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Post Author Forum Replies Views Posted [asc]
  Thread: Make md5 calcation base on ppsspp
Post: RE: Make md5 calcation base on ppsspp

I asked in reddit and get solve
sum2012 Development 6 480 08-04-2022, 12:40 PM
  Thread: Make md5 calcation base on ppsspp
Post: RE: Make md5 calcation base on ppsspp

Unlucky,windows and Android result not same. (07-31-2022 11:59 PM)[Unknown] Wrote:  That should be fine, although I wouldn't recommend handling as a string. There might be a problem if the file...
sum2012 Development 6 480 08-04-2022, 10:58 AM
  Thread: Make md5 calcation base on ppsspp
Post: RE: Make md5 calcation base on ppsspp

I found another md5 calc ,so that it is easier to calc 262144 bytes. Please correct me if I am wrong Code: std::string MD5_262144_File(const Path filename) {     std::ifstream is...
sum2012 Development 6 480 07-31-2022, 10:48 AM
  Thread: Make md5 calcation base on ppsspp
Post: RE: Make md5 calcation base on ppsspp

Thanks [Unknown] Next question:How to calculation first 262144 byte of md5 ? Now the full file size of md5 calc of code is: Code: #include "Common/Crypto/md5.h" static char hb2hex(unsigned char h...
sum2012 Development 6 480 07-31-2022, 02:02 AM
  Thread: Make md5 calcation base on ppsspp
Post: Make md5 calcation base on ppsspp

Hi I want to port https://github.com/jixunmoe/mfcDuDownloadCodeGenerator Project into Android. (I have ported to Delphi https://github.com/sum2012/DelphiDuDownl...eGenerator but don't work in Androi...
sum2012 Development 6 480 07-30-2022, 09:10 AM
  Thread: Flowars [Windows 10][v1.3-150][intro]
Post: RE: Flowars [Windows 10][v1.3-150][intro]

v1.11.2-355-g7db53d2f0 Can move to playable [attachment=16973]
sum2012 Menu, Intro 7 14,159 03-21-2021, 05:57 AM
  Thread: Langrisser - Hikari no Matsuei (Japan) (PCE) (PSN)
Post: RE: Langrisser - Hikari no Matsuei (Japan) (PCE) (...

From the log :54:355 Process E[SCEIO]: hle\sceio.cpp:2098 00000004=sceIoOpenAsync(ms0:/PSP/GAME/NPJJ30048/PSP-KEY.EDAT, 1073741825, 0): file not found It required PSP-KEY.EDAT to play
sum2012 Games that don't boot / totally black screen 2 5,724 03-21-2021, 05:18 AM
  Thread: What is newest instruction to compile android ?
Post: What is newest instruction to compile android ?

Newest android studio not work
sum2012 Development 0 2,118 01-09-2021, 02:17 PM
  Thread: Flowars [Windows 10][v1.3-150][intro]
Post: RE: Flowars [Windows 10][v1.3-150][intro]

Update log to v1.10.3-332-gf23a367c2 [attachment=16846]
sum2012 Menu, Intro 7 14,159 08-06-2020, 12:27 PM
  Thread: disassembly in logging
Post: disassembly in logging

Can ppsspp output assembly in running function (Not stop emulator) ? Like attached file,thanks.
sum2012 Development 0 1,867 05-29-2020, 12:34 PM
  Thread: Stellar Theater Portable (ULJM-06224) (Android/Windows)
Post: RE: Stellar Theater Portable (ULJM-06224) (Androi...

I don't know where is the lazy screen. [attachment=16801] (05-16-2020 06:49 PM)[Unknown] Wrote:  Does it still have rendering issues? https://report.ppsspp.org/game/ULJM06224_1.01 https://repor...
sum2012 Playable Games 10 13,018 05-17-2020, 12:07 AM
  Thread: Stellar Theater Portable (ULJM-06224) (Android/Windows)
Post: RE: Stellar Theater Portable (ULJM-06224) (Androi...

The crash save: https://drive.google.com/file/d/1WRGrt-_...sp=sharing is fixed by me (in fact is jpcsp 's gid15) in v1.9.3-812-g6798d4887 [attachment=16800] should no more problem ?
sum2012 Playable Games 10 13,018 05-16-2020, 01:42 PM
  Thread: Open Season
Post: RE: Open Season

Yes, None of the IO timing settings help (05-16-2020 03:42 AM)[Unknown] Wrote:  Hm, so even the async io implementation didn't help - in fact, it didn't really change the error at all. That mak...
sum2012 Menu, Intro 10 30,651 05-16-2020, 01:35 PM
  Thread: Juiced Eliminator (JPN)
Post: RE: Juiced Eliminator (JPN)

Update log to v1.9.3-743-gbf6357a53-windows-amd64 The log keep Code: 46:30:900 user_main    D[SCEUTIL]: hle\sceutility.cpp:386 sceUtilityMsgDialogGetStatus(): wrong dialog type
sum2012 Menu, Intro 1 8,687 05-10-2020, 04:48 AM
  Thread: Open Season
Post: RE: Open Season

