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  Thread: Shin Megami Tensei: Persona
Post: RE: Shin Megami Tensei: Persona

(04-26-2013 12:04 AM)Dr. Woodenstein Wrote:  Alright! Glad I'll get to play this one now. I've always wanted to get into this series. :D Except it's not working for me... It locks up right as t...
ssshadow Playable Games 77 215,007 04-26-2013, 10:26 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-23-2013 06:19 PM)platformerbg Wrote:  Hello I am running Persona 3 on Android on my Sammy S3. Wanted to ask is there anyone to fix the strange lines that appear on when I pick what to do or ...
ssshadow Playable Games 611 1,743,711 04-23-2013, 07:20 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-20-2013 02:41 PM)Ryan86me Wrote:  Never mind, I don't need to disable buffered rendering in the newest builds. Yay, I can play the game now :D! But I am getting the bug with the displaced mo...
ssshadow Playable Games 611 1,743,711 04-20-2013, 03:23 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-20-2013 02:17 AM)Ryan86me Wrote:  Crap, everything but the effects are pitch black during battles again :/ Disable buffered rendering. Make sure it is turned off from the main menu before y...
ssshadow Playable Games 611 1,743,711 04-20-2013, 01:59 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-19-2013 03:10 PM)chrisDLCTS Wrote:  this is on android btw. I'm trying several revisions and I get the long lines going through my characters at all times, and most enemies don't even show u...
ssshadow Playable Games 611 1,743,711 04-19-2013, 04:52 PM
  Thread: Monster Kingdom Jewel Summoner
Post: RE: Monster Kingdom Jewel Summoner

Seems to hang upon starting a new game now, with the error: 55:52:210 user_main E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 0881fcf8 LR 0881fcf8
ssshadow Playable Games 18 50,827 04-17-2013, 08:58 PM
  Thread: touch controls for win 8 tablet
Post: RE: touch controls for win 8 tablet

(04-15-2013 07:00 PM)Henrik Wrote:  I read the forums, I don't have a multitouch Win8 machine though. I wonder how you actually read the touchscreen on Windows 8? You can enable the touch cont...
ssshadow Development 15 38,980 04-15-2013, 08:38 PM
  Thread: PS_Emu on PlayStore (PPSSPP ripoff)
Post: RE: PS_Emu on PlayStore (PPSSPP ripoff)

It breaks several of the Google Play developer program policies though. From the store: Quote:What a scam This app made toll calls and sent txts that cost 5$ each. From Google: Quote:Network Us...
ssshadow General Discussion and Announcements 12 19,963 04-15-2013, 06:34 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-15-2013 06:09 PM)vontman Wrote:  just disable buffered rendering in the beginning and u will be fine Still freezes the whole emulator for the duration of the video. Well, this is nothing ma...
ssshadow Playable Games 611 1,743,711 04-15-2013, 06:22 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

I hate to be that guy, but there have been no improvements. (character) shadows were always there, the problem is that no textured surface/polygons are. Actually, the game has become slightly worse on...
ssshadow Playable Games 611 1,743,711 04-15-2013, 05:53 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-14-2013 09:16 PM)vontman Wrote:  I really respect the developer and their awesome work , but in my opinion most of the time they fix very unneeded stuff in so unneeded games,i feel like they...
ssshadow Playable Games 611 1,743,711 04-14-2013, 09:37 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-14-2013 08:11 AM)vontman Wrote:  how can't the developers fix this? can't they just take a look at the jpcsp and see where they went wrong? No, if you look at the log file you don't get any...
ssshadow Playable Games 611 1,743,711 04-14-2013, 09:23 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

It works for me on v0.7-508-, so check your settings. You can press R to show symbols on objects you can interact with, and the cursor will snap to these. 3D is still not visible. (https://github.com...
ssshadow Playable Games 611 1,743,711 04-07-2013, 09:26 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(03-28-2013 01:01 AM)EnkiduV3 Wrote:   (03-27-2013 08:29 AM)Cantant Wrote:  BTW there's been a minor improvement in the recent build: the 2-d scenes are now properly-scaled. What I mean is ...
ssshadow Playable Games 611 1,743,711 03-29-2013, 09:45 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(03-27-2013 07:46 AM)EnkiduV3 Wrote:   (03-09-2013 09:05 AM)Cantant Wrote:  If u mean that u can't see the UI in combat(which actually should be there on the black background), that would b...
ssshadow Playable Games 611 1,743,711 03-27-2013, 05:12 PM
  Thread: sony audio atrac3+ and video psp decode guide
Post: RE: sony audio atrac3+ and video psp decode guide

(03-26-2013 03:05 PM)vnctdj Wrote:   (03-26-2013 03:01 PM)Henrik Wrote:   (03-25-2013 10:46 PM)GuilhermeGS2 Wrote:  Hm, with the implementation of Atrac3 be emulated all sounds, music,...
ssshadow Development 65 180,689 03-26-2013, 03:12 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(03-24-2013 05:22 PM)chrisDLCTS Wrote:  has the 3D parts been fixed yet? as in the battle sequences and tartarus? No, same as always. Since the log has no relevant errors the bug is probably ha...
ssshadow Playable Games 611 1,743,711 03-24-2013, 06:00 PM
  Thread: What are your plans for v0.8 ^ ^
Post: RE: What are your plans for v0.8 ^ ^

