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Post Author Forum Replies Views Posted [asc]
Wink Thread: Project Cerberus
Post: RE: Project Cerberus

Firget my question, I solved the problem by deleting old save and making new one. Now the game works just fine. :)
NGboo Playable Games 5 13,287 02-18-2015, 03:32 PM
  Thread: Project Cerberus
Post: RE: Project Cerberus

(01-04-2015 05:17 PM)GamerzHell9137 Wrote:  Everything's fine now, can be moved to playable. Which version and what settings, please? I tried the game on v1.0-68-g83f81ea (and many builds prior...
NGboo Playable Games 5 13,287 02-15-2015, 08:48 PM
  Thread: Mortal Kombat - Unchained
Post: RE: Mortal Kombat - Unchained

In the latest builds (0.8.1-655 and 2 or 3 versions before it), sound FX are almost completely silent.
NGboo Playable Games 122 306,063 07-21-2013, 08:12 AM
  Thread: Mortal Kombat - Unchained
Post: RE: Mortal Kombat - Unchained

^ Thank you for the answer! :)
NGboo Playable Games 122 306,063 07-16-2013, 04:18 PM
  Thread: Mortal Kombat - Unchained
Post: RE: Mortal Kombat - Unchained

^ What are your settings? I still get broken shadows (currently using 0.8.1-587).
NGboo Playable Games 122 306,063 07-16-2013, 03:38 PM
  Thread: Tekken 6
Post: RE: Tekken 6

In the latest builds, the endings in Gallery work fine, but once the animation is over, it goes into the loop, with sound playing at normal speed and video playing faster. Not a big problem, though, s...
NGboo General Discussion and Announcements 523 419,235 07-03-2013, 07:31 PM
  Thread: Tekken 6
Post: RE: Tekken 6

(06-27-2013 08:39 PM)solarmystic Wrote:  NGboo, you can confirm this by testing the game on 0.8.1 official and seeing whether this problem still persists. I have tested it and in the official 0...
NGboo General Discussion and Announcements 523 419,235 06-28-2013, 09:25 AM
  Thread: Project Cerberus
Post: RE: Project Cerberus [Windows 32bit][0.7.6-1229][I...

In the latest versions, when the screen goes black and I try to exit emulator, I get this message: "Wait for emuthread timed out! :( Please alert the developer to possible deadlock or infinite loop i...
NGboo Playable Games 5 13,287 06-27-2013, 07:19 PM
  Thread: Tekken 6
Post: RE: Tekken 6

(06-27-2013 04:04 PM)godlesplay Wrote:   (06-22-2013 03:17 PM)NGboo Wrote:  ^ The flickering is gone when buffered rendering is on, but then the game occasionaly stops for a second. I have...
NGboo General Discussion and Announcements 523 419,235 06-27-2013, 07:11 PM
  Thread: Fate/Unlimited Codes
Post: RE: Fate/Unlimited Codes

In 0.7.6-1564 (windows 7 32bit), there are no more glitches in Archer's UBW (buffered rendering off) - all letters are visible! :) I think that now F/UC is emulated 100%.
NGboo Playable Games 45 109,793 06-23-2013, 10:00 AM
  Thread: Tekken 6
Post: RE: Tekken 6

^ The flickering is gone when buffered rendering is on, but then the game occasionaly stops for a second. In gallery mode, BGM from the menu plays during ending movies, meddling with the voices and m...
NGboo General Discussion and Announcements 523 419,235 06-22-2013, 03:17 PM
  Thread: Mortal Kombat - Unchained
Post: RE: Mortal Kombat - Unchained

In 0.7.6-1530, the strange effect (multiplying characters) when you turn buffered rendering on is gone! But the shadows are still wrong (big black rectangles) and the videos are not working properly (...
NGboo Playable Games 122 306,063 06-22-2013, 03:10 PM
  Thread: Project Cerberus
Post: Project Cerberus

Title: Project Cerberus Genre: VS Fighting Region (US, EU, JP): JP Format (ISO, CSO, EBOOT): ISO Version: 0.7.6-1229-g5839279 Game ID: ULJM05636 OS: Windows 7 32bit Compatability: Ingame Notes: No sou...
NGboo Playable Games 5 13,287 06-09-2013, 12:13 PM
  Thread: Street Fighter Alpha 3 Max
Post: RE: Street Fighter Alpha 3 Max

In latest version (0.7.6-1157) for Windows, the game works almost perfect, with just a few graphic glitches that appear around sprites occasionally and just for a moment. :) Filtering is not recommend...
NGboo Playable Games 62 152,906 06-06-2013, 06:23 PM
  Thread: Fate/Unlimited Codes
Post: RE: Fate/Unlimited Codes

(05-15-2013 07:43 PM)solarmystic Wrote:   (05-15-2013 05:44 PM)NGboo Wrote:  In 0.7.6.-593 - the game hangs after a while. Please give the platform you're testing on, thanks. I'm testing ...
NGboo Playable Games 45 109,793 05-16-2013, 07:54 AM
  Thread: Mortal Kombat - Unchained
Post: RE: Mortal Kombat - Unchained

In 0.7.6.-593 - the flickering is still present and the game hangs after a while.
NGboo Playable Games 122 306,063 05-15-2013, 05:45 PM
  Thread: Fate/Unlimited Codes
Post: RE: Fate/Unlimited Codes

In 0.7.6.-593 - the game hangs after a while.
NGboo Playable Games 45 109,793 05-15-2013, 05:44 PM
  Thread: Fate/Unlimited Codes
Post: RE: Fate/Unlimited Codes

In the latest version (0.7.6-490), the BGM plays (unlike before), but it's a bit loud (decreasing the volume doesn't affect it), and the SFX are still a little bit crackling. :) edit: 0.7.6-515 - SFX...
NGboo Playable Games 45 109,793 05-10-2013, 11:03 AM