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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Ok.I pack the file.These are some post process effects I convert from Reshade.Include Aces Tonemap, Temperature,level,HDR,Vibrance.....Just put those into shader folder it works.
YouFeng Development 379 999,239 11-21-2021, 05:59 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

And the screen space reflection, or the ambient occlusion, it is not just need depth......I give up now....
YouFeng Development 379 999,239 11-20-2021, 04:02 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Code: // Aces Tonemap //u_setting.xyz default values (1,0,1) //Should I post here? #ifdef GL_ES precision highp float; precision highp int; #endif uniform sampler2D sampler0; varying vec2 v_texcoo...
YouFeng Development 379 999,239 11-20-2021, 02:54 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I want to ask how to use code to get depth buffer,gl_depth not work.I had converted some simple Reshade's shaders like Aces tonemap,watchdogTonemap,FakeHDR into Android PPSSPP.But the ScreenSpaceAmbie...
YouFeng Development 379 999,239 11-19-2021, 01:57 PM