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Thread: Achievement System Idea
Post: RE: Achievement System Idea
When merged with ppsspp, things such as trolls should not be a major problem, as everyone can contribute, but the contributions have to be approved to be merged.
I think what Henrik is concerned of is... |
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thedarkgod |
Development |
7 |
14,461 |
01-10-2014, 06:32 AM |
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Thread: Achievement System Idea
Post: RE: Achievement System Idea
Seems like a waste of ram. |
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thedarkgod |
Development |
7 |
14,461 |
01-08-2014, 10:45 PM |
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Thread: Ios problem...
Post: RE: Ios problem...
This really sounds like a setting related issue, I would recommend disableing any sort of filtering and scaling, enabling the cheats and mipmapping, and making sure fast memory is enabled.
There is a ... |
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thedarkgod |
Builds, releases and ports |
15 |
32,953 |
12-20-2013, 12:05 AM |
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Thread: [PORT idea] Nintendo Wii.
Post: RE: [PORT idea] Nintendo Wii.
This thread is REALLY old black, almost a year, and, sadly, as far as I know no wii port is in the works. |
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thedarkgod |
Builds, releases and ports |
16 |
48,539 |
12-19-2013, 11:41 PM |
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Thread: PPSSPP Homebrew Store
Post: RE: PPSSPP Homebrew Store
I think it depends on if it uses any resources from the original game. |
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thedarkgod |
Homebrew Software - Results |
24 |
187,592 |
12-19-2013, 06:14 AM |
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Thread: Castlevania Legacy Of Dracula
Post: RE: Castlevania Legacy Of Dracula
You have tried all versions of ppsspp, you do know how many there are don't you?
That aside, would you mind giving out a bit more detail specifying the form of error the emulator gives you? |
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thedarkgod |
Homebrew Software - Results |
7 |
28,127 |
11-22-2013, 09:17 AM |
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Thread: Maxim's Atrac3plus decoder
Post: RE: Maxim's Atrac3plus decoder
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thedarkgod |
Development |
44 |
104,996 |
10-19-2013, 02:47 PM |
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Thread: Newer versions BRICK my device
Post: RE: Newer versions BRICK my device
Can you limit the issue to the particular build it first happened on? |
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thedarkgod |
Development |
44 |
93,657 |
10-06-2013, 09:10 AM |
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Thread: PSP - homebrew emulators 2
Post: RE: PSP - homebrew emulators 2
Well the one being linked in the mediafire link should at the very least have been working when they posted it, though it can of course not guarantied that it works with the latest git and on all devi... |
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thedarkgod |
Homebrew Software - Results |
203 |
537,064 |
10-04-2013, 06:00 PM |
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Thread: PSP - homebrew emulators 2
Post: RE: PSP - homebrew emulators 2
psx emulation on psp is terrebly slow unless you have the real hardware.
also there is a download link for a gba emu at the very first page, it is often a good idea to at the very least read the first... |
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thedarkgod |
Homebrew Software - Results |
203 |
537,064 |
10-04-2013, 12:16 PM |
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Thread: Compiling for xbox
Post: RE: Compiling for xbox
There is not even any need for him to search:
http://www.ppsspp.org/development.html |
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thedarkgod |
Development |
3 |
5,019 |
09-24-2013, 12:46 PM |
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Thread: Sonic Rivals 2
Post: RE: Sonic Rivals 2
In the latest build I cant seem to get any visuals whatsoever. |
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thedarkgod |
Playable Games |
23 |
109,007 |
09-04-2013, 09:37 AM |
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Thread: texture fail
Post: RE: texture fail
Could anyone here with a bit more experience with github than me (and an account) make a bugreport or perhaps even a reverse commit for 9-119 (raven02s 9-119 not the other one, since there are actuall... |
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thedarkgod |
Development |
3 |
5,908 |
08-30-2013, 12:24 PM |
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Thread: Full HD Resolution.
Post: RE: Full HD Problem.
non-buffered is better than buffered graphic wise.
(read this for more info, http://forums.ppsspp.org/showthread.php?tid=5236)
Buffered is used mostly for compatability.
Buffered also more resource he... |
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thedarkgod |
Development |
21 |
55,553 |
08-30-2013, 06:34 AM |
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Thread: texture fail
Post: RE: texture fail
yup, I now know the issue. The issue appeared in between build 9.118 and build 9.122.
I also tried messing with the settings a bit, and figured out that the issue dissapeared when I dissabled mipmappi... |
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thedarkgod |
Development |
3 |
5,908 |
08-30-2013, 06:05 AM |
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Thread: texture fail
Post: texture fail
Now this is a non game specific issue that I have encountered on my note 2 android device for the last 100 builds or so.
I could not come up with a better place to post this on, so do have mercy on me... |
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thedarkgod |
Development |
3 |
5,908 |
08-29-2013, 11:21 PM |
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Thread: Breath Of Fire III
Post: RE: Breath Of Fire III
I have come to deliver some good news.
I have figured a way to work around the flickering in the later gits thanks to a revision to the frameskip funktion.
It seems that exactly every other frame is c... |
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thedarkgod |
Playable Games |
85 |
245,815 |
08-18-2013, 01:25 PM |
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Thread: Dragon Ball Z Shin Budokai
Post: RE: DragonBall Z- Shin Budokai Not working
Can you trace which build the issue first appeared on? |
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thedarkgod |
Playable Games |
61 |
272,505 |
07-29-2013, 10:39 AM |
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Thread: Disgaea 2: Dark Hero Days
Post: RE: Disgaea 2: Dark Hero Days
For those of you with androids, how is it working for you currently? (Yes with the latest git)
It seems me that previously mentioned crashes are still the crashes are still there, I personally suspect... |
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thedarkgod |
Playable Games |
102 |
335,746 |
07-29-2013, 10:35 AM |
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Thread: White Knight Chronicles: Origins
Post: RE: [v0.5] White Knight Chronicles: Origins
Any workaround for thos error? |
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thedarkgod |
Playable Games |
30 |
116,052 |
06-24-2013, 04:12 AM |
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Thread: Dungeon Maker 2: Hidden War
Post: RE: Dungeon Maker 2: Hidden War
Revision 1245 is much newer than 15, that seems to be the missunderstanding here.
There is no need to go search for different revisions, but you do however need to scroll down to the git releases a bi... |
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thedarkgod |
Playable Games |
16 |
54,693 |
06-23-2013, 08:34 PM |
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Thread: Class of Heroes
Post: RE: Class of Heroes
the noise is fixed in later builds. |
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thedarkgod |
Playable Games |
31 |
86,485 |
06-12-2013, 02:01 PM |
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Thread: isue with homebrew
Post: RE: isue with homebrew
Oh how good, sorry for not noticing.
Hopefully this thread will at least shed a bit more light on the issue. |
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thedarkgod |
Homebrew Software - Results |
7 |
14,007 |
06-12-2013, 01:05 AM |
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Thread: isue with homebrew
Post: RE: isue with homebrew
No sfgeas and Henrik it does not work by putting it any other way.
And no Squall it is not thanks to any previously existing bug, i am confident of this as i tried downgrading ppsspp to the previous ... |
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thedarkgod |
Homebrew Software - Results |
7 |
14,007 |
06-12-2013, 12:33 AM |
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Thread: isue with homebrew
Post: isue with homebrew
Since the recent incrementation of recognising homebrews by their folders, not only does the feature itself fail to work, but the games themselves fail to be recognized.
Is anyone else having this isu... |
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thedarkgod |
Homebrew Software - Results |
7 |
14,007 |
06-11-2013, 08:12 PM |