Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Tekken 6
Post: RE: Tekken 6

I hope the legs glitching issue gets fixed some day. It isn't only distracting but it also affects gameplay since the hitboxes are connected to the bones, so if they shake too much kick-based moves wi...
VaroFN General Discussion and Announcements 523 414,598 04-16-2015, 10:39 AM
  Thread: Metal Gear Solid: Peace Walker
Post: RE: Metal Gear Solid Peace Walker

I read here that the game supported DLC packs, but it doesn't seem to be the case, at least with either 1.0.1 or 1.0.1 423rd build. If you go to extras menu to check the DLC and afterwards try to inst...
VaroFN Playable Games 718 669,122 04-14-2015, 01:09 PM
  Thread: PPSSPP Homebrew Store
Post: RE: PPSSPP Homebrew Store

Nazi Zombies Portable by NZP Team. Zombie Crisis by Andrew "Hudson" Childs and Geoffrey van Dijk. Open Tyrian PSP by Deniska. Kene Touhou Mohofu by Team Shanghai Alice. Mobile Assault by codetactics. ...
VaroFN Homebrew Software - Results 24 168,708 04-13-2015, 07:21 PM
  Thread: PPSSPP randomly crashing when starting a game
Post: RE: PPSSPP randomly crashing when starting a game

(09-09-2014 02:04 PM)brujo55 Wrote:  What PPSSPP versión? Because 0.9.9.1-262 from PPSSPP.org repo. Crashes at launch PPSSPP in ip5S 0.9.9.1-204.
VaroFN iOS port 3 6,516 09-09-2014, 02:26 PM
  Thread: PPSSPP randomly crashing when starting a game
Post: PPSSPP randomly crashing when starting a game

No matter what settings I'm using and what game we're talking about, the emulator crashes sometimes, but some other times it doesn't. For example, it crashed after trying to start my Tekken 6 backup.,...
VaroFN iOS port 3 6,516 09-09-2014, 01:44 PM
  Thread: PPSSPP Automated Builds for iOS, Android, OS X, and Linux
Post: RE: PPSSPP Automated Builds for iOS, Android, OS X...

(09-01-2014 09:28 PM)angelXwind Wrote:  Well, hello again. Many of you may have noticed that the iOS, Android, OS X, and Linux builds of PPSSPP I compiled have disappeared from the face of the I...
VaroFN iOS port 26 47,378 09-03-2014, 07:59 AM
  Thread: postprocessing shader options not showing up
Post: RE: postprocessing shader options not showing up

Maybe those options aren't fully implemented yet in the iOS port.
VaroFN iOS port 5 8,257 10-17-2013, 09:40 PM
  Thread: iOS 7 controller support?
Post: RE: iOS 7 controller support?

(10-01-2013 03:58 PM)raaaaaaaandy Wrote:  Just use blutrol. It isn't the same. Blutrol has limited compatibility and it's a Cydia paid app, while adding support for iOS 7 controllers it's just ...
VaroFN iOS port 2 6,546 10-01-2013, 08:01 PM
  Thread: iOS 7 controller support?
Post: iOS 7 controller support?

Will PPSSPP get controller support for iOS 7?
VaroFN iOS port 2 6,546 10-01-2013, 10:37 AM
  Thread: Dragon Ball Z Shin Budokai 2
Post: RE: Dragonball Z Shin Budokai 2

iPhone 4S here and I don't have any problems with this game. It works at ~95% speed in a battle and 100% in menus with the same PPSSPP version.
VaroFN Playable Games 270 728,504 09-20-2013, 12:27 PM
  Thread: Fate/Unlimited Codes
Post: RE: Fate/Unlimited Codes

Oh, I thought I was the only one experiencing the problem with Rin and it was a RAM problem or something like that. Hope it gets fixed soon :D
VaroFN Playable Games 45 109,029 09-01-2013, 12:51 PM
  Thread: why we must to jailbreak hum ?
Post: RE: why we must to jailbreak hum ?

(08-21-2013 01:05 PM)Mirath-14 Wrote:  guys why u didnt make the ppsspp in the appstore hum its good for who not want to jailbreak and there people are updating to ios 7 and ios 6.1.3 they cant ...
VaroFN iOS port 4 7,926 08-21-2013, 01:14 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

(06-03-2013 06:32 PM)jtraynham Wrote:  I've known about btstack for a while, but never looked at it until now. Yes, it can (and probably would be) used to connect a wiimote to PPSSPP, however, ...
VaroFN Development 14 24,330 06-04-2013, 08:38 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

Sadly, I'm not a developer. I only know some things in C and Lua :( BTstack has support for Wiimote and Classic Controller, but the implementation in the app would be required as well. http://code.goo...
VaroFN Development 14 24,330 06-02-2013, 08:31 PM
  Thread: SoulCalibur: Broken Destiny
Post: RE: SoulCalibur: Broken Destiny

(06-01-2013 09:39 AM)sowonforever09 Wrote:  lol i made some custom characters XD alisa [IMG]http://i.imgur.com/GVee3mR.png[/IMG] anna [IMG]http://i.imgur.com/kVFygP8.png[/IMG] nina [IMG]http://i...
VaroFN Playable Games 164 409,748 06-01-2013, 10:10 PM
  Thread: I added iCade support to the iOS Build
Post: RE: I added iCade support to the iOS Build

Would Classic Controller (Wii) support be possible? Emulators like Snes9x EX+ have it. Blutrol only has support for the Wiimote alone, and it doesn't have even enough buttons.
VaroFN Development 14 24,330 06-01-2013, 10:02 PM
  Thread: Online Support (PRO Online)
Post: RE: xlink kai

Playing Tekken 6 and DBZ Shin Budokai 2 online would be really cool *drooling*
VaroFN General Discussion and Announcements 528 1,330,106 05-27-2013, 02:43 PM
  Thread: I Share build v.0.7.6-800 With Fix Bug Shader Texture And Perfect Sound in Game
Post: RE: I Share build v.0.7.6-800 With Fix Bug Shader...

