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  Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: RE: [Bug(?)] Phantasy Star Portable 2 and the Port...

(10-24-2016 07:26 AM)AdamN Wrote:  You'll need to add that line 1647 in screenshot Code: if (sport == 0) sport = -(int)portOffset; //making sure sport is 0 when shifted no intention to obscufa...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-24-2016, 11:36 AM
  Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: RE: [Bug(?)] Phantasy Star Portable 2 and the Port...

(10-20-2016 12:20 PM)AdamN Wrote:  It's not replacing it entirely, binded/listened ports is being shifted by 3000 correctly, while sockets who connection gets established to binded port will get...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-22-2016, 08:32 AM
  Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: RE: [Bug(?)] Phantasy Star Portable 2 and the Port...

(10-19-2016 02:36 PM)AdamN Wrote:  Hmm.. there might be another network function i missed and being used by PSP2 that uses port but didn't shift the port number. Does PSP2 also need Port Offset...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-20-2016, 06:28 AM
  Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: RE: [Bug(?)] Phantasy Star Portable 2 and the Port...

Hmm... Looks like the branch where your builds work just needs to be rebased for things to work. Most of the port offset stuff has been applied sure but the rest of the fixes in the branch has not bee...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-17-2016, 08:02 PM
  Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: RE: [Bug(?)] Phantasy Star Portable 2 and the Port...

Do you still have the source code for it? It might've have a regression, if so then it's possible for me to make a module for it. I have to do a negative check to see what's been changed. Also, I di...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-17-2016, 03:19 AM
  Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: RE: [Bug(?)] Phantasy Star Portable 2 and the Port...

(10-15-2016 03:51 PM)onelight Wrote:  Try PPSSPP 1.3 with 2 windows For Phantasy Star Portable 2, Adhoc only working on windows. what ever Port Offset is, it not working on non-windows. Well, I ...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-15-2016, 04:07 PM
Bug Thread: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
Post: [Bug(?)] Phantasy Star Portable 2 and the Port Off...

Phantasy Star Portable 2 and The Port Offset Conundrum First of all hi! I'm not exactly new at PPSSPP and I forgot my old account so I know what I'm saying. I'll make it brief. For the past few days...
Wishdream Ad-Hoc Multiplayer 18 30,294 10-15-2016, 03:36 PM