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  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

Problem on dx9 windows 7 32bit it is playable but the characters movement keeps on multiplying his movement on the screen, please kindly fix it for dx9 thank you
raintime Playable Games 80 198,711 04-19-2015, 01:26 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Hi guys its been a long time, dx9 is a milestone, is there a hack of speed on nba 2k10 to 2k13? Thats the only problem, speed ang fix lags, 2k13 has a roster update 2015 so its really cool if sir henr...
raintime Builds, releases and ports 276 558,774 02-26-2015, 07:55 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Haven't seen any dx9 update on github, is there a chance to maximize performance on low end pc or laptop? When will the official d3d9 be release? :) the improvement is really amazing
raintime Builds, releases and ports 276 558,774 09-30-2014, 07:03 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Hw transform is working on the current build,however it crashes few games, yeah buffered rendering is a big problem to me like gta that uses buffered rendering, if only non buffered works in gta games...
raintime Builds, releases and ports 276 558,774 09-24-2014, 10:37 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Yes master that's what i did i tried to turn it on and off no luck, software skinning off works in UFC and SMACKDOWN to make game a bit faster turning it on makes gameplay really slow, i also found s...
raintime Builds, releases and ports 276 558,774 09-22-2014, 06:14 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Hi Master Henrik, i just wanted to know when will be any NBA be playable with descent speed? I tried NBA from 2005 2006 and 2k13 all frame drops so badly lag issue, hoping that it will be possible wit...
raintime Builds, releases and ports 276 558,774 09-22-2014, 12:00 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

I also experience the above error, im using netbook with direct x 11 what i did was to download direct x 9 install it and it solves the problem ive been using that since angle port started up to the p...
raintime Builds, releases and ports 276 558,774 09-19-2014, 08:50 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

The 468 revision crashes the UFC game, and i notice in smackdown one or one is fine, but during two or more characters it started to slow and lag, same as grand theft auto vice city too much lag, in g...
raintime Builds, releases and ports 276 558,774 09-19-2014, 06:40 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Thanks master Henrik i tested the current build its now working great improvement, by the way Grand theft auto vice city has too much lag on buffered rendering, non buffered rendering fixes the sound...
raintime Builds, releases and ports 276 558,774 09-18-2014, 05:28 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Same here, during the previous builds nfs is working, now it crashes turning on hardware transform or off it still crashes im also looking for solution i tried to experiment with the settings but find...
raintime Builds, releases and ports 276 558,774 09-17-2014, 08:15 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

note: need for speed series all freezes after pressing start button and crashes
raintime Builds, releases and ports 276 558,774 09-17-2014, 12:10 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Hey guys ive finally succeeded playing SVR 2011 and UFC 2010, fully playable with the latest revision no problem and now with good speed, thank you so much masters
raintime Builds, releases and ports 276 558,774 09-17-2014, 08:20 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

I'm just wondering when will the hw transform and vertex cache be fix? Ive tested bleach heat the soul 7 im getting fullspeed when hx transform is on but with graphic glitches, when i turn it off grap...
raintime Builds, releases and ports 276 558,774 09-16-2014, 01:20 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

I'm also a netbook user currently using dx9 GPU 1 Mobile intel 945 express GMA 950 OPENGL 1.4 with 56 ext support, i got full speed on games such as dbz tenkaichi tagteam, dbz budokai ,evolution, dyna...
raintime Builds, releases and ports 276 558,774 09-15-2014, 12:25 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Build 456 is working well with new ui added option for opengl or d3d backend, its really cool, looking forward that our grand masters Henrik and unknown brackets to work for speed boost to minimize th...
raintime Builds, releases and ports 276 558,774 09-15-2014, 03:16 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(09-13-2014 02:34 PM)Adhenovan Wrote:  yep mhfu working , missing texture and blackscreen not there anymore if disable hardware transform and vertex cache , but we lost huge speed boots on game ...
raintime Builds, releases and ports 276 558,774 09-13-2014, 09:03 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

The 370 build which i tested has now fixed the above texture and 3d problem, however a bit laggy, but seeing 3d characters in full depth satisfies me a lnt, ill be waiting for the dx9 final release an...
raintime Builds, releases and ports 276 558,774 09-13-2014, 02:28 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

[attachment=12677][attachment=12678][attachment=12679]
raintime Builds, releases and ports 276 558,774 09-13-2014, 02:36 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Good day Mr.dax, thanks for the remedy and info, ive seen a couple of releases this morning and the 3d theyre working on keeps on progressing, our masterr really trying their best for us, hats off wit...
raintime Builds, releases and ports 276 558,774 09-12-2014, 10:23 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Any updates for dx9 that fix the graphical glitches with the 3d model? Ive tested god of olympus, fight night round 3 nba2k13,ufc and smackdown still the same with graphics problem, thank you
raintime Builds, releases and ports 276 558,774 09-11-2014, 11:19 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Our Masters henrik and unknown brackets are still working on dx9 to polish, thanks to them for making it possible, almost all games are playable with graphic glitches and problems, they will surely fi...
raintime Builds, releases and ports 276 558,774 09-10-2014, 09:45 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

It works! Thanks esp to our masters who keep on building the d3d9, the only problem is the 3d models and textures stretches extremely on display, such as NBA and DBZ TENKAICHI, hopefully the upcoming ...
raintime Builds, releases and ports 276 558,774 09-10-2014, 04:45 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Thank you so much! Ill give it try
raintime Builds, releases and ports 276 558,774 09-10-2014, 03:39 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Mr dax how would i do that? Can u upload the proper .ini? Because i am unable to initialize it on first start it closes after the info opengl 2.0 prompts, besides there is no ppsspp.ini GPU 1 Mobile ...
raintime Builds, releases and ports 276 558,774 09-10-2014, 03:22 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

I thought direct x backend is working? My laptop prompt still showing opengl 2.0 is required, how do i make it work with the latest build?
raintime Builds, releases and ports 276 558,774 09-10-2014, 03:01 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

That's right, Master Henrik is our last hope for the actual direct x backend support for psp, ive been waiting for his update, hopefully when he release it i would enjoy and be able to play my psp rom...
raintime Builds, releases and ports 276 558,774 07-26-2014, 11:07 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Lets wait for master Henrik for this direct x backend :) no more argument guys peace
raintime Builds, releases and ports 276 558,774 07-01-2014, 12:04 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Finally Master Henrik had noticed this topic, thank you sir, i totally agree with you that direct x backend will help a lot of people including me, i have a laptop with opengl 1.4, i tried the angle p...
raintime Builds, releases and ports 276 558,774 06-27-2014, 09:30 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Let us hope someone will create the dx backend esp sir Henrik and Ppsspp team
raintime Builds, releases and ports 276 558,774 06-26-2014, 09:27 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

then someone please patch this for the newest ppsspp build, thanks a lot
raintime Builds, releases and ports 276 558,774 06-12-2014, 03:28 AM