Update log to v1.9.3-743-gbf6357a53
sum2012 Menu, Intro 10 30,651 05-10-2020, 04:43 AM
  Thread: Flowars [Windows 10][v1.3-150][intro]
Post: RE: Flowars [Windows 10][v1.3-150][intro]

https://github.com/jpcsp/jpcsp/commit/18...a836c7d28f make jpcsp play this game full playable. windows 64 buld download https://drive.google.com/file/d/1W7q1E2k...sp=sharing (for other user debug pps...
sum2012 Menu, Intro 7 14,159 05-06-2020, 10:51 AM
  Thread: Flowars [Windows 10][v1.3-150][intro]
Post: RE: Flowars [Windows 10][v1.3-150][intro]

jpcsp just fix black screen problem in https://github.com/jpcsp/jpcsp/commit/dd...2957ea5015 The log is interesting. Code: 03:19:41  INFO   loader - SceWaveMain - Found ModuleIn...
sum2012 Menu, Intro 7 14,159 05-02-2020, 06:58 PM
  Thread: Flowars [Windows 10][v1.3-150][intro]
Post: RE: Flowars [Windows 10][v1.3-150][intro]

v1.9.3-708-g259ae2862-windows-amd64 still same problem. Attach debug log
sum2012 Menu, Intro 7 14,159 04-26-2020, 01:30 PM
  Thread: Person 2 batsu remake
Post: RE: Person 2 batsu remake

I test no problem windows 64 bit v1.9.3-708-g259ae2862-windows-amd64 (can move to playable) [attachment=16781]
sum2012 Menu, Intro 1 5,715 04-26-2020, 02:54 AM
  Thread: F1 2006
Post: RE: F1 2006

I test no problem in 1.5.4 in windows 7 64 bit. What is your device ? (windows ,android,ios ) (06-13-2018 11:31 AM)melancholy76 Wrote:   v1.3-276-gad04f97 use this setting can move to playable ...
sum2012 Games that don't boot / totally black screen 8 29,702 06-13-2018, 01:03 PM
  Thread: Qix++ NPJH50199
Post: RE: Qix++ NPJH50199

This game required to use real psp font to work (05-06-2017 04:13 PM)Hot Violet Wrote:  Just another bump to say that this issue still persists. Using latest dev build on Windows 10
sum2012 Menu, Intro 11 32,949 05-06-2017, 07:51 PM
  Thread: Online Chess Kingdoms
Post: RE: Online Chess Kingdoms

v1.4-82-gaa2b4a2-windows-amd64 I test still no problem
sum2012 Playable Games 14 40,020 04-14-2017, 12:28 AM
  Thread: Fairy Tail Portable Guild 2
Post: RE: Fairy Tail Portable Guild 2

Game id: NPJH50411 v1.3-276-gad04f97 can move to playable [attachment=15660] edit:add log
sum2012 Games that don't boot / totally black screen 1 11,440 12-28-2016, 12:03 PM
  Thread: F1 2006
Post: RE: F1 2006

v1.3-276-gad04f97 use this setting [attachment=15658] can move to playable [attachment=15659] log: https://gist.github.com/sum2012/f6891fac...c8dda56472
sum2012 Games that don't boot / totally black screen 8 29,702 12-28-2016, 11:06 AM
  Thread: Cloudy With a Chance of Meatballs™
Post: RE: Cloudy With a Chance of Meatballs™

v1.2.2-969-g883b659 No need the setting now (09-11-2016 08:14 PM)[Unknown] Wrote:  Could you upload a log with and without that setting? I want to compare to try to understand what's different....
sum2012 In-game 10 32,294 09-11-2016, 09:45 PM
  Thread: Cloudy With a Chance of Meatballs™
Post: RE: Cloudy With a Chance of Meatballs™

The game is playable with option "Force real time sync" [attachment=15244]
sum2012 In-game 10 32,294 08-04-2016, 12:00 AM
  Thread: Harvest Moon: Boy & Girl
Post: RE: Harvest Moon: Boy and Girl

ppsspp v1.2.2-786-gfa3f219-windows-amd64 I test no problem,can move to playable [attachment=15230]
sum2012 In-game 39 135,681 07-27-2016, 08:27 AM
  Thread: Bullet Butlers ULJM05941
Post: RE: Bullet Butlers ULJM05941

Just a note the crash is fixed in v1.2.2-763-gdddb3c3
sum2012 Playable Games 5 18,697 07-16-2016, 09:29 PM
  Thread: Ore no Dungeon ULJM05167
Post: RE: Ore no Dungeon ULJM05167

Yes,still have graphic problems v1.2.2-759-ge0845b8 (05-29-2016 07:35 PM)[Unknown] Wrote:  Does this still have graphic problems? -[Unknown]
sum2012 In-game 14 24,273 07-09-2016, 02:18 PM
  Thread: Romance of the Three KingdomsⅨ
Post: RE: Romance of the Three KingdomsⅨ

Ⅸ = 9 so that I think yes (05-28-2016 08:23 PM)[Unknown] Wrote:  Is this the same game as: https://github.com/hrydgard/ppsspp/issues/2159 Or is this a different game? -[Unknown]
sum2012 Menu, Intro 7 26,321 07-08-2016, 01:01 PM