Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: L.A. Rush / Rush
Post: RE: L.A. Rush (WIN&Android)

Game is playable(no crashes or invalid address errors)but there's some graphical bugs like the background(sky is black and flickering when you start the game,turn buffered rendering on off to stop the...
sfageas Playable Games 6 20,866 09-06-2013, 04:50 PM
  Thread: Breath Of Fire III
Post: RE: Breath Of Fire III

Yes,i forgot to mention the build.It was smooth but now it feels sluggish using frameskip 3 with the latest build
sfageas Playable Games 85 205,293 09-06-2013, 03:40 PM
  Thread: Prince Of Persia Rival Swords
Post: RE: Prince Of Persia Rival Swords

Moved to Playable
sfageas Playable Games 52 148,566 09-06-2013, 03:35 PM
  Thread: Ben 10 Alien Force: Vilgax Attacks
Post: RE: Ben 10 Alien Force: Vilgax Attacks

Game is playable.Tested with v0.9.1-602-g3d19869 Log : Code: http://pastebin.com/mXNPZKvp Moved to Playable
sfageas Playable Games 9 42,224 09-06-2013, 02:49 PM
  Thread: Prince of Persia: Revelations
Post: RE: Prince of Persia: Revelations

Moved to Playable
sfageas Playable Games 34 129,367 09-05-2013, 12:43 PM
  Thread: Downstream Panic!
Post: RE: Downstream Panic!

Nope.It's with default settings
sfageas Playable Games 19 38,073 09-05-2013, 12:40 PM
  Thread: Downstream Panic!
Post: RE: Downstream Panic!

Now i get why it hangs
sfageas Playable Games 19 38,073 09-03-2013, 04:25 PM
  Thread: Ratchet & Clank: Size Matters
Post: RE: Ratchet & Clank: Size Matters

On android?Because on windows the game is starting like this(image 1+2)with some shadow graphical issues but if you press quick save it changes to this(image 3).The quicksave change the framebuffer ma...
sfageas Playable Games 82 199,299 09-03-2013, 04:15 PM
  Thread: Generation of Chaos: Pandora's Reflection - NPUH10184
Post: RE: Generation of Chaos: Pandora's Reflection - NP...

Moved to Playable and added to compatibility list
sfageas Playable Games 2 15,300 09-03-2013, 03:25 PM
  Thread: QUICK TO PPSSPP DEVELOPERS
Post: RE: QUICK TO PPSSPP DEVELOPERS

You can see many requests here http://forums.ppsspp.org/showthread.php?tid=3252 The Ad-hoc support was requested many times,here is an example http://forums.ppsspp.org/showthread.php?...ght=ad+hoc I s...
sfageas General Discussion and Announcements 2 3,947 09-01-2013, 02:20 PM
  Thread: [Android][Pre-v0.7][Fast] Dragoneer's Aria
Post: RE: Dragoneer's Aria

Merged
sfageas Playable Games 11 34,734 09-01-2013, 01:51 PM
  Thread: Spider-Man: Friend or Foe
Post: RE: Spider-Man: Friend or Foe

The audio is still distorted,random flashes and now has some ghosting weird shadows but it's semi playable,no crashes Also failed to load data and when you quit in game console spam this(both load/exi...
sfageas In-game 11 49,745 09-01-2013, 01:49 PM
  Thread: Breath Of Fire III
Post: RE: Breath Of Fire III

It's very playable on Windows with frameskip 2 and on Android with frameskip 1.Don't press fast forward while playing,it will stuck on black screen(Android).Note: if you accidently pressed fast forwar...
sfageas Playable Games 85 205,293 08-31-2013, 03:00 PM
  Thread: Puzzle Quest: Challenge of the Warlords
Post: RE: Puzzle Quest: Challenge of the Warlords

As testsubject said the game freeze at the trademark screen Log : Code: http://pastebin.com/PBQhCy6z Moved to Menu
sfageas Playable Games 9 25,348 08-31-2013, 02:07 PM
  Thread: Downstream Panic!
Post: RE: Downstream Panic!

