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  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(07-18-2016 02:07 AM)keoto Wrote:  Aww.... come on.... Its really bad cause my phone cant use dmz and this server is really usefull for those people who are not trying to risk their phone with d...
xfxradeon Ad-Hoc Multiplayer 79 132,551 07-18-2016, 02:11 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

Livepsp.net no longer exists as of 6/12/2016... There was a notice on livepsp.net that it will not renew the domain nor continue service due to extremely low volume.
xfxradeon Ad-Hoc Multiplayer 79 132,551 07-12-2016, 10:12 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

I have just updated my server with crosslink support thanks to the help from those in the chat on livepsp.net. So there shouldn't be any region issues.... Hopefully.. If so please feel free to join u...
xfxradeon Ad-Hoc Multiplayer 79 132,551 01-27-2016, 06:34 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(01-12-2016 04:55 PM)coop500 Wrote:  For me I think it is working, I was able to see people in the gathering hall in mhp3rd, now I just need to figure out what settings I need to keep from disco...
xfxradeon Ad-Hoc Multiplayer 79 132,551 01-15-2016, 05:15 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-13-2015 12:32 PM)Shinoda Wrote:  I'm in class right now and had a rather busy week here so I haven't been able to test much. I got your im so I'll add you to Skype you when I have the time....
xfxradeon Ad-Hoc Multiplayer 163 298,607 12-09-2015, 06:21 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(12-03-2015 05:06 PM)mccainmx Wrote:  is this need DMZ enabled like coldbird? depends right now what game it is you are playing. Not the server. Certain games will work fine with, and others w...
xfxradeon Ad-Hoc Multiplayer 79 132,551 12-03-2015, 05:11 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

I wonder if there is anyone who could help me update the Pro-adHoc build.. There might be a few exceptions that might need to be implemented for the game to communicate better with when joining a ser...
xfxradeon Ad-Hoc Multiplayer 163 298,607 11-24-2015, 09:56 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-12-2015 01:36 PM)Shinoda Wrote:  The problem with Dissidia is that for 1 on 1 battles, the Ports it uses are somewhat random. Sniffed couple of match ups. They seem to be within a certain ra...
xfxradeon Ad-Hoc Multiplayer 163 298,607 11-12-2015, 08:38 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-11-2015 09:41 PM)feyr666 Wrote:  I've always had DMZ on on my computer active, I host a lot of servers and it's been kind of necessary. Even if I challenge him, we still get the white screen...
xfxradeon Ad-Hoc Multiplayer 163 298,607 11-12-2015, 12:23 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(11-09-2015 05:06 PM)madpl Wrote:  there are no players Ok? If you are looking to check to see if there are people on the server through the site, I am still in heavy development at the moment...
xfxradeon Ad-Hoc Multiplayer 79 132,551 11-09-2015, 08:04 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-03-2015 05:53 PM)Shinoda Wrote:   (11-03-2015 04:08 AM)AdamN Wrote:  The port offset is used to prevent PPSSPP (PSP games) from using privileged port (<1024) which usually requires A...
xfxradeon Ad-Hoc Multiplayer 163 298,607 11-05-2015, 12:02 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(11-01-2015 08:15 PM)Sepkfire Wrote:  ... hey Trevor can you explain the port thing now my modem/router opens and on cmd I type the follow= ping livepsp.net and appears the Numbers and MS's and ...
xfxradeon Ad-Hoc Multiplayer 79 132,551 11-01-2015, 08:54 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(10-09-2015 12:19 PM)onelight Wrote:  You need aemu: https://github.com/MrColdbird/aemu But I don't know how to using it BTW @paulaz2, he hosting another proserver: http://forums.ppsspp.org/sho...
xfxradeon Ad-Hoc Multiplayer 79 132,551 10-31-2015, 09:00 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(10-06-2015 03:20 AM)onelight Wrote:   (10-03-2015 08:46 PM)xfxradeon Wrote:   (08-25-2015 05:36 PM)dragonxtamer596 Wrote:  Does your serve work to this day? Also how many people can i...
xfxradeon Ad-Hoc Multiplayer 79 132,551 10-08-2015, 07:56 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(08-25-2015 05:36 PM)dragonxtamer596 Wrote:  Does your serve work to this day? Also how many people can it hold per game? How did you set up said server? Yes. Just go to http://liveoriginal.ser...
xfxradeon Ad-Hoc Multiplayer 79 132,551 10-03-2015, 08:46 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(07-02-2015 09:09 AM)paulaz2 Wrote:  if you can make dbz tenkaichi tag team working then i will be using your sever Do you know of it working anywhere else? Sorry I'm not on here as much, I d...
xfxradeon Ad-Hoc Multiplayer 79 132,551 08-17-2015, 12:07 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(06-20-2015 10:32 AM)Sepkfire Wrote:   (06-17-2015 08:51 PM)xfxradeon Wrote:  You should not need to use DMZ to connect to other servers. You will need to open ports on your firewall to es...
xfxradeon Ad-Hoc Multiplayer 79 132,551 06-20-2015, 06:03 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

