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  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

@Kabuto_Kun, Thank you for the tutorial. I am trying it for Monster Hunter Portable 3rd(PSP version), but it doesn't seem be affected by one single address. And looking back at LunaMoo's patch for MHP...
Emiya_Kiritsugu Development 865 4,073,954 03-29-2015, 04:43 PM
  Thread: Monster Hunter Portable 3rd (HD Ver. or not)
Post: RE: Monster Hunter Portable 3rd (HD Ver. or not)

(03-15-2015 05:04 AM)Vernon9398 Wrote:  Hey guys I have a problem. I tried playing the HD version with my brother over wifi and we only disconnect when the quest starts. I use the v1.0.1-160-ge4...
Emiya_Kiritsugu Ad-Hoc Multiplayer 395 754,040 03-19-2015, 12:07 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

(12-17-2013 02:33 AM)LunaMoo Wrote:   (12-16-2013 11:48 PM)VIRGIN KLM Wrote:  (...) In mathematics: (1+3)-3=1 (...) Not that it matters much, but actually in mathematics it would be: 1*300...
Emiya_Kiritsugu Development 865 4,073,954 03-07-2015, 10:03 AM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(08-15-2014 01:55 PM)barbanium Wrote:  I'm sure, with 75 pages of requests, this has already been requested. If not, then I hope developers would begin to consider adding this. If it's not too ...
Emiya_Kiritsugu General Discussion and Announcements 1,555 3,560,759 02-15-2015, 09:08 AM
  Thread: Evolve Tracking
Post: RE: Evolve Tracking

Nice! This new addition is quite helpful actually.
Emiya_Kiritsugu Development 3 5,734 01-31-2015, 05:38 PM