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Post Author Forum Replies Views Posted [asc]
  Thread: Sony Xperia Z Ultra
Post: RE: Sony Xperia Z Ultra

not Sony but Qualcomm :)
drgci Off-Topic 1 5,041 06-26-2013, 11:01 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

for android anyone?
drgci Development 291 712,262 06-04-2013, 09:33 AM
  Thread: Video support
Post: RE: Video support

final fantasy crisis core working very well but there is no sound on fmv great job Henrik :)
drgci General Discussion and Announcements 83 158,945 06-02-2013, 11:03 AM
  Thread: What will be the next app after PPSSPP??
Post: RE: What will be the next app after PPSSPP??

some one on xda had started work on PS2 emulator for android http://forum.xda-developers.com/showthre...st41298351
drgci Off-Topic 43 71,354 05-11-2013, 04:06 PM
  Thread: ps3 emulator for android?
Post: RE: ps3 emulator for android?

:):):)
drgci Off-Topic 3 8,582 05-11-2013, 01:45 PM
  Thread: ps3 emulator for android?
Post: ps3 emulator for android?

well its possible in the future with armv8 architecture? what you guys thinking :)
drgci Off-Topic 3 8,582 05-11-2013, 12:56 PM
  Thread: Droid Razr issues
Post: RE: Droid Razr issues

uncheck buffered rendering from the settings-graphics-buffered rendering enjoy:)
drgci General Discussion and Announcements 8 11,742 05-09-2013, 08:29 PM
  Thread: arm jit doesnt working on galaxy y duos
Post: RE: arm jit doesnt working on galaxy y duos

I know my phone its old but only 1 fps without hardware transform?
drgci General Discussion and Announcements 3 6,104 05-09-2013, 03:26 PM
  Thread: arm jit doesnt working on galaxy y duos
Post: arm jit doesnt working on galaxy y duos

yes doesnt working, on ff crisis core i have around 6-11 fps but when i uncheck the hardware transform i have around 1-1.6fps the same think happen on ff type-0 this happen with all version of ppsspp:...
drgci General Discussion and Announcements 3 6,104 05-09-2013, 06:35 AM
  Thread: HTC Windows 8S
Post: RE: HTC Windows 8S

of course NOT , jit not allowed on windows phone 8/rt
drgci Development 7 10,398 05-06-2013, 06:10 PM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

(05-05-2013 09:58 PM)Trenico Wrote:   (05-05-2013 08:44 PM)drgci Wrote:  on my samsung galaxy y duos with video core iv hw gpu i have bugs allmost with every games, when i enable buffer ren...
drgci Development 84 166,097 05-06-2013, 06:50 AM
  Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!

on my samsung galaxy y duos with video core iv hw gpu i have bugs allmost with every games, when i enable buffer rendering, please fix :)
drgci Development 84 166,097 05-05-2013, 08:44 PM
  Thread: 3D VR coming to android
Post: RE: 3D VR coming to android

I suppose for 3d on ppssppp we needed a 3d device I am correct;
drgci Off-Topic 6 12,057 05-05-2013, 01:53 PM
  Thread: There is the possibility Dolphin Emulator run on a A15?
Post: RE: There is the possibility Dolphin Emulator run ...

what type of hardware sonic 1 run this game?
drgci Off-Topic 27 54,095 01-21-2013, 08:28 AM
  Thread: If 0.6 is focused in speed, what will be .7?
Post: RE: If 0.6 is focused in speed, what will be .7?

v.0.7 its for multi threated arm jit for 0.8 and above who knows? :)
drgci General Discussion and Announcements 4 8,265 01-20-2013, 04:40 PM
  Thread: massive speed boost on latest armjit for sgs3
Post: RE: massive speed boost on latest armjit for sgs3

i cant wait for jit on snapdragons device so henrik keep up the good job
drgci General Discussion and Announcements 84 159,225 01-17-2013, 09:43 AM
  Thread: Minimum requirements in android to perform better ppsspp?
Post: RE: Minimum requirements in android to perform bet...

