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  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Set "Mode" in "Game Settings" -> "Graphics" to "Read Framebuffers To Memory (CPU)" Enable "Multithreaded" in "Game Settings" -> "System"
tapcio Playable Games 418 1,054,606 08-21-2013, 09:11 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(08-13-2013 07:42 PM)vegetax99 Wrote:  Not for me it hasn't using v0.8.1-1315-g2f39c8c http://www.youtube.com/watch?v=Xvq_pIzRfEQ This maybe related only to ULUS-10567 (USA version), European ...
tapcio Playable Games 418 1,054,606 08-13-2013, 07:51 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(08-13-2013 06:59 PM)vegetax99 Wrote:  I did and always on Read FrameBuffers to Memory (CPU) nothing changed. Works for me, overlay effect are rendered now correctly (something like motion blur...
tapcio Playable Games 418 1,054,606 08-13-2013, 07:05 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(08-13-2013 06:46 PM)vegetax99 Wrote:  These newer builds have that graphic overlay on all of them still same problem. Nope, almost all effect are rendered correctly. You need to turn on "Multi...
tapcio Playable Games 418 1,054,606 08-13-2013, 06:52 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(08-12-2013 06:14 PM)vegetax99 Wrote:  Is thier a build for 32 bit build i dont have have 64 bit. build rev 1233 Here: http://www60.zippyshare.com/v/85246879/file.html Please install this befo...
tapcio Playable Games 418 1,054,606 08-13-2013, 07:55 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Nope, 100% unofficial, but it works :p
tapcio Playable Games 418 1,054,606 08-11-2013, 07:00 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

I managed to build rev 1233 (only x64 executable, anyone want x86 ???): http://www36.zippyshare.com/v/68018650/file.html I used VS2012 so it require this redist to run: http://download.microsoft.com/...
tapcio Playable Games 418 1,054,606 08-11-2013, 01:27 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

I use 13.6 Beta 2 for my HD6850 (desktop), and is flashing with latest PPSSPP with ini tweaks. PS: ePSXe works fine for me for all 13.x drivers. I recommend using shark, I added ePSXe 1.8.0 support a...
tapcio Playable Games 418 1,054,606 07-17-2013, 09:28 AM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(07-16-2013 07:55 PM)chukkyjr Wrote:  hmm i'm afraid it might be machine specific.. btw do everyone else meant the screen flash in CTI HQ? that also happens on my case, but the screen flash is ...
tapcio Playable Games 418 1,054,606 07-16-2013, 08:31 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

In PPSSPP source code, CoreTiming.cpp:520 :P
tapcio Playable Games 418 1,054,606 06-16-2013, 03:51 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

Almost, in JPCSP noticed only brighter square instead of Aya shadow. HUD is rendered properly (no blinking), also overdrive kill do not change Aya to chameleon (ie. proper effect - red "blood" textur...
tapcio Playable Games 418 1,054,606 06-15-2013, 03:15 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

I found cause of HUD blinking, it is ProcessFifoWaitEvents(); in AdvanceQuick(); I moved it to Advance(), and no blinking ! But i'm not sure about other games :P EDIT: Bleh, texture bug is still her...
tapcio Playable Games 418 1,054,606 06-15-2013, 02:32 PM
  Thread: The 3rd Birthday
Post: RE: The 3rd Birthday

(06-09-2013 02:44 AM)RyviusRan Wrote:  The subtitles work fine now but the hud still mirrors itself in the top left when using overdrive. Also for some reason some of the voice overs don't work ...
tapcio Playable Games 418 1,054,606 06-12-2013, 10:31 AM