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Post Author Forum Replies Views Posted [asc]
  Thread: Toukiden
Post: RE: Toukiden

This game (Ver 1.06) was tested with PPSSPP v0.9.5-213-g2fe898c (64-bit) and there is another problem I forgot to mention. Occasionally, there is graphical garbage on the bottom of the screen when the...
DragonNeos Playable Games 21 47,265 11-11-2013, 04:00 AM
  Thread: Toukiden
Post: RE: Toukiden

I tested this game with PPSSPP v0.9.1-2308-g9cfd882 (64-bit) and the issues that existed in Toukiden Trial also exist in the full game (tested with Ver 1.05). Issues include: 1) By not allowing fonts...
DragonNeos Playable Games 21 47,265 11-02-2013, 12:00 AM
  Thread: [Playable] God Eater 2 - NPJH-90338 DEMO
Post: RE: [Menu/Intro]God Eater 2 - NPJH-90338 DEMO

Try pressing F5 while you are playing the game to see if you can change the brightness level.
DragonNeos Demo Compatibility 100 254,828 10-21-2013, 04:39 AM
  Thread: Digivice Ver Portable(JPN)
Post: RE: Digivice Ver Portable(JPN)

This game was tested with PPSSPP v0.9.1-580-g515874c (64-bit). As others have stated, PPSSPP still cannot display the image inside of the Digivice. As of r3371, JPCSP can load the image inside of the ...
DragonNeos In-game 14 47,696 09-06-2013, 03:10 AM
  Thread: [Playable] Toukiden TRIAL VERSION
Post: RE: [Playable]Toukiden TRIAL VERSION

I tested Toukiden Trial (http://download2.gamecity.ne.jp/contents..._TRIAL.zip) with PPSSPP v0.9.1-186-gb6ce0b3 (64-bit) and found some minor problems that are probably being worked on. There could be...
DragonNeos Demo Compatibility 8 32,563 08-27-2013, 06:57 AM
  Thread: [Playable] .hack//Link Demo
Post: RE: [Playable].hack//Link Demo

The characters that are shown after .hack//Link mean Trial. Almost all Japanese Demos will use these three characters in the title.
DragonNeos Demo Compatibility 2 10,342 08-25-2013, 02:59 AM
  Thread: So how goes the development of the Multiplayer function?
Post: RE: So how goes the development of the Multiplayer...

There is no real progress with online implementation since ColdBird goes to work six days a week. He barely has time for any other activities. Refrain from asking these types of questions until ColdBi...
DragonNeos Development 2 4,865 08-16-2013, 06:56 PM
  Thread: God Eater 2 Demo
Post: RE: God Eater 2 Demo

There is already a thread about God Eater 2 Trial that predates your thread by two weeks over here. Learn to search the forums before posting.
DragonNeos General Discussion and Announcements 2 6,412 08-16-2013, 05:40 PM
  Thread: Does PPSSPP support true PSP fonts?
Post: RE: Does PPSSPP support true PSP fonts?

Use the same procedure to replace the fonts as you would with JPCSP. Go to flash0/font and replace them all.
DragonNeos General Discussion and Announcements 6 9,957 08-10-2013, 05:48 AM
  Thread: [Playable] God Eater 2 - NPJH-90338 DEMO
Post: RE: [Menu/Intro]God Eater 2 - NPJH-90338 DEMO

The lighting is not too bad if you activate "Save Stencil to Memory (more accurate but slower)" unless you already had it enabled.
DragonNeos Demo Compatibility 100 254,828 08-10-2013, 03:01 AM
  Thread: Is there a way to put DLC on ppsspp?
Post: RE: Is there a way to put DLC on ppsspp?

Is the Game ID for your game ULJM05681? If it's not then you need to find the Game ID then create a folder and name it with the ID. As daxtsu said, the file path should be memstick/PSP/GAME/Game ID ju...
DragonNeos General Discussion and Announcements 8 46,302 08-09-2013, 11:38 PM
  Thread: Is there a way to put DLC on ppsspp?
Post: RE: Is there a way to put DLC on ppsspp?

You don't need nploader when you are using DLC on PPSSPP.
DragonNeos General Discussion and Announcements 8 46,302 08-09-2013, 10:59 PM
  Thread: How to use Iso_tools to update game version?
Post: RE: How to use Iso_tools to update game version?

The functions for Iso Tool have not been fully implemented yet. This might be a low priority for the developers. Just stick to using your PSP if you really need to update your games.
DragonNeos General Discussion and Announcements 4 11,440 08-03-2013, 02:49 AM
  Thread: Why PPSSPP runs fast on decent hardware meanwhile other PSP emus are slow?
Post: RE: Why PPSSPP runs fast on decent hardware meanwh...

(07-01-2013 12:17 AM)xZabuzax Wrote:  Geez Nezarn giving up so soon? i would have loved if DragonNeos responded me like that so i could get in fighting mode a bit. The only thing that stopped me...
DragonNeos General Discussion and Announcements 11 30,284 07-01-2013, 07:22 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

Which program did you use to create the ISO from the EBOOT.PBP? Did you use npdpc?
DragonNeos Playable Games 803 2,231,425 07-01-2013, 05:32 AM
  Thread: Why PPSSPP runs fast on decent hardware meanwhile other PSP emus are slow?
Post: RE: Why PPSSPP runs fast on decent hardware meanwh...

Anyone can link to a Wikipedia article and read about programming language performance and it is notoriously known that C++ is faster than Java. However, one should never truly rely on Wikipedia to sp...
DragonNeos General Discussion and Announcements 11 30,284 06-30-2013, 08:05 PM
  Thread: Why PPSSPP runs fast on decent hardware meanwhile other PSP emus are slow?
Post: RE: Why PPSSPP runs fast on decent hardware meanwh...

I wanted Nezarn to give an answer since his response seemed like a typical wise-guy answer like "Since a program is coded in Java, it's obviously going to be slow..." If people are going to respond to...
DragonNeos General Discussion and Announcements 11 30,284 06-30-2013, 07:22 PM
  Thread: Why PPSSPP runs fast on decent hardware meanwhile other PSP emus are slow?
Post: RE: Why PPSSPP runs fast on decent hardware meanwh...

(06-30-2013 07:14 AM)Nezarn Wrote:  jpcsp is slow because of java. If you're going to give a response to his question, you should also explain why PCSP is also slow despite using the same progra...
DragonNeos General Discussion and Announcements 11 30,284 06-30-2013, 06:55 PM
  Thread: Dual Core implementation - has it started yet?
Post: RE: Dual Core implementation - has it started yet?

Development for this emulator hasn't even hit a year yet. Man, people can be so unreasonable sometimes. This is probably not even a priority for them right now as they are working on compatibility fir...
DragonNeos Development 6 12,363 06-25-2013, 12:47 AM
  Thread: Bleach: Heat The Soul 7
Post: RE: Bleach: Heat The Soul 7

Here are some images on what I assume is the stack trace (based on https://github.com/hrydgard/ppsspp/issues/871). This occurs when you go into Story Mode and start the first battle (Ichigo Kurosaki v...
DragonNeos Playable Games 101 311,270 03-25-2013, 04:52 PM