Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hello! I'd like to ask the Development team about this: is there a chance to have cg, glsl multipass (to be able to use cgp) shaders support? I saw tons of awesome retro shaders in the internet and es...
Demetrius Development 388 1,085,795 03-28-2016, 01:55 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hey guys! I have the .hlsl shader that "theoretically" can be used for rectreating o imitating the PS2 Trails effect for PSP GTAs. I PMed LunaMoo and eddiefur, but they seem to ignore or simply dont...
Demetrius Development 388 1,085,795 01-18-2016, 07:41 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

LunaMoo, please check out your PM. Thank you :)
Demetrius Development 388 1,085,795 01-08-2016, 04:12 PM
  Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories

Guys, make sure to use the latest revision. That issue has been fixed eventually. At least v1.1.1-66-g5ebd7bf works perfectly for all 3 GTA games and the newer ones should too.
Demetrius Playable Games 161 604,705 12-10-2015, 10:06 AM
  Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories

ppsspp-v1.0.1-757-g73e9c3b - feels like system requirements for this game became higher, since now I'm barely handling 3x res, but played constant fullspeed with 5x 500 revisions ago - most of radiost...
Demetrius Playable Games 161 604,705 07-14-2015, 09:33 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

So, there are really bad things going on here ppsspp-v1.0.1-757-g73e9c3b - game is now lagging with both backends and minimum resolution - sounds appear/reappear almost randomly - all sound disappears...
Demetrius Playable Games 92 310,750 07-14-2015, 09:25 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(07-14-2015 12:25 AM)Gehrich Wrote:  Both games were reported back on page 31. There's a search thread feature at the bottom of every page that you can use to quickly check if a specific game's ...
Demetrius Development 865 4,070,399 07-14-2015, 09:17 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Daaamn :) Both games I want are in the "Black List". Why did not you post some reply? I have asked twice here. I noticed that people here are not really helpfull. Thats kinda sad :(
Demetrius Development 865 4,070,399 07-13-2015, 07:12 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Hello! Any chance to get at least 30 fps patches for Marvel Ultimate Alliance dilogy and Full Auto 2 ? I was trying to make them by myself with local tutorials, but it is too difficult to me and I ha...
Demetrius Development 865 4,070,399 07-02-2015, 09:20 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

26.03.2015 v1.0.1-221-g62e621f - sound and music is TOTALY crewed up ! In cutscenes sound appears for 1 second and disappears. Intro video is fine. There are some sound during gameplay, but 90% are g...
Demetrius Playable Games 92 310,750 03-26-2015, 03:15 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

Hi there guys ! Does anyone know a cheat to unlock at least 30 FPS for the Full Auto 2 and Marvel Ultimate Alliance 2 ? It is soo painfull to play such dynamic games at 20 FPS.
Demetrius Development 865 4,070,399 03-18-2015, 03:57 PM
  Thread: Midnight Club LA Remix
Post: RE: Midnight Club LA Remix

Looks like this game changes it's frame rate dynamically. I have 60 FPS during free roam but 30 fps during race on any settings from lowest to highest. Is it "natural" behavior ?
Demetrius Playable Games 86 265,896 03-04-2015, 09:04 AM
  Thread: The game you are playing?
Post: RE: The game you are playing?

Killer is Dead
Demetrius Off-Topic 19 26,631 03-04-2015, 09:00 AM
  Thread: 1.0.1
Post: RE: 1.0.1

Well, my "beloved" 10-30 sec radio delay in GTA:CW and bugged scaling with OpenGL are still here. Silent Hill games are still bugged. Patience my friends :)
Demetrius General Discussion and Announcements 7 14,812 02-26-2015, 10:12 PM
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

(02-01-2015 08:33 PM)jonaand Wrote:  flashlight silent hill origins dont fix yeat? thanks I tried Shattered Memories and all problems are on their places. So I think Origins is still the same t...
Demetrius General Discussion and Announcements 95 181,794 02-01-2015, 10:02 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

(11-23-2014 02:17 AM)Tabris666 Wrote:  Im sorry but id have to make a joke "Does not compute" Well my joke would be easy to understand i have the gta chinatown wars for ps and ds and it took 15...
Demetrius Playable Games 92 310,750 11-23-2014, 06:10 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

Hi there the developers of this AWESOME emulator ! 1) I'd like to mention that the HUD scaling issue (HUD disappearing when res is above 2x) is still present (v0.9.9.1-885). However tha game works ...
Demetrius Playable Games 92 310,750 11-17-2014, 12:18 PM