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Post Author Forum Replies Views Posted [asc]
  Thread: Why europe region game always lag???
Post: RE: Why europe region game always lag???

(Yesterday 02:23 AM)Prettyfox Wrote:  Europe region game always lag, but not usa region, Is the game texture better in europe region? PSP is a handheld device with it's own screen, there are n...
LunaMoo General Discussion and Announcements 1 125 Yesterday, 08:46 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

If you could provide a save or savestate to reproduce it, preferably before triggering the problem with steps to cause it, I could check it out, but no promises, since I got promoted in my real life j...
LunaMoo Development 873 4,143,123 06-12-2022, 06:55 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

If it doesn't work, you're probably using wrong cheat, old one was ment to workaround bug causing weird fps. To run Jeanne D'Arc with 60 fps in any reasonably new PPSSPP version you need new patch. ...
LunaMoo Development 873 4,143,123 06-11-2022, 06:20 PM
  Thread: my ps4 controller is not being detected just in ppsspp in a really weird way...
Post: RE: my ps4 controller is not being detected just i...

If your gamepads are xinput, they should be detected normally, but I'd recommend against using wrappers. If your gamepads are using dinput you have to select whichever you want to use as default gam...
LunaMoo General Discussion and Announcements 1 622 03-13-2022, 02:25 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I don't care about Xenia, but there's nothing Nvidia or AMD has that's done by post process which is worth porting to PPSSPP which is why nobody did it yet: - full FXAA version is meh compared to sim...
LunaMoo Development 388 1,101,168 02-20-2022, 01:58 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

The "expense of performance" equals to freezes and stutters doesn't matter how high end the hardware is. CPU texture upscaling is too heavy doesn't matter what kind of machine is used, hence why it lo...
LunaMoo Development 388 1,101,168 02-19-2022, 01:47 PM
  Thread: Gripshift
Post: RE: Gripshift

PPSSPP is portable by default, however if you place it inside a folder without write rights it will have to store it's config elsewhere, in windows for example that would be inside "my documents" fold...
LunaMoo Commercial Games - Compatibility and Results 6 1,521 02-09-2022, 10:54 PM
  Thread: Gripshift
Post: RE: Gripshift

PR is pull request, basically a code someone wanted to be merged into PPSSPP, but since it's a hack, it's not going to happen. The artifacts I linked are builds ready to download, there's one for win...
LunaMoo Commercial Games - Compatibility and Results 6 1,521 02-09-2022, 03:59 PM
  Thread: Gripshift
Post: RE: Gripshift

You could try my custom build ie. get it from yesterdays artifacts or build on your own. It includes this PR as a compat hack which supposedly fixes some games including this one(but breaks others, ...
LunaMoo Commercial Games - Compatibility and Results 6 1,521 02-09-2022, 07:48 AM
  Thread: Stackless python on PPSSPP
Post: RE: Stackless python on PPSSPP

There's nothing special with this homebrew, I wrote many times around the forums and github how to maximize your chances to run all of the nasty PSP homebrew, ie. here: https://github.com/hrydgard/pp...
LunaMoo Homebrew Software - Results 6 5,264 02-07-2022, 09:04 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

If you wanted to actually use a post process, just use existing BR family shaders, they're all same differing only by rounding over corners which doesn't give that much of a difference in PSP games as...
LunaMoo Development 388 1,101,168 01-12-2022, 08:31 AM
  Thread: GTA Liberty City Stories
Post: RE: GTA Liberty City Stories

Not necessarily a bug, most cheats and patches aren't tested from start to finish, if they appear working well enough or can teach others something people share them. It's possible author does not kno...
LunaMoo Playable Games 1 4,807 01-01-2022, 10:21 PM
  Thread: Stackless python on PPSSPP
Post: RE: Stackless python on PPSSPP

This homebrew python interpreter works fine: [attachment=17151] althrough it's usage on emulator seems questionable considering you can use python natively on better platforms than the emulated PSP.
LunaMoo Homebrew Software - Results 6 5,264 01-01-2022, 10:09 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Cheats are just memory patches. You can for example use them to modify game code that tells the game to reduce your hp when you're hit to never do it or do the dumb way of freezing HP variable store...
LunaMoo Development 873 4,143,123 01-01-2022, 09:54 AM
  Thread: Run psp system software on ppsspp
Post: RE: Run psp system software on ppsspp

It's not possible and by design never will be. PPSSPP isbhigh level emulator, it doesn't try to be hardware, but system that runs on that hardware, you can't run system on a system.
LunaMoo General Discussion and Announcements 1 1,075 12-17-2021, 04:44 PM
  Thread: PPSSPP Windows Controller problem
Post: RE: PPSSPP Windows Controller problem