You should not need to use DMZ to connect to other servers. You will need to open ports on your firewall to establish connections to any game/application that are over the internet. Just another u...
xfxradeon Ad-Hoc Multiplayer 79 132,551 06-17-2015, 08:51 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

Hello all!!! Well I have moved finally and the IP address is different than the initial one before. the new address to the ppsspp server will either be livepsp.net or 24.210.18.72. I am currently wo...
xfxradeon Ad-Hoc Multiplayer 79 132,551 06-16-2015, 11:50 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(03-12-2015 08:16 PM)paulaz2 Wrote:  does this server works on android? yes the android version will connect to the server just like the PC one. The game I tested with was Wipeout Pure, but wa...
xfxradeon Ad-Hoc Multiplayer 79 132,551 03-28-2015, 10:01 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

did you set the server IP in your PPSSPP? Also have you tried using my server??? Make sure your ports are open when using the application from a dedicated machine. If you are hosting through just pps...
xfxradeon Ad-Hoc Multiplayer 79 132,551 03-11-2015, 04:24 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

Hey everyone. Those who are wondering, currently we have lost power in our area sometime this morning. services will be back up a soon as possible later today, and checking on our system and current ...
xfxradeon Ad-Hoc Multiplayer 79 132,551 03-03-2015, 09:18 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

^ Thats what I figured most specially since for some reason my friend and I cannot get past the infinite walking loop in phantasy star portable 2. But have tested Wipeout Pure for at most an hour and...
xfxradeon Ad-Hoc Multiplayer 79 132,551 02-28-2015, 05:26 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(02-26-2015 02:18 AM)RDF2050 Wrote:  What kind of game your server support? well being an open adhoc server it should support any game. Let us know if you run into a game that has any issues. ...
xfxradeon Ad-Hoc Multiplayer 79 132,551 02-26-2015, 03:51 AM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(02-25-2015 05:23 PM)xCrashdayx Wrote:  Quote:Well, in all honesty, it looked like it was apart of the setting so it was tested with it on during the time last night. I just tried it again with ...
xfxradeon Ad-Hoc Multiplayer 79 132,551 02-25-2015, 05:27 PM
  Thread: Testing new Online Ad-Hoc server
Post: RE: Testing new Online Ad-Hoc server

(02-25-2015 04:04 PM)Bigpet Wrote:   (02-25-2015 04:01 PM)xfxradeon Wrote:  Then enable the built in PRO ad hoc server. Why? Well, in all honesty, it looked like it was apart of the settin...
xfxradeon Ad-Hoc Multiplayer 79 132,551 02-25-2015, 04:31 PM
  Thread: Testing new Online Ad-Hoc server
Post: Testing new Online Ad-Hoc server

Hey everyone! This is my first post and have been seeing a lot of people trying to get their adhoc mode working. I do own my own server that runs 24/7, and was curious to try running the newly relea...
xfxradeon Ad-Hoc Multiplayer 79 132,551 02-25-2015, 04:01 PM