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  Thread: Emulator of N3DS Citra3ds have MULTIPLAYER NETWORK NOW!!!
Post: Emulator of N3DS Citra3ds have MULTIPLAYER NETWORK...

Lol this is unexpected, insane, no one can predict this so early, THIS IS INSANE xD So apparently it works as proyect64-kaillera (the good old times) Of the emulator you enter the online room which ...
Mugetzu Off-Topic 0 2,289 11-05-2017, 02:48 AM
  Thread: 3DS emulator Citra Project
Post: RE: 3DS emulator Citra Project

Finally, devs of Citra start to build the "CPU JIT" and the result in the FPS is simply BIG of course is in state "WIP" , so crash a lot or simply dont run any game because does not support all the...
Mugetzu Off-Topic 12 22,783 09-06-2016, 03:38 PM
  Thread: EVOLVE [LAN-Emulation] Group and Party for all Games and Everyone !
Post: RE: EVOLVE [LAN-Emulation] Group and Party for all...

ID: coraduto :D
Mugetzu Ad-Hoc Multiplayer 58 95,302 05-26-2015, 02:12 PM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

hello, anyone retried with KH BBS with the latest versions? or no progress with the problem related to the Adhoc Matching callback issue? I have understood that many other games have the same proble...
Mugetzu Ad-Hoc Multiplayer 1,139 3,258,291 03-18-2015, 09:28 PM
  Thread: Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
Post: RE: Cave Story 3D - Software Renderer vs Hardware ...

I cant wait for the emulator booting Kingdom Hearts Drean Drop Distance You've made 2 years progress in like 3 month Great progress!!! :O as an emulator I know *ejem* ppsspp *ejem*
Mugetzu Off-Topic 2 5,017 03-17-2015, 01:32 PM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

(07-30-2014 05:38 PM)AdamN Wrote:  It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different...
Mugetzu Ad-Hoc Multiplayer 1,139 3,258,291 07-30-2014, 09:22 PM
  Thread: Square Enix stop the project of fan translation of Final Fantasy Type-0
Post: Square Enix stop the project of fan translation of...

Is true, unfortunately the great translations that insisted with so much love and effort have been canceled by Square Enix (f*** you in the hell square enix) T_T this is what said (the project lead...
Mugetzu Off-Topic 5 10,161 07-25-2014, 06:36 PM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

@AdamN The Kingdom Hearts BBS even still can not start any rounds so close but so far T_T here the log console (that is repeated endlessly when you try to start the round) PS: Awesome progress i...
Mugetzu Ad-Hoc Multiplayer 1,139 3,258,291 07-22-2014, 04:28 PM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

@AdamN hello again :P other report about Kingdom Hearts BBS FM, now if you can see the players!!! great progress!!!, now the thing is that you can not get in any mission or a duel, because no matter w...
Mugetzu Ad-Hoc Multiplayer 1,139 3,258,291 07-05-2014, 12:14 AM
  Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List

@AdamN. hello here reporting, I try your version with the game Kingdom hearts BBS FM (ULJM05775), I can enter the room without problems but when the second player enters only see your name (flashing) ...
Mugetzu Ad-Hoc Multiplayer 1,139 3,258,291 06-26-2014, 02:09 AM
  Thread: Translations of Final Fantasy type-0 almost complete, thanks to team SkyBladecloud
Post: Translations of Final Fantasy type-0 almost comple...

already in beta testing that does not have errors when playing. SkyBkadecloud and his team is grateful to the team of this great emulator for allowing ISOs can read more than 2GB. :) so I made ​...
Mugetzu Off-Topic 13 15,523 02-14-2014, 09:25 PM
  Thread: as configured to play online with Tunngle?
Post: as configured to play online with Tunngle?

I've seen that forum there are people who say that have played monster hunter using Tunngle and is said to be better than hamachi, could someone explain to me how the Tunngle is configured with the...
Mugetzu Ad-Hoc Multiplayer 4 7,285 01-28-2014, 10:27 PM
  Thread: MHFU - Jugar online [Latinoamerica]
Post: RE: MHFU - Jugar online [Latinoamerica]

@enzo740 buenas tus servidores estan full o talves hago algo mal D: no tienes mas servers? -venezuela ^^
Mugetzu Spanish PPSSPP forum 77 123,089 01-21-2014, 05:09 PM
  Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)

(11-26-2013 05:52 PM)captainobvious Wrote:  About the 32bit, having compiled my own (using the Compiling guide and the notes from Kyhel's initial post) I have to say it works just fine. I've onl...
Mugetzu General Discussion and Announcements 528 1,332,835 11-26-2013, 05:59 PM
  Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)

@Kyhel : great work bro :D:D:D , waiting for the 32bit version T_T I have a question ... it will simplify configuration? I mean get everything done in the emulator and all you have to do is go to t...
Mugetzu General Discussion and Announcements 528 1,332,835 11-26-2013, 02:32 PM
  Thread: Not Able to Save in MHP3
Post: RE: Not Able to Save in MHP3

