Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Jackass:The Game
Post: RE: Jackass:The Game

(10-17-2017 12:36 AM)DefRussian Wrote:  Tested with 1.4.2 rev474 Direct3D 11 has no graphics in each minigame except for HUD. OpenGL renders perfectly. However, audio starts looping (1 sec loo...
jeremeel2015 In-game 25 73,479 12-19-2017, 02:49 PM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

(11-06-2015 11:50 AM)grammkii Wrote:  For this game. Turn off 'Fast Memory' Turn off 'Multi-threading' Turn off 'Simulate block transfer effects' Use Buffered Rendering. Frameskipping must be a...
jeremeel2015 Playable Games 376 451,498 09-13-2016, 03:34 PM
  Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...

guys any of you run GOW chain of olympus or ghost of sparta in android on full speed without using frameskip? i got a tab xiaomi mi pad which has a nvidia tegra k1 chipset i see that k1 is still the m...
jeremeel2015 Portuguese PPSSPP forum 745 760,246 12-25-2015, 07:09 PM
  Thread: Metal Slug Anthology
Post: RE: Metal Slug Anthology

graphical glitch on metal slug 1-5, any help here? i tried adjusting the texture settings but still not working im using samsung galaxy s4
jeremeel2015 Playable Games 32 104,193 02-26-2015, 02:44 PM
  Thread: Tekken 6
Post: RE: Tekken 6

good day to you guys!! i just wanna ask, why is tekken 6 is not running full speed at my phone? my phone is samsung galaxy s4 I-9500 i can access the menu and options with full FPS but when entering ...
jeremeel2015 General Discussion and Announcements 523 516,585 02-26-2015, 01:03 PM