- Windows 7 32bit (x86)
- Playable
- Completely fixed "need chakra" freezing
- Thanks PPSSPP team
:) yeah! Spent an hour or s... |
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tintinmayo |
Playable Games |
517 |
1,649,387 |
06-25-2014, 10:36 PM |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
(06-25-2014 04:49 AM)unknown Wrote: what the meaning of true chapter? what the difference ?
Extra cutscenes that show events from the perspective of Arecia, Tiz, and Joker. |
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tintinmayo |
Playable Games |
492 |
1,198,981 |
06-25-2014, 05:27 AM |
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Thread: Final Fantasy Type 0 - NPJH50443 Disc 1 and NPJH50444 Disc 2
Post: RE: Final Fantasy Type 0 - NPJH-50443 Disc 1 and N...
(06-24-2014 08:57 PM)takemikazuchi Wrote: hey I have problem when I use this codes, I cant save game:
_S NPJH50443
---snipped---
Can someone help me, and give advice what to do?
1. Keep the ... |
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tintinmayo |
CWCheat codes |
84 |
472,732 |
06-24-2014, 09:05 PM |
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Thread: [Solved] Going Directly to the Games List on Startup
Post: RE: Going Directly to the Games List on Startup
Hi Unknown. I tried your suggestion. Unfortunately, ppsspp doesn't like 0 as the value for the Max Recent. It works once, but after restarting, the value in the ini reverts back to 30. The lowest valu... |
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tintinmayo |
General Discussion and Announcements |
6 |
9,371 |
06-24-2014, 08:18 AM |