Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Nds4ios
Post: RE: Nds4ios

(05-10-2013 10:24 PM)zeldaxxx Wrote:  Do you have an english blog? No, i speak in English badly.. Today i updated nds4ios project, now it's used last revision (r32) of nds4droid. And now nds4io...
rock88 Off-Topic 93 302,847 05-12-2013, 02:40 PM
  Thread: Nds4ios
Post: RE: Nds4ios

(05-08-2013 09:27 PM)edoc72 Wrote:  For ios?please!!! Not exist a website for ios port or something like that, but you can follow on my blog in my profile page :D
rock88 Off-Topic 93 302,847 05-09-2013, 01:27 AM
  Thread: Need the first version, please!
Post: RE: Need the first version, please!

It's requires iOS 5.0 minimum and armv7 cpu architecture. And iPhone 3G no supported in xcode 4.2 and above..
rock88 iOS port 5 8,714 05-04-2013, 08:46 AM
  Thread: Need the first version, please!
Post: RE: Need the first version, please!

Hi, first version seems to have been 0.2, but it was not available to the public. I've got it also was not preserved. In my dropbox available version from 12.07.2012, maybe it's something to help. Lin...
rock88 iOS port 5 8,714 05-04-2013, 01:04 AM
  Thread: Nds4ios
Post: RE: Nds4ios

BubblegumBalloon, Yes, of cource.
rock88 Off-Topic 93 302,847 04-24-2013, 03:05 PM
  Thread: Nds4ios
Post: RE: Nds4ios

I apologize that long not answer in this topic, about src. Here they are ;)
rock88 Off-Topic 93 302,847 04-24-2013, 12:39 PM
  Thread: Nds4ios
Post: RE: Nds4ios

It's my 'quick port' of nds4droid (r16 or r17) to iOS :) Currently i not have any plan about development of this emu..
rock88 Off-Topic 93 302,847 04-04-2013, 11:31 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

I try to fix "sleeping" buttons problem, here is what I got - https://www.dropbox.com/s/4spbytdeklnivb....7-223.zip It's for testing only. But analog stick are still sometimes remain pressed. It is a...
rock88 iOS port 747 1,522,818 03-24-2013, 12:42 PM
  Thread: Ppsspp port on 3ds
Post: RE: Ppsspp port on 3ds

I do not watch on jailbreaking 3DS and do not know whether there is any SDK / Toolchain for compiling for 3DS, in the likeness devkitARM for NDS/GBA. But I think that if such software exists, some cha...
rock88 Builds, releases and ports 12 27,880 03-24-2013, 11:24 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

[Unknown], I added blank [email protected] image on this commit. Also i added sound output via OpenAL. But sound maybe flickered/braking if fps lower that 60. And if enable/disable sound needs rest...
rock88 iOS port 747 1,522,818 03-16-2013, 02:41 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

(03-15-2013 06:20 PM)ppssppikachu Wrote:  is fastmem working in 0,7b? I don't know about 0.7b, but on a last build from github src it work. (03-15-2013 06:41 PM)Adava Wrote:  Why hasn't i...
rock88 iOS port 747 1,522,818 03-16-2013, 12:38 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

(03-15-2013 01:30 AM)xsacha Wrote:  Sound is quite easy. All you need to do is hook to the mixer function. On Linux, it uses SDL (so that's an option). On Blackberry I use ALSA. On Symbian, I us...
rock88 iOS port 747 1,522,818 03-15-2013, 12:21 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

By default GLKView updated 30 times per second, so full speed in games could not be (without frameskip).. I set it to 60 - https://github.com/rock88/ppsspp/commit/...d512718a1e And sound not work bec...
rock88 iOS port 747 1,522,818 03-15-2013, 01:01 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

I just replace "MAP_ANON | MAP_PRIVATE" in AllocateExecutableMemory from Common/MemoryUtil.cpp on a "MAP_ANON | MAP_PRIVATE | MAP_JIT", also try "MAP_FILE | MAP_PRIVATE | MAP_JIT", and add "dynamic-co...
rock88 iOS port 747 1,522,818 03-05-2013, 01:24 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