Ok.Now it's just showing the failed to deduce prim and the emu thread timeout.Freezing on Interpreter also
sfageas Playable Games 19 38,073 08-29-2013, 02:47 PM
  Thread: Downstream Panic!
Post: RE: Downstream Panic!

It's freezing not crashing,i hit ESC and getting this.It's very weird,something is locking up
sfageas Playable Games 19 38,073 08-29-2013, 02:24 PM
  Thread: Downstream Panic!
Post: RE: Downstream Panic!

Getting the same and more
sfageas Playable Games 19 38,073 08-29-2013, 01:14 PM
  Thread: Smash court tennis 3
Post: RE: Smash court tennis 3

Works fine here,what's your game version and system specs?Do you run it on android/iphone?Also use the latest beta build from here http://buildbot.orphis.net/ppsspp/
sfageas Playable Games 10 29,619 08-28-2013, 02:25 PM
  Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2

Playing for one hour,not one crash.Seems fine
sfageas Playable Games 39 83,854 08-28-2013, 01:49 PM
  Thread: Ben 10 Alien Force
Post: RE: Ben 10 Alien Force

Yes black screen after checking memory data it seems to be one of the games that hang or black screen before play a video Log : Code: http://pastebin.com/1uAUtcQT Moved to Menu
sfageas Playable Games 6 30,438 08-28-2013, 12:32 PM
  Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2

I only tried the x64.I dont know if happens on 32
sfageas Playable Games 39 83,854 08-27-2013, 04:41 PM
  Thread: Megamind
Post: RE: Megamind

Game is playable only with saved profile data.Cannot create profile. Some minor flickering floor textures fixable by turning Hardware Transform Off Saved Data for the US version Code: http://www.med...
sfageas In-game 3 12,382 08-27-2013, 04:40 PM
  Thread: Juiced 2: Hot Import Nights
Post: RE: Juiced 2: Hot Import Nights

Yes the menu lags because the background and intro videos are lagging.I used fast forward and saved profile to go ingame
sfageas Playable Games 30 79,345 08-27-2013, 03:40 PM
  Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2

It's random.Stack trace
sfageas Playable Games 39 83,854 08-27-2013, 03:22 PM
  Thread: G.I. Joe: The Rise of Cobra
Post: RE: G.I. Joe: The Rise of Cobra

Its a bit repetitive but fun to pass your time
sfageas Playable Games 5 22,954 08-27-2013, 03:21 PM
  Thread: G.I. Joe: The Rise of Cobra
Post: RE: G.I. Joe: The Rise of Cobra

Game is playable,the only issue i found was the flickering save/load screen Log : Code: http://pastebin.com/GACrDsz8 Moved to Playable
sfageas Playable Games 5 22,954 08-27-2013, 02:10 PM
  Thread: MTX Motortrax
Post: RE: MTX Motortrax

Now it hangs on main menu with invalid address Log : Code: http://www.mediafire.com/?8z4esb6w6ko7xq8
sfageas In-game 3 8,108 08-27-2013, 11:41 AM
  Thread: Ace Combat (X2): Joint Assault
Post: RE: Ace Combat: Joint Assault

Yes sometimes the missile warning/lock beeping get stuck on loop and keep going until the menu,it happened once when i was near the end of the mission and i got hit from missile :).I played until the ...
sfageas Playable Games 71 177,106 08-27-2013, 11:24 AM
  Thread: WALL-E
Post: RE: WALL-E

Still crashing
sfageas Playable Games 23 47,868 08-26-2013, 08:41 PM
  Thread: FlatOut Head On
Post: RE: FlatOut Head On

Stack trace when you are using the at3+ dll
sfageas Playable Games 20 54,224 08-26-2013, 08:31 PM