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  Thread: ppsspp for ps3
Post: RE: ppsspp for ps3

(04-26-2015 08:30 AM)jcash85 Wrote:  i like to see this emulator work for ps3 all needs to be done is calibrate the files for pkg then make it compatible for ps3 Really no need since PS3 has it...
jadentheman Development 3 10,258 05-01-2015, 12:51 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(09-01-2014 02:28 AM)XenoMonado Wrote:  can you make a bloom + FXAA / SMAA preset ? I also second this. Some one put up SMAA in GLSL code https://github.com/vispy/experimental/bl.../smaa.glsl ...
jadentheman Development 364 897,970 09-13-2014, 04:17 AM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

Don't we need the DirectX build of PPSSPP first? Henrik can implement many functions that Dolphin has when they finish DirectX implementation, but OpenGL doesn't seem developmental friendly
jadentheman Development 54 106,565 07-17-2014, 04:47 PM
  Thread: Is a texture dumper/loader possible?
Post: RE: Is a texture dumper/loader possible?

Is the other thread relevance to this one?
jadentheman Development 14 24,476 07-12-2014, 03:14 AM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

BUMP! Since it has been discovered that the PS3 can run any PSP game in 3D in it's remasters emulator. can you take the code from there and adapt to PPSSPP? http://www.ps3hax.net/2014/01/launch-any....
jadentheman Development 54 106,565 01-26-2014, 05:54 PM
  Thread: Kingdom Hearts Birth By Sleep
Post: RE: Kingdom Hearts Birth By Sleep

(11-06-2013 12:56 AM)Bananaburger Wrote:  I just got the 0.9.5 version of the emulator and it seems like the audio crackles during cutscenes. Anyone else having this problem or know how to fix i...
jadentheman Playable Games 547 1,347,703 11-10-2013, 04:11 PM
  Thread: 64 bit build
Post: 64 bit build

Just thought I would make a thread since the new iphone 5S will support 64-bit processing now.
jadentheman iOS port 3 5,705 09-10-2013, 04:49 PM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

This is why I love the emulator being open sourced. It allows amazing cool things like this. EDIT: Ok so it really didn't involve editing the emulator, but it creates options. Though I would still li...
jadentheman Development 54 106,565 07-31-2013, 09:07 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(07-01-2013 04:04 AM)FanBoy Wrote:  - A feature to dump the low-res textures and replace by new textures remade by fans, as well as the dolphin. - Post processing shader effects. 1) can be pos...
jadentheman General Discussion and Announcements 1,538 2,999,888 07-02-2013, 12:33 AM
  Thread: compiling direct x version
Post: RE: compiling direcx x version

Support for XP isn't doesn't even exist anymore. Time to upgrade people. Stop being stuck in 2005
jadentheman Builds, releases and ports 276 540,390 06-27-2013, 02:11 PM
  Thread: compiling direct x version
Post: RE: compiling direcx x version

Why not aim for X11? That is the latest version
jadentheman Builds, releases and ports 276 540,390 06-27-2013, 03:19 AM
  Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep

(06-26-2013 01:40 PM)Salos Wrote:  someone help me download the game plz somehow im lost thank you:/ We can't help you with that.(It's Illegal) But you can purchase the UMD then dump the iso on...
jadentheman Playable Games 547 1,347,703 06-26-2013, 02:06 PM
  Thread: compiling direct x version
Post: RE: compiling direcx x version

Awaiting for something
jadentheman Builds, releases and ports 276 540,390 06-26-2013, 02:05 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(06-24-2013 11:13 PM)NotaBot Wrote:  Add - 6x, 7x, 8x texture filtering option to the GUI Add - An internal resolution configuration that independs on the window size. A custom internal resoluti...
jadentheman General Discussion and Announcements 1,538 2,999,888 06-25-2013, 04:30 AM
  Thread: 0.8 released!
Post: RE: 0.8 released!

Nice man. Does this update have the ATRAC3+ decoder built in like said earlier or another way to enable sound? Or do we still have to download other people's decoders?
jadentheman General Discussion and Announcements 77 132,824 06-23-2013, 06:17 PM
  Thread: Is a texture dumper/loader possible?
Post: RE: Is a texture dumper/loader possible?

PSP HD texture remasters would be awesome. Imagine porting BBS 2.5 textures to PPSSPP and then play in full 1080p or more with 2x SSAA and possibly other forms of AA with texture upscaling!!! Can't g...
jadentheman Development 14 24,476 06-22-2013, 04:16 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

What I would like to see is a video upscaling feature. Find some ways to upscale those 240p FMV or pre-rendered videos to at least 720p or something
jadentheman General Discussion and Announcements 1,538 2,999,888 06-22-2013, 01:25 PM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

(06-20-2013 04:21 AM)VIRGIN KLM Wrote:  Basicaly you could do 3D (anaglyph or stereoscopic) more easily than having to go the PSP3D way since we talk about rendering inside OpenGL (ES). Oh I th...
jadentheman Development 54 106,565 06-20-2013, 12:59 PM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

I would like to wish that this guy is making improvements, but I don't even think he's working on it anymore. Maybe a coder from here can convince him to join the crew:P BTW how do you get the PSP3D ...
jadentheman Development 54 106,565 06-20-2013, 01:45 AM
  Thread: Automated Windows x64 builds?
Post: RE: Automated Windows x64 builds?

Thanks Orphis. I think the 64 bit is better in the long run.
jadentheman Development 27 45,120 06-19-2013, 02:53 AM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

I wasn't sure if PPSSPP was able to run that custom hombrew plugin stuff. If it does then there really isn't an immediate need to integrate this feature into the emulator itself. I just want to play m...
jadentheman Development 54 106,565 06-16-2013, 08:27 PM
  Thread: Stereoscopic 3D
Post: RE: Stereoscopic 3D

(06-13-2013 01:27 AM)Squall Leonhart Wrote:  Infact, it has been mentioned, and as it requires buffered rendering to perform properly its just not viable at the present where buffered rendering ...
jadentheman Development 54 106,565 06-13-2013, 01:14 PM
  Thread: 60fps, lags heavily anyway
Post: RE: 60fps, lags heavily anyway

(06-10-2013 10:10 PM)PatrickP Wrote:  Hi! My psp died a couple of days ago, so now I downloaded ppsspp on my computer instead. I've tried to follow the "PPSSPP options explained" thread for set...
jadentheman General Discussion and Announcements 15 55,359 06-10-2013, 10:29 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(06-08-2013 02:57 PM)xemnas Wrote:  I request the following features: - Add multi-core processor support - Add plug-ins support - Add FXAA and MSAA support - Add an option to run game on full sc...
jadentheman General Discussion and Announcements 1,538 2,999,888 06-08-2013, 07:24 PM
  Thread: Stereoscopic 3D
Post: Stereoscopic 3D

Surprised no one mentioned this yet. As the emulator matures I would like to see if it get's 3D support like Dolphin and PCSX2. I know it's possible because of the PSP3D plugin http://code.google.com/...
jadentheman Development 54 106,565 06-08-2013, 03:43 AM