I try it, now app crashing in ARMXEmitter::Write32.. It's had to be done only in the function AllocateExecutableMemory ?
rock88 iOS port 747 1,522,818 03-05-2013, 01:06 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

Maybe jit crashing happens because use mmap for allocating memory? This example working for me, also when set (PROT_READ | PROT_EXEC | PROT_WRITE) in mprotect. Although even allocation through malloc ...
rock88 iOS port 747 1,522,818 03-04-2013, 02:03 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

brujo55, Recently i jailbreak my iphone. But have not yet had time to try to run as root. I also found this solution about run app with root access. It is somewhat different from those already propos...
rock88 iOS port 747 1,522,818 03-03-2013, 02:29 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

Just create folder "assets" in PPSSPP.app on your device and put there ppge_atlas.zim, ui_atlas.zim, and all icon from ios/assets.
rock88 iOS port 747 1,522,818 03-02-2013, 01:00 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

the avenger, If you use my older xcode project - just add Core/Font/PGF.cpp file to project.
rock88 iOS port 747 1,522,818 03-02-2013, 11:14 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

(03-02-2013 04:07 AM)brujo55 Wrote:  hey guys imame4all and ifba emulator both use ARM dinamic recompiler for interpreter is this JIT? 88k core cyclone No, they use a m68k core written on a arm ...
rock88 iOS port 747 1,522,818 03-02-2013, 05:06 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

the avenger, See my previous post Also you can add some printf function to VFSReadFile in native/file/zip_read.cpp, for print full file path, and view if something is wrong.
rock88 iOS port 747 1,522,818 02-27-2013, 02:27 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

I modify Jit::RunLoopUntil function to Code: void Jit::RunLoopUntil(u64 globalticks) {     // TODO: copy globalticks somewhere     mprotect((void *)enterCode, ...
rock88 iOS port 747 1,522,818 02-27-2013, 12:28 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

It's not autogenerated Xcode project for PPSSPP, just put it to "ios" folder. Project generated by cmake building binary without debug info, and it hard to debug.. And need replace 58 stroke in ViewCo...
rock88 iOS port 747 1,522,818 02-26-2013, 01:49 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

Link But we better understanding cause of why you are having problem with building. I think you can write logs of error/attach screenshots.
rock88 iOS port 747 1,522,818 02-23-2013, 02:02 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

Sorry, my english is bad =( Quote:Cannot find source file: native/ext/cityhash/city.cpp It seems you forgot to put in a folder "native" this native part
rock88 iOS port 747 1,522,818 02-23-2013, 01:39 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

the avenger, You don't need move CMakeLists.txt, you just not print two dots, try this - Code: cmake -DCMAKE_TOOLCHAIN_FILE=../ios/ios.toolchain.cmake -GXcode ..
rock88 iOS port 747 1,522,818 02-23-2013, 12:25 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

I have just updated the repository, now the project is correct building. I also wanted to make a "Pull Request" to hrydgard/ppsspp, but I have 20 commits and some of them are very old, so I do not kno...
rock88 iOS port 747 1,522,818 02-23-2013, 05:31 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP iOS Port

Most likely today I'll upload a fixed Cmake file and the project will be built correctly. I also have an idea why does not work Buffered Rendering - in iOS after rendering in FBO need to binding defau...
rock88 iOS port 747 1,522,818 02-23-2013, 03:23 AM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP IOS Port

(02-19-2013 12:51 PM)the avenger Wrote:  after snooping around and finding that i am missing native i downloaded it and put it in the folder in ppsspp-master and the following error came You nee...
rock88 iOS port 747 1,522,818 02-20-2013, 12:09 PM
  Thread: PPSSPP iOS Port
Post: RE: PPSSPP IOS Port

WhizZz, It's not use SDL, maybe your problem in this - Code: iMac-van-Michiel:ppsspp-master michielpiens$ cmake -DCMAKE_TOOLCHAIN_FILE=/ios/ios.toolchain.cmake -GXcode You need create a folder wi...
rock88 iOS port 747 1,522,818 02-17-2013, 03:48 PM