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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(06-12-2016 06:54 AM)LunaMoo Wrote:  You can try removing: Code: #ifdef GL_ES precision mediump float; precision mediump int; #endif Which is the code that makes it less accurate, I'm not reall...
nover Development 383 1,029,891 06-12-2016, 02:25 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(06-11-2016 11:03 PM)LunaMoo Wrote:  [...] Wait a sec, it looks reaaally good on PC. The scanlines are rendered perfectly. But on Android, I have some problems. It's "fine" if I leave size = 2...
nover Development 383 1,029,891 06-12-2016, 03:05 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(06-11-2016 11:03 PM)LunaMoo Wrote:  [...] Sweet! It worked! :D Thanks a lot. And that size variable took a bit of tweaking as well, but it was too easy thanks to you. Thanks again :heart:
nover Development 383 1,029,891 06-12-2016, 01:08 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I need some help trying to get the LCD3x filter from "Emulator Shaders" (available on Google Play) into PPSSPP for Android. The full LCD3x .shader file: Code: <?xml version="1.0" encoding="UTF-8"...
nover Development 383 1,029,891 06-11-2016, 09:42 PM