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  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

Seems the only way I got around the infinite loading issue, was to download the free Windows 10 Preview OS and play there. Definitely not a "fix", but it's something. Haven't tried 1.0.1, and I did th...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 03-20-2015, 05:39 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(01-11-2015 11:24 PM)NoXsys Wrote:  My brother uses Windows 7 64 bit and can load into missions just fine, where I'm screwed on my rig. It's definitely not as simple as "it doesn't like Win7". ...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 01-14-2015, 08:26 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

I messed around with Vista, and I still get infinite loading times. :l
xBladeM6x Ad-Hoc Multiplayer 153 323,957 01-11-2015, 05:03 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(01-11-2015 05:51 AM)MunchMonkii Wrote:  JCGamer over at PSO-World found a workaround by using Virtualbox to run an XP virtual machine which then ran the PPSSPP emulator and hosted a game, but n...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 01-11-2015, 12:08 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(12-04-2014 01:08 PM)Heoxis Wrote:  I realised that only laptops or anything that catch wifi can enter lobby and missions :O i mean without cable from routher Well damn.
xBladeM6x Ad-Hoc Multiplayer 153 323,957 12-04-2014, 03:00 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(11-30-2014 12:19 AM)NoXsys Wrote:  EDIT: I'm throwing in the towel on this until something changes or a workaround is discovered. I've tried everything known to man with no success. This was m...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 11-30-2014, 09:19 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

I can get into the mission counter, start the mission, but the moment it's loading the first block, it just sits on the loading screen forever. Guess I'll just have to wait. :P
xBladeM6x Ad-Hoc Multiplayer 153 323,957 11-28-2014, 08:30 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(11-28-2014 05:21 PM)NoXsys Wrote:   (11-28-2014 05:11 PM)xBladeM6x Wrote:  I still get this whether I'm using 32 bit, or 64 bit, soloing. @onelight I'm curious as to why there's the 20 FPS...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 11-28-2014, 05:24 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(11-28-2014 03:46 PM)NoXsys Wrote:  EDIT: Correction - still get the infinite load screen even as a one man party. Going to do some more testing. I still get this whether I'm using 32 bit, or 6...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 11-28-2014, 05:11 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

(11-27-2014 03:09 PM)onelight Wrote:  This is what you want -snip- Holy shit that is awesome. The only problem I've seen is the one described above. You get to an infinite load screen when star...
xBladeM6x Ad-Hoc Multiplayer 153 323,957 11-28-2014, 10:12 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 - Potentially working...

Here's to hoping this is fixed as soon as possible. It seems like the game wouldn't take much work to get it functional. Not to mention like 50% of the missions are in Multi-Mode only.
xBladeM6x Ad-Hoc Multiplayer 153 323,957 11-27-2014, 02:36 PM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

(11-23-2014 03:58 PM)giga07 Wrote:  anyone here using the auto word feature of psp2?..is it working? on the emulator? if yes plz tell me how to activate it..i put words on each event on that fea...
xBladeM6x Playable Games 403 1,047,017 11-25-2014, 04:44 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2

Can't wait for the camera angle / disappearing assets glitch to be fixed. The game(s) will be perfect once they are. :3
xBladeM6x Playable Games 403 1,047,017 08-29-2013, 08:07 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 Playable

(07-24-2013 02:50 AM)Squall Wrote:  It is a known bug, but it seems difficult to fix. https://github.com/hrydgard/ppsspp/issues/1788 Based on that link, looks like someone is working on it.
xBladeM6x Playable Games 403 1,047,017 07-27-2013, 07:13 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 Playable

(07-24-2013 02:50 AM)Squall Wrote:  It is a known bug, but it seems difficult to fix. https://github.com/hrydgard/ppsspp/issues/1788 Hopefully, it can be fixed. x_x
xBladeM6x Playable Games 403 1,047,017 07-24-2013, 03:02 AM
  Thread: Phantasy Star Portable 2
Post: RE: Phantasy Star Portable 2 Playable

(07-04-2013 07:57 PM)neromercer Wrote:  Does anyone know if there's any fix to the positioning texture glitch?, I just can't beat the De Ragan because of those glitchy textures, he seems to get ...
xBladeM6x Playable Games 403 1,047,017 07-23-2013, 10:46 PM