I have the same problem but with the MHF unite I spend playing with the save state and when I go to save in the game I get to put the memstick duo with which I started the game ... and will not let m...
Mugetzu General Discussion and Announcements 2 4,948 11-07-2013, 07:10 PM
  Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)

and if they do something like project64k (Kaillera). already know one server to connect the emulator with other PC via online or LAN, rooms for each type of game like fighting games, cars, and adven...
Mugetzu General Discussion and Announcements 528 1,332,835 11-07-2013, 07:02 PM
  Thread: what's new from version 0.9.5
Post: RE: what's new from version 0.9.5

WoW Thx:D:D:D
Mugetzu General Discussion and Announcements 4 5,591 10-25-2013, 08:12 PM
  Thread: what's new from version 0.9.5
Post: what's new from version 0.9.5

0.9.5 version is close to exit, then the million dollar question what's new from version 0.9.1 to 0.9.5??? any game that is greatly improved? some game that you can now run on 0.9.5? some progress...
Mugetzu General Discussion and Announcements 4 5,591 10-25-2013, 05:44 PM
  Thread: frameskipping finally works (no more flickering) Thx Henrik!!!
Post: frameskipping finally works (no more flickering) T...

in the latest versions. frameskip works these are some games that I tried (in windows), but only in non-buffered rendering works Kingdom Hearts BBS FM (all good) Monster hunter fredom unite (all g...
Mugetzu General Discussion and Announcements 22 45,090 08-07-2013, 09:54 PM
  Thread: Screen flashes when I increase the frame skip
Post: RE: Screen flashes when I increase the frame skip

wow o__O this problem is uncomfortable for play Henrik seriously thx!!! I'll be waiting
Mugetzu General Discussion and Announcements 9 11,490 08-01-2013, 01:01 PM
  Thread: Possible Frameskip range 0.1-0.9?
Post: RE: Possible Frameskip range 0.1-0.9?

(07-25-2013 03:53 AM)Danyal Zia Wrote:   (07-24-2013 10:29 PM)cyclonmaster Wrote:  Wah! so fast. I'm still looking at the code. :D btw, instead of "-0.5" and "+0.5", would it be better to u...
Mugetzu General Discussion and Announcements 17 32,296 08-01-2013, 12:02 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

(06-29-2013 02:47 AM)Mugetzu Wrote:   (06-29-2013 12:55 AM)VIRGIN KLM Wrote:   (06-29-2013 12:38 AM)Mugetzu Wrote:  hey, i come to a part where the screen goes all distorted, but this ...
Mugetzu Playable Games 492 1,199,982 07-03-2013, 11:03 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

(06-29-2013 12:55 AM)VIRGIN KLM Wrote:   (06-29-2013 12:38 AM)Mugetzu Wrote:  hey, i come to a part where the screen goes all distorted, but this effect only appears in the top left and the...
Mugetzu Playable Games 492 1,199,982 06-29-2013, 02:47 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

hey, i come to a part where the screen goes all distorted, but this effect only appears in the top left and the rest of the screen was black D: and if I disable the buferred rendering in that pla...
Mugetzu Playable Games 492 1,199,982 06-29-2013, 12:38 AM
  Thread: Video support
Post: RE: Video support

(06-05-2013 07:19 PM)Its Me‼ Wrote:   (06-05-2013 06:50 PM)Mugetzu Wrote:  hey! the video works perfect in FFVII CC and parasite eve, the sound is in perfect sync with the subtitles, seri...
Mugetzu General Discussion and Announcements 83 159,127 06-05-2013, 08:01 PM
  Thread: Video support
Post: RE: Video support

hey! the video works perfect in FFVII CC and parasite eve, the sound is in perfect sync with the subtitles, seriously perfect:D:D tested: v0.7.6-1130-g2e7b971 not to mention the high light fix in KK...
Mugetzu General Discussion and Announcements 83 159,127 06-05-2013, 06:50 PM
  Thread: Burnout Legends
Post: RE: Burnout Legends

hey sounds effects sounds perfectly tested on v0.7.6-1047-g1e68bbe would fail that sun black and colorless cars and be perfect:D:D
Mugetzu Off-Topic 100 84,225 06-02-2013, 02:55 PM
  Thread: SoulCalibur: Broken Destiny
Post: RE: SoulCalibur: Broken Destiny

amazing!!!! tested in v0.7.6 797 Now to wait for the music, from oioifft :P:P:P
Mugetzu Playable Games 164 410,524 05-24-2013, 08:56 PM
  Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: dragon ball z tenkaichi tag team

hey check this raven 02 and made ​​to run the game, at least until the menu :D:D:D https://github.com/hrydgard/ppsspp/pull/1851
Mugetzu Playable Games 362 1,008,443 05-19-2013, 12:02 PM