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Thread: Metal Slug Anthology
Post: RE: Metal Slug Anthology
(01-03-2014 01:28 AM)elixir Wrote: Glitch found when playing Metal Slug 6.
You are using an old version, please try the newest one (0.9.6) or the newest builds found here: http://buildbot.orph... |
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ufdada |
Playable Games |
32 |
108,755 |
01-03-2014, 11:58 PM |
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Thread: Assassin's Creed Bloodlines
Post: RE: Assassin's Creed Bloodlines [Playable] [Androi...
Please use the search next time: http://forums.ppsspp.org/showthread.php?...bloodlines |
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ufdada |
Playable Games |
129 |
410,768 |
10-08-2013, 04:29 PM |
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Thread: Loco Roco
Post: RE: Loco Roco
(09-30-2013 12:57 AM)sephiakatsuki Wrote: Im having issues with this game, the graphics are all messed up.
All graphic options marked
No graphic options marked
(08-27-2013 10:41 AM)ufdada W... |
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ufdada |
Playable Games |
77 |
211,445 |
09-30-2013, 12:20 PM |
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Thread: Pursuit Force
Post: RE: Pursuit Force
It´s very slow on windows too, because the correct spline/bezier-implementation now needs much more power. Hopefully it will be optimized in the near future. |
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ufdada |
Playable Games |
9 |
27,568 |
09-27-2013, 01:53 PM |
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Thread: Loco Roco
Post: RE: Loco Roco
(09-13-2013 04:01 AM)kevinrocksman Wrote: I pressed "New" then the screen just stays black.
Did you try to press start when the screen goes black? This sounds like a problem with the intro, whi... |
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ufdada |
Playable Games |
77 |
211,445 |
09-13-2013, 06:30 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
(09-06-2013 12:33 PM)Treeko11 Wrote: This game doesn't work for me still. I'm still getting the square locos bug, running latest version on android, all default setting except unbuffered render... |
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ufdada |
Playable Games |
77 |
211,445 |
09-07-2013, 11:42 AM |
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Thread: Power Stone Collection
Post: RE: Power Stone Collection
(09-03-2013 01:47 AM)The Phoenix Wrote: just a single line showing on the main title screen only.
This is actually due to linear filtering, if you turn it off (switch to nearest) it should dis... |
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ufdada |
Playable Games |
35 |
96,735 |
09-03-2013, 05:50 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
(08-31-2013 08:05 PM)Henrik Wrote: movies in this game seem broken on everything, need to look at it.
Not a big problem for me, i´m already glad that everything else works like a charm :) |
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ufdada |
Playable Games |
77 |
211,445 |
09-01-2013, 10:03 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
Has anybody else noticed that the movies on android are not visible (black)? i just see it for a second if i abort the sequence. |
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ufdada |
Playable Games |
77 |
211,445 |
08-31-2013, 06:24 PM |
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Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2
Do you get this on x64-build? Have you tried the 32-Bit version? Because that looks like the already known issue on x64. |
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ufdada |
Playable Games |
39 |
104,531 |
08-27-2013, 04:34 PM |
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Thread: Loco Roco
Post: RE: Loco Roco
Looks like you are using the official 0.9.1 release, which hasn´t got correct splines.
