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Post Author Forum Replies Views Posted [asc]
  Thread: Ratchet & Clank: Size Matters
Post: RE: Ratchet & Clank: Size Matters

one of my favorite games. Shame they do not work. :(
carre Playable Games 82 230,541 04-24-2013, 04:34 AM
  Thread: Dolphin For Android
Post: RE: Dolphin For Android

(04-08-2013 04:59 PM)Apology11 Wrote:  You all got black screen? It´s only capable of running homebrews I suppose you know that? Because I ran it on my Xperia S Android 4.2.2. PAC rom and got ...
carre Off-Topic 39 83,527 04-08-2013, 05:30 PM
  Thread: Dolphin For Android
Post: RE: Dolphin For Android

Tested on Galaxy s1, Galaxy S2, Galaxy S3 and Nexus 7... Black screen. :(
carre Off-Topic 39 83,527 04-08-2013, 05:30 AM
  Thread: PPSSPP Crashes on Intel GMA 965
Post: RE: PPSSPP Crashes on Intel GMA 965

Vincentmrl,not Works with modded drivers, try Sherry and Sigma drivers and still not working. :(
carre General Discussion and Announcements 27 56,342 03-08-2013, 12:04 PM
  Thread: PPSSPP Crashes on Intel GMA 965
Post: RE: PPSSPP Crashes on Intel GMA 965

Thank you so much for responding so fast! and for all your work.
carre General Discussion and Announcements 27 56,342 03-08-2013, 07:46 AM
  Thread: PPSSPP Crashes on Intel GMA 965
Post: PPSSPP Crashes on Intel GMA 965

Emu crashes when select any iso on intel Gma x3100/965 (partial support OpenGL 2.0). The emulator does not work exactly from this version v0.6-901-gbc15617: Make un-buffered rendering much smarter, re...
carre General Discussion and Announcements 27 56,342 03-08-2013, 05:14 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: [Android/Windows] [Pre-0.7] [Only AutosaveScre...

No Works for me on Android with last versión.
carre Playable Games 253 684,798 03-07-2013, 08:53 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: [Android/Windows] [Pre-0.7] [Only AutosaveScre...

Now you can see autosave picture and Konami logo, them crash...
carre Playable Games 253 684,798 03-05-2013, 06:54 AM
  Thread: Crashes on startup
Post: RE: Crashes on startup

The problem seems to be this with Intel Gma 965 in version 901: Make un-buffered rendering much smarter, removing flicker. This turns it into a very viable option for many games. You do lose some FX...
carre Development 7 14,529 03-04-2013, 07:00 PM
  Thread: Crashes on startup
Post: RE: Crashes on startup

the emu does not work exactly from the 901 verison, Intel Gma 965 problem? Specs: Intel Core 2 Duo 2.2 4Gb Ram Intel Gma 965 (X3100) Windows 7 Ultimate 64Bits
carre Development 7 14,529 03-04-2013, 04:06 PM
  Thread: There is the possibility Dolphin Emulator run on a A15?
Post: RE: There is the possibility Dolphin Emulator run ...

I tried to make it work but I get many errors, not working the graphical environment. Waiting for Apk release...
carre Off-Topic 27 61,169 03-03-2013, 06:34 AM
  Thread: There is the possibility Dolphin Emulator run on a A15?
Post: RE: There is the possibility Dolphin Emulator run ...

Sonicasvence1 release Dolphin on Android in Linux !! http://forums.dolphin-emu.org/Thread-dol...d-in-linux is there any way to make it work than through Android-linux?
carre Off-Topic 27 61,169 03-01-2013, 05:41 AM
  Thread: There is the possibility Dolphin Emulator run on a A15?
Post: RE: There is the possibility Dolphin Emulator run ...

I know [Unknown] , but I am very curious and I would like to test even if only 2fps.... :) . Could anyone compile the Apk or tell me how I can do?
carre Off-Topic 27 61,169 02-11-2013, 04:35 PM
  Thread: There is the possibility Dolphin Emulator run on a A15?
Post: RE: There is the possibility Dolphin Emulator run ...

Is it possible to build apk with this? http://code.google.com/p/dolphin-emu/sou...rm-support
carre Off-Topic 27 61,169 02-11-2013, 07:03 AM
  Thread: Exit 2
Post: [Pre_v0.7] [Android] Exit 2

Android v0.6-154-g966ded6 version. Now go to main menu, you can select move on game, tutorial, options but when select nothing works. Same as Exit 1. It works, but you have to do it fast (selecting ...
carre Playable Games 4 19,846 02-03-2013, 07:04 AM
  Thread: Mega Man Powered Up
Post: [Pre_v0.7] [Android] Mega Man powered up

Now works in v0.6-154-g966ded6 android version. Maybe at full speed on Nexus 7.
carre Playable Games 59 163,044 02-03-2013, 06:56 AM
  Thread: Castlevania dracula X ULKS46155
Post: Castlevania dracula X ULKS46155

Crash when JIT is enabled, just looks autosave screen.
carre Playable Games 253 684,798 02-01-2013, 07:39 AM
  Thread: Ultimate Ghost´n Goblins
Post: RE: [Android][Windows][v0.5 Git 1/11/13] Ultimate ...

From version pre-0.6 to 0.6.1 hardware transform not work properly in this game,can see in the pictures I attached. [attachment=928] [attachment=929]
carre Playable Games 109 270,590 01-30-2013, 07:13 AM
  Thread: ppsspp not working on windows
Post: RE: ppsspp not working on windows

(01-07-2013 08:10 AM)Henrik Wrote:  I changed #version to 110 as an experiment, in this exe. Can you check if it works? YES!!! its Works!!, thanks Henrik!!!. when you do not select buffering wo...
carre General Discussion and Announcements 24 67,328 01-07-2013, 10:10 AM
  Thread: ppsspp not working on windows
Post: RE: ppsspp not working on windows

Sorry!! intel Gma 965 (x3100). You can solve the problem with the shaders? A capture of a log console: [attachment=518]
carre General Discussion and Announcements 24 67,328 01-07-2013, 07:51 AM
  Thread: ppsspp not working on windows
Post: RE: ppsspp not working on windows

I also do not work, does not work when selected "buffered rendering", I think it is to have a intel gpu (in my case Intel GMA 695), if you do not select this, the emulator starts well, you can hear th...
carre General Discussion and Announcements 24 67,328 01-07-2013, 07:33 AM