(05-25-2013 08:44 PM)Tamagotchi Wrote:  Crashes....the emulator doesnt even start on ios 6.0 It was the same here. Download the build from angelxwind's repo and then replace the files of that b...
VaroFN iOS port 27 59,815 05-25-2013, 10:25 PM
  Thread: Turbo Key not working on recent builds.
Post: RE: Turbo Key not working on recent builds.

(05-17-2013 01:33 AM)GuilhermeGS2 Wrote:  Not is working again. Please, fix it. Turbo key is very used for me. I thought this problem only affected iOS. I also use it a lot, mainly for Shin Bud...
VaroFN Development 27 40,745 05-17-2013, 04:24 PM
  Thread: Dragon Ball Z Shin Budokai 2
Post: RE: Dragonball Z Shin Budokai 2

(05-13-2013 02:03 PM)lambshanks Wrote:  So what devices is it currantly working on (excluding Windows) Well, it's working on my iPhone 4S iOS 6.1.1 with last PPSSPP build at ~34 FPS.
VaroFN Playable Games 270 728,504 05-13-2013, 04:57 PM
  Thread: SoulCalibur: Broken Destiny
Post: RE: SoulCalibur: Broken Destiny

(05-08-2013 10:06 AM)teletubruk Wrote:  why with me is always stuck on vs loading screen? ______________________________ tested on my xperia play gb 2.3.3 ppsspp v0.7.6-402-ge797ed7 Delete ever...
VaroFN Playable Games 164 409,748 05-08-2013, 10:38 AM
  Thread: [IOS] Almost completed~?!!
Post: RE: [IOS] Almost completed~?!!

In which games? Sound doesn't work in Dragon Ball Z Shin Budokai 2 yet. In Street Fighter Alpha 3 voices and sound effects are working, but music is still missing. I think I read that full audio and v...
VaroFN Builds, releases and ports 2 6,340 05-06-2013, 08:44 PM
  Thread: Problems with iOS version of the emulator
Post: RE: Problems with iOS version of the emulator

(05-05-2013 10:43 PM)Tamagotchi Wrote:  You have to start the daedalus.prx file on ios.it works. Just tried with revision 721 of Daedalus, and it works! But the emulator crashes when trying to ...
VaroFN iOS port 28 43,536 05-06-2013, 08:36 PM
  Thread: Street Fighter Alpha 3 Max
Post: RE: Street Fighter Alpha 3

Linear filtering has that problem in every game, but in SFA3 is way worse. If you want "better graphics", you can enable Texture Scaling, but the game will have some hiccups. And why Ken? Akuma is way...
VaroFN Playable Games 62 152,126 05-06-2013, 06:25 PM
  Thread: Problems with iOS version of the emulator
Post: RE: Problems with iOS version of the emulator

One more problem: homebrews that are said to work on Android (Cave Story, emulators like Daedalus) crash on iOS, and I'm also sure that no homebrew works on iOS. I put them in the folder I have for IS...
VaroFN iOS port 28 43,536 05-05-2013, 08:15 PM
  Thread: Problems with iOS version of the emulator
Post: RE: Problems with iOS version of the emulator

(05-05-2013 01:37 PM)GuilhermeGS2 Wrote:  You have to remember that the iOS builds are unofficial, so you would have to speak directly to the creator of them. If you want, I can move to the topi...
VaroFN iOS port 28 43,536 05-05-2013, 02:04 PM
  Thread: Problems with iOS version of the emulator
Post: Problems with iOS version of the emulator

Well, I don't know if I'm the only one who has these problems, but if I close the emulator by pressing home button, settings won't be saved. Also, if I load a game, close it and try to load another ga...
VaroFN iOS port 28 43,536 05-05-2013, 12:59 PM
  Thread: Tekken 6
Post: RE: Tekken 6

(04-28-2013 03:51 PM)VIRGIN KLM Wrote:  I don't get what's "2884" but it's for sure a savegame issue. Didn't Soul Calibur have a similar problem?
VaroFN General Discussion and Announcements 523 414,598 04-28-2013, 03:56 PM
  Thread: Jugabilidad - Lista de juegos?
Post: RE: Jugabilidad - Lista de juegos?

BlazBlue, Dragon Ball Z Shin Budokai 2 y Monster Hunter Freedom Unite se pueden jugar sin problemas con los controles, y además funcionan bastante bien. Luego Tekken 5 tampoco tiene problemas con los...
VaroFN Spanish PPSSPP forum 6 14,172 04-26-2013, 03:20 PM
  Thread: Traducción para PPSSPP, los necesito :]
Post: RE: Traducción para PPSSPP, los necesito :]

(04-21-2013 11:27 PM)Marcelo_20XX Wrote:  Buffered Rendering = "Renderizado en Buffer" no es lo mismo, lo mas apropiado seria: "Buffered Rendering = Renderizado con Buffer" y definitivamente "S...
VaroFN Spanish PPSSPP forum 26 37,214 04-21-2013, 11:44 PM