Please download the latest revision for android here: http://buildbot.orphis.net/ppsspp/
Screenshots are in my... |
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ufdada |
Playable Games |
77 |
211,445 |
08-27-2013, 10:41 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
(08-24-2013 06:57 AM)kevinrocksman Wrote: it says Mali-400 MP on Opengl-es
That´s really weird, because my Galaxy S3 has the same GPU |
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ufdada |
Playable Games |
77 |
211,445 |
08-24-2013, 08:02 AM |
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Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2
Since the simple spline implementation by neobrain and Henrik it´s perfectly playable |
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ufdada |
Playable Games |
39 |
104,531 |
08-24-2013, 05:45 AM |
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Thread: Loco Roco: Midnight Carnival
Post: RE: Loco Roco: Midnight Carnival
Since the simple spline implementation by neobrain and Henrik it´s perfectly playable |
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ufdada |
Playable Games |
9 |
31,148 |
08-24-2013, 05:44 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
Pretty Default, but no Mip Mapping |
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ufdada |
Playable Games |
77 |
211,445 |
08-24-2013, 05:35 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
Weird, on my Galaxy S3 it works fine too. |
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ufdada |
Playable Games |
77 |
211,445 |
08-24-2013, 05:10 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
Ok, which Android-Device are you using? Because on my Nexus 7 i can see those eyes (i am using the latest revision) |
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ufdada |
Playable Games |
77 |
211,445 |
08-23-2013, 05:41 PM |
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Thread: Loco Roco
Post: RE: Loco Roco
Such a pity :(, maybe a ARM JIT related issue? I´ll test it with my SGS3 and Nexus 7 |
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ufdada |
Playable Games |
77 |
211,445 |
08-23-2013, 04:53 PM |
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Thread: Loco Roco
Post: RE: Loco Roco
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ufdada |
Playable Games |
77 |
211,445 |
08-23-2013, 04:43 PM |
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Thread: Loco Roco
Post: RE: Loco Roco
Great work Henrik, looks good for me though |
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ufdada |
Playable Games |
77 |
211,445 |
08-23-2013, 04:23 PM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
It´s working pretty flawless on my GTX 670 on fullscreen, but i have either to switch to non-buffered rendering or to disable AA.
This are probably AMD/ATI-related issues, which graphic driver do yo... |
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ufdada |
Playable Games |
92 |
314,372 |
08-20-2013, 06:33 AM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
Have you tried to switch to non-buffered Rendering-mode? This works for me too. |
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ufdada |
Playable Games |
92 |
314,372 |
08-19-2013, 05:16 PM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
Well this looks like a crash in sceAudio. i noticed this on other games before (even when closing my self-build Version of PPSSPP), so i don´t think this is exclusive to chinatown wars.
Did you try ... |
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ufdada |
Playable Games |
92 |
314,372 |
08-19-2013, 10:39 AM |
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Thread: Gran Turismo
Post: RE: Gran Turismo
Such a small change, such a big impact. Great work guys on finding this! |
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ufdada |
Playable Games |
264 |
758,115 |
08-19-2013, 09:15 AM |
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Thread: Loco Roco
Post: RE: Loco Roco
This sounds really promising Orphis! Can´t wait to see the result of your work! |
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ufdada |
Playable Games |
77 |
211,445 |
08-18-2013, 11:15 AM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
Great News: with the latest build it´s completely playable! Tested directly from the beginning, played a few missions.
There are some minor graphical issues left:
No overlays on fullscreen (like mis... |
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ufdada |
Playable Games |
92 |
314,372 |
08-18-2013, 11:04 AM |
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Thread: Patapon 2
Post: RE: Patapon 2
Maybe you can add a game specific fix (by just implementing a small amount of netcode with faked data), but first you have to know what causes that stop and this is actually the real problem ;) |
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ufdada |
Playable Games |
61 |
199,042 |
08-15-2013, 06:55 AM |
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Thread: Patapon 2
Post: RE: Patapon 2
No, you just have to wait until the network code is implemented and this may take some years. |
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ufdada |
Playable Games |
61 |
199,042 |
08-14-2013, 07:17 AM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
Small update: on the latest revisions the minimap doesn´t flicker anymore. pause and beginning from the start still doesn´t work as expected. Even missions can´t be played (SceIoRead Reading into b... |
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ufdada |
Playable Games |
92 |
314,372 |
08-03-2013, 10:08 AM |
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Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars
I would definitly call that ingame, because there are a lot of games that are called "playable" that have much more bugs left ;) (like patapon 3). I tried it with several savegames and they all work p... |
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ufdada |
Playable Games |
92 |
314,372 |
07-29-2013, 12:01 PM |