(03-20-2013 09:03 PM)Red Flash Wrote:  I have a question about the sound emulation because there are some music games like dj max for example which would interest me. Thee music game hatsune div...
ssshadow General Discussion and Announcements 77 175,215 03-20-2013, 09:22 PM
  Thread: PPSSPP on Ubuntu
Post: RE: PPSSPP on Ubuntu

Builds with no issues and seems to work fairly well, although the UI could certainly scale better, and work better. It is hard to judge performance however, since AMD Linux drivers are absolutely horr...
ssshadow General Discussion and Announcements 102 266,102 03-20-2013, 08:37 PM
  Thread: Kurohyo: Ryu ga Gotoku Shinso (Yakuza Black Panther)
Post: RE: [pre0.8][Windows/Android] Kurohyo: Ryu ga Goto...

Most of the log is just ATRAC spam, here is a cut down mirror http://pastebin.com/8VJcLhaX
ssshadow In-game 5 17,535 03-20-2013, 08:04 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Persona 3 Portable

(03-13-2013 04:45 PM)siron Wrote:  and please read the rules before posting next time I'm pretty sure it is not against the rules to report the current status of the game. (03-13-2013 04:45 PM)...
ssshadow Playable Games 611 1,743,711 03-13-2013, 06:59 PM
  Thread: 0.7 missing audio
Post: RE: 0.7 missing audio

(03-12-2013 03:20 PM)VIRGIN KLM Wrote:  The only supported audio so far is PCM, ADPCM, ATRAC and MP3 and there is only a minority of games that use them and even then they use them for minimal s...
ssshadow General Discussion and Announcements 8 18,357 03-12-2013, 05:02 PM
  Thread: Shin Megami Tensei: Persona 2 - Innocent Sin
Post: RE: Shin Megami Tensei: Persona 2 - Innocent Sin

(03-12-2013 12:47 PM)Nezarn Wrote:  This should be moved to Playable, i tested it for ~40 mins it works fine, just have some graphical glitches (ps. just dont use the first slot at saving becaus...
ssshadow Playable Games 82 279,073 03-12-2013, 04:04 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(03-08-2013 07:31 PM)xyther Wrote:   (03-08-2013 05:45 PM)ssshadow Wrote:   (03-08-2013 01:24 AM)xyther Wrote:  Battle scene is still black screen :/ map is black screen too :/:/ also ...
ssshadow Playable Games 611 1,743,711 03-09-2013, 08:18 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(03-08-2013 01:24 AM)xyther Wrote:  Battle scene is still black screen :/ map is black screen too :/:/ also cant see the characters one battle scene I still have graphics outside of dungeons/co...
ssshadow Playable Games 611 1,743,711 03-08-2013, 05:45 PM
  Thread: 3/2/13 armjit update...WOW!
Post: RE: 3/2/13 armjit update...WOW!

(03-03-2013 10:00 PM)Henrik Wrote:  Thanks for your reporting, sigh, can't get those damn instructions right :P Well, doing a quick test of the latest version (v0.6-913-gd3e2446 ) loading and 2...
ssshadow Development 19 38,865 03-04-2013, 06:59 AM
  Thread: 3/2/13 armjit update...WOW!
Post: RE: 3/2/13 armjit update...WOW!

As you might be reading this Henrik, v0.6-908-g1cddc86 where you disabled ext/ins does indeed fix Persona 3 loading. EDIT: Another bug which I though was unrelated that is also fixed is buggy dialog ...
ssshadow Development 19 38,865 03-03-2013, 08:50 PM
  Thread: 3/2/13 armjit update...WOW!
Post: RE: 3/2/13 armjit update...WOW!

(03-03-2013 07:54 PM)cloud1250000 Wrote:  try to start the game without armjit and then when running enable armjit? Has no effect, stays at 10 fps.
ssshadow Development 19 38,865 03-03-2013, 07:56 PM
  Thread: 3/2/13 armjit update...WOW!
Post: RE: 3/2/13 armjit update...WOW!

(03-03-2013 07:27 PM)[Unknown] Wrote:  Android right? When did it last work? -[Unknown] Yes, Android. It does work on Windows. I tested the latest versions, and loading broke in v0.6-906-g650...
ssshadow Development 19 38,865 03-03-2013, 07:39 PM
  Thread: 3/2/13 armjit update...WOW!
Post: RE: 3/2/13 armjit update...WOW!

Latest build has broken Persona 3 JIT almost completely, it gets stuck on the loading screen after loading a save, where the loading animation loops forever... Works with JIT turned off, but that is o...
ssshadow Development 19 38,865 03-03-2013, 07:19 PM