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  Thread: Metal Slug Anthology
Post: RE: Metal Slug Anthology

(01-03-2014 01:28 AM)elixir Wrote:  Glitch found when playing Metal Slug 6. You are using an old version, please try the newest one (0.9.6) or the newest builds found here: http://buildbot.orph...
ufdada Playable Games 32 108,755 01-03-2014, 11:58 PM
  Thread: Assassin's Creed Bloodlines
Post: RE: Assassin's Creed Bloodlines [Playable] [Androi...

Please use the search next time: http://forums.ppsspp.org/showthread.php?...bloodlines
ufdada Playable Games 129 410,768 10-08-2013, 04:29 PM
  Thread: Loco Roco
Post: RE: Loco Roco

(09-30-2013 12:57 AM)sephiakatsuki Wrote:  Im having issues with this game, the graphics are all messed up. All graphic options marked No graphic options marked (08-27-2013 10:41 AM)ufdada W...
ufdada Playable Games 77 211,445 09-30-2013, 12:20 PM
  Thread: Pursuit Force
Post: RE: Pursuit Force

It´s very slow on windows too, because the correct spline/bezier-implementation now needs much more power. Hopefully it will be optimized in the near future.
ufdada Playable Games 9 27,568 09-27-2013, 01:53 PM
  Thread: Loco Roco
Post: RE: Loco Roco

(09-13-2013 04:01 AM)kevinrocksman Wrote:  I pressed "New" then the screen just stays black. Did you try to press start when the screen goes black? This sounds like a problem with the intro, whi...
ufdada Playable Games 77 211,445 09-13-2013, 06:30 AM
  Thread: Loco Roco
Post: RE: Loco Roco

(09-06-2013 12:33 PM)Treeko11 Wrote:  This game doesn't work for me still. I'm still getting the square locos bug, running latest version on android, all default setting except unbuffered render...
ufdada Playable Games 77 211,445 09-07-2013, 11:42 AM
  Thread: Power Stone Collection
Post: RE: Power Stone Collection

(09-03-2013 01:47 AM)The Phoenix Wrote:  just a single line showing on the main title screen only. This is actually due to linear filtering, if you turn it off (switch to nearest) it should dis...
ufdada Playable Games 35 96,735 09-03-2013, 05:50 AM
  Thread: Loco Roco
Post: RE: Loco Roco

(08-31-2013 08:05 PM)Henrik Wrote:  movies in this game seem broken on everything, need to look at it. Not a big problem for me, i´m already glad that everything else works like a charm :)
ufdada Playable Games 77 211,445 09-01-2013, 10:03 AM
  Thread: Loco Roco
Post: RE: Loco Roco

Has anybody else noticed that the movies on android are not visible (black)? i just see it for a second if i abort the sequence.
ufdada Playable Games 77 211,445 08-31-2013, 06:24 PM
  Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2

Do you get this on x64-build? Have you tried the 32-Bit version? Because that looks like the already known issue on x64.
ufdada Playable Games 39 104,531 08-27-2013, 04:34 PM
  Thread: Loco Roco
Post: RE: Loco Roco

Looks like you are using the official 0.9.1 release, which hasn´t got correct splines. Please download the latest revision for android here: http://buildbot.orphis.net/ppsspp/ Screenshots are in my...
ufdada Playable Games 77 211,445 08-27-2013, 10:41 AM
  Thread: Loco Roco
Post: RE: Loco Roco

(08-24-2013 06:57 AM)kevinrocksman Wrote:  it says Mali-400 MP on Opengl-es That´s really weird, because my Galaxy S3 has the same GPU
ufdada Playable Games 77 211,445 08-24-2013, 08:02 AM
  Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2

Since the simple spline implementation by neobrain and Henrik it´s perfectly playable
ufdada Playable Games 39 104,531 08-24-2013, 05:45 AM
  Thread: Loco Roco: Midnight Carnival
Post: RE: Loco Roco: Midnight Carnival

Since the simple spline implementation by neobrain and Henrik it´s perfectly playable
ufdada Playable Games 9 31,148 08-24-2013, 05:44 AM
  Thread: Loco Roco
Post: RE: Loco Roco

Pretty Default, but no Mip Mapping
ufdada Playable Games 77 211,445 08-24-2013, 05:35 AM
  Thread: Loco Roco
Post: RE: Loco Roco

Weird, on my Galaxy S3 it works fine too.
ufdada Playable Games 77 211,445 08-24-2013, 05:10 AM
  Thread: Loco Roco
Post: RE: Loco Roco

Ok, which Android-Device are you using? Because on my Nexus 7 i can see those eyes (i am using the latest revision)
ufdada Playable Games 77 211,445 08-23-2013, 05:41 PM
  Thread: Loco Roco
Post: RE: Loco Roco

Such a pity :(, maybe a ARM JIT related issue? I´ll test it with my SGS3 and Nexus 7
ufdada Playable Games 77 211,445 08-23-2013, 04:53 PM
  Thread: Loco Roco
Post: RE: Loco Roco

Yes, Windows 7 64 Bit
ufdada Playable Games 77 211,445 08-23-2013, 04:43 PM
  Thread: Loco Roco
Post: RE: Loco Roco

Great work Henrik, looks good for me though
ufdada Playable Games 77 211,445 08-23-2013, 04:23 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

It´s working pretty flawless on my GTX 670 on fullscreen, but i have either to switch to non-buffered rendering or to disable AA. This are probably AMD/ATI-related issues, which graphic driver do yo...
ufdada Playable Games 92 314,372 08-20-2013, 06:33 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

Have you tried to switch to non-buffered Rendering-mode? This works for me too.
ufdada Playable Games 92 314,372 08-19-2013, 05:16 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

Well this looks like a crash in sceAudio. i noticed this on other games before (even when closing my self-build Version of PPSSPP), so i don´t think this is exclusive to chinatown wars. Did you try ...
ufdada Playable Games 92 314,372 08-19-2013, 10:39 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

Such a small change, such a big impact. Great work guys on finding this!
ufdada Playable Games 264 758,115 08-19-2013, 09:15 AM
  Thread: Loco Roco
Post: RE: Loco Roco

This sounds really promising Orphis! Can´t wait to see the result of your work!
ufdada Playable Games 77 211,445 08-18-2013, 11:15 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

Great News: with the latest build it´s completely playable! Tested directly from the beginning, played a few missions. There are some minor graphical issues left: No overlays on fullscreen (like mis...
ufdada Playable Games 92 314,372 08-18-2013, 11:04 AM
  Thread: Patapon 2
Post: RE: Patapon 2

Maybe you can add a game specific fix (by just implementing a small amount of netcode with faked data), but first you have to know what causes that stop and this is actually the real problem ;)
ufdada Playable Games 61 199,042 08-15-2013, 06:55 AM
  Thread: Patapon 2
Post: RE: Patapon 2

No, you just have to wait until the network code is implemented and this may take some years.
ufdada Playable Games 61 199,042 08-14-2013, 07:17 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

Small update: on the latest revisions the minimap doesn´t flicker anymore. pause and beginning from the start still doesn´t work as expected. Even missions can´t be played (SceIoRead Reading into b...
ufdada Playable Games 92 314,372 08-03-2013, 10:08 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

I would definitly call that ingame, because there are a lot of games that are called "playable" that have much more bugs left ;) (like patapon 3). I tried it with several savegames and they all work p...
ufdada Playable Games 92 314,372 07-29-2013, 12:01 PM