Real right analog stick is only used by very few remastered games as well as can be used with few Right Analog stick game patches. It never existed in PSP and will not be recognized in most games. I...
LunaMoo General Discussion and Announcements 3 1,611 12-07-2021, 01:16 PM
  Thread: texture error Test drive unlimited
Post: RE: texture error Test drive unlimited

Disable "Hardware tesselation" and it'll work fine. Despite common misconception this is not a quality setting, it's just a different method of drawing curves using your GPU, however it doesn't real...
LunaMoo Development 2 1,505 11-28-2021, 02:34 AM
  Thread: Cheat file on mac
Post: RE: Cheat file on mac

On Mac this line opens ini file: https://github.com/hrydgard/ppsspp/blob/...l.cpp#L920 Don't know anything about Macs, but if it doesn't work it probably just means you have no default text editor ...
LunaMoo General Discussion and Announcements 4 2,280 11-24-2021, 04:35 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I think you're confusing something, what you want is not supported and you can't just input to an emulator post process shader whatever you want from external software, you need to provide it within P...
LunaMoo Development 388 1,101,168 11-21-2021, 01:06 AM
  Thread: Modify the DBZ Tag Team without closing the emulator or the process
Post: RE: Modify the DBZ Tag Team without closing the em...

There's not much of a difference in PPSSPP when it comes to modifying game memory by external tools, but if the tool was made to hook into specific place of PPSSPP itself to achieve that it will not w...
LunaMoo General Discussion and Announcements 4 2,007 11-21-2021, 12:37 AM
  Thread: bug in game test in ppsspp 1.12.3-239 x64
Post: RE: bug in game test in ppsspp 1.12.3-239 x64

Disable hardware tesselation. Despite what most people think this is NOT a graphic enhancement feature, but a hardware implementation of rendering curves, it's very glitchy compared to software one in...
LunaMoo General Discussion and Announcements 1 921 11-20-2021, 10:54 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

You'll have to look around the code yourself. You can check this this just to get the idea that you could do much more in PPSSPP than you might be expecting, the thing is some people get's excited ve...
LunaMoo Development 388 1,101,168 11-19-2021, 11:53 PM
  Thread: Monster Hunter Portable 3rd HD - HD Textures
Post: RE: Monster Hunter Portable 3rd HD - HD Textures

Hash method doesn't affect texture loading directly, but since different method = different hash and textures are replaced based on unique hash, if a texture pack author changes hash while he's workin...
LunaMoo Texture Packs 77 165,440 11-16-2021, 10:49 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Without multi-pass some effects cannot be mixed while other just require a bit of extra effort, here: Code: const float customX = 4.0; //edit only values in here const float customY = 3.0; // here co...
LunaMoo Development 388 1,101,168 11-12-2021, 03:52 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(11-11-2021 09:02 PM)el_rika Wrote:  (...) sadly it doesn't work (...) Try this then Code: const float customX = 4.0; //edit only values in here const float customY = 3.0; // here const float...
LunaMoo Development 388 1,101,168 11-11-2021, 11:05 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Didn't tested and it's just copy&paste with changes I noticed in the glsl(which looks more like hlsl to me) you posted, so no promises, but try this: Code: -removed- just copy into new text file ...
LunaMoo Development 388 1,101,168 11-11-2021, 08:33 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Why don't you ask in Dolphin's forums? Here's a link. I don't know anything about dolphin's post process shader support, but if it uses glsl, you could use my "custom aspect ratio"(it's in the first...
LunaMoo Development 388 1,101,168 11-11-2021, 04:32 PM
  Thread: Very slow load time
Post: RE: Very slow load time

Did you used install data? If during installation you mess around ie. use savestates, maybe even change some options it might be corrupted and then load garbage. In which case you should manually remo...
LunaMoo General Discussion and Announcements 5 1,787 11-11-2021, 03:59 PM
  Thread: PPSSPP Games load with sound but no video?
Post: RE: PPSSPP Games load with sound but no video?

It's not common problem. First of all, recallbox doesn't use proper PPSSPP emulator, it's uses it's libretro port which is awful and quite limited by it's "retro" design choices, it's much slower than...
LunaMoo Commercial Games - Compatibility and Results 1 2,066 11-10-2021, 02:49 AM
  Thread: Modify the DBZ Tag Team without closing the emulator or the process
Post: RE: Modify the DBZ Tag Team without closing the em...

You should describe exactly what you're trying to do and where it fails. By what you said I can only guess you're trying to inject some code via external software, this will fail unless the software...
LunaMoo General Discussion and Announcements 4 2,007 11-06-2021, 11:13 PM