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Post Author Forum Replies Views Posted [asc]
  Thread: How are divisions by zero handled?
Post: How are divisions by zero handled?

Hi, I was playing around with raycasting on PSP and the emulator was very useful to perform the tests. Then, I decided to dig my PSP out of its drawer and wanted to give a try after getting a result...
240-185 General Discussion and Announcements 1 3,778 11-04-2015, 02:36 PM
  Thread: Alice in: Pasta Crocket
Post: Alice in: Pasta Crocket

Hi, I've just released a homebrew for PSP: wololo.net/downloads/index.php/download/8183 The goal is to destroy a lemon pie by playing tennis against it. The lemon pie sends at times mini-games. I'...
240-185 Homebrew Software - Results 0 5,376 04-18-2014, 01:11 PM
  Thread: Preventing a homebrew from running on PPSSPP
Post: RE: Preventing a homebrew from running on PPSSPP

OK, thanks for these suggestions. UPDATE: In fact, as there is not even a VSH directory, I got a more simple way : Code: SceUID check = sceIoDopen("flash0:/vsh/"); if (check < 0) {   &...
240-185 Development 4 9,054 10-13-2013, 02:53 PM
Question Thread: Preventing a homebrew from running on PPSSPP
Post: Preventing a homebrew from running on PPSSPP

Hi, I'm currently developing a homebrew game which seems to take a lot of capacities from the PSP (maybe due to the OldSchool library?). While my game runs fine on real hardware, the result is a bit ...
240-185 Development 4 9,054 10-13-2013, 02:08 PM
  Thread: Improving generated random numbers
Post: Improving generated random numbers

Hi, I'm coding for now a homebrew which involves lots of random events, so I have to generate a lot of pseudo-random numbers. After having read tutorials from some places over the web, the code is: ...
240-185 Development 2 5,223 05-19-2013, 10:38 AM