1ghz with opengl 2.0 support :)
drgci General Discussion and Announcements 4 18,282 01-10-2013, 06:56 PM
  Thread: [PORT idea] Nintendo Wii.
Post: RE: [PORT] Nintendo Wii.

(11-16-2012 02:23 PM)Ced2911 Wrote:  if you are intersted, i've started to work on a 360 port (ppc cpu too), https://github.com/Ced2911/ppsspp/tree/ced there is still some endiannes issues, als...
drgci Builds, releases and ports 16 41,307 01-09-2013, 11:55 AM
  Thread: PPSSPP is fast on sgs3
Post: RE: PPSSPP is fast on sgs3

agree on my hp touchpad final fantasy crisis core running very well avg ~15fps
drgci General Discussion and Announcements 5 11,212 01-07-2013, 02:48 PM
  Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0

register in this site http://teamcity.orphis.net/project.html?...branches__ and get up to date builds:blush:
drgci Playable Games 492 1,197,726 01-06-2013, 07:31 PM
  Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0

download today git build and ff crisis core type- 0 its playble!!!!!!!!! thank you henrik and other developers:) http://www.youtube.com/watch?v=tWAEOTisR...e=youtu.be
drgci Playable Games 492 1,197,726 01-06-2013, 02:33 PM
  Thread: Automated PPSSPP builds
Post: RE: PPSSPP Git Builds

(01-05-2013 07:10 PM)indexftw Wrote:  I've seen people asking for pre-builds a lot. Here is teamcity of ppsspp for those of you want to test games on pre-builds. http://teamcity.orphis.net/proje...
drgci Builds, releases and ports 16 53,294 01-06-2013, 01:15 PM
  Thread: what kind of speed could arm jit produce ?
Post: RE: what kind of speed could arm jit produce ?

i am wondering if higher cpu frequency will help for better performance when arm jit will ready(i am not talking about multi core cpu but only the higher frequency of cpu)
drgci Development 61 109,577 01-06-2013, 01:11 PM
  Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0

No man I am not talking about the game but about the save file ;)
drgci Playable Games 492 1,197,726 01-05-2013, 04:33 PM
  Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0

how? on my hp touchpad stuck at loading logo, do i need save of this game? and can you provide me with the link? thank you
drgci Playable Games 492 1,197,726 01-05-2013, 10:57 AM
  Thread: Your works been stolen
Post: RE: Your works been stolen

(01-04-2013 06:22 PM)Carter07 Wrote:  Henrik, I think he is referring to this, it's not the golden version: [removed link for now] +1
drgci General Discussion and Announcements 18 27,954 01-04-2013, 06:26 PM
  Thread: PPSSPP v0.5
Post: RE: PPSSPP v0.5

(01-04-2013 04:54 PM)cloud1250000 Wrote:  2x render = mean more beautiful and hardware means using your gpu to render it Yeah with 2x rendering you can increase up to 2x the native Res of PSP g...
drgci General Discussion and Announcements 15 29,730 01-04-2013, 06:14 PM
  Thread: PPSSPP v0.5
Post: RE: PPSSPP v0.5

Thank you henrik I think the next version will be the biggest in the emulator industry:)
drgci General Discussion and Announcements 15 29,730 01-04-2013, 05:21 PM
  Thread: What is the forecast for PPSSPP v.0.5?
Post: RE: What is the forecast for PPSSPP v.0.5?

Same here on HP touchpad black screen on final fantasy type-o
drgci General Discussion and Announcements 43 175,895 01-04-2013, 05:19 PM
  Thread: what kind of speed could arm jit produce ?
Post: RE: what kind of speed could arm jit produce ?

(01-03-2013 04:17 PM)stodag Wrote:  hi i was wondering what kind of speed boost could we expect when jit is introduced, compared to current andriod builds ? thx 10x maybe?! (01-03-2013 04:17 P...
drgci Development 61 109,577 01-03-2013